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{{About|This article refers to the [[town]]. For the town structure | {{About|This article refers to the [[town]]. For the town structure, see [[Fortifications]].}} | ||
{{towns}} | {{towns}} | ||
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Castle's [[native terrain]] is [[grass]]. | Castle's [[native terrain]] is [[grass]]. | ||
===Castle creature dwellings=== | |||
* [[Castle creature dwellings|Guardhouse]] | |||
* [[Castle creature dwellings|Archers' Tower]] | |||
* [[Castle creature dwellings|Griffin Tower]] | |||
* [[Castle creature dwellings|Barracks]] | |||
* [[Castle creature dwellings|Monastery]] | |||
* [[Castle creature dwellings|Training Grounds]] | |||
* [[Castle creature dwellings|Portal of Glory]] | |||
==Castle | ===Castle specific buildings=== | ||
{ | * [[Brotherhood of the Sword]] - (Unique building, gives +2 [[morale]] for a hero defending against a siege) | ||
* [[Griffin Bastion]] - ([[Griffin]] [[Horde building]], +3/week) | |||
|} | * [[Lighthouse]] - (Unique building. Gives +500 movement points for heroes travelling on [[water]] with a [[boat]]. The effect is cumulative. Doesn't boost enemies in {{hota}}{{-wh}}) | ||
* [[Shipyard]] - (Allows to build [[boat]]s. Can only be built if town is adjacent to water) | |||
* [[Stables]] - (Unique building, gives visiting heroes +400 movement points per day for the rest of the week) | |||
* [[Grail#Colossus (Castle)|Colossus]] - ([[Grail]] building. Gives +2 morale to all player's heroes in addition to standard +5000 {{G}} per day and +50% creature [[growth]]) | |||
[[File: | ==Castle buiding tree== | ||
[[File:CastleBuildingTree.png|600px|left]] | |||
[[File:Castle-in.png|border|right|500px|thumb|right|Fully upgraded {{PAGENAME}}]] | |||
| | |||
{| class="wikitable sortable" style="white-space:nowrap; text-align: center; float:right;" | |||
! class="unsortable" | <span title="The type of resource required.">Resource</span> | |||
! <span title="Cost of building the Citadel, the Castle, and all base creature dwellings, including any associated prerequisites.">Basic</span> | |||
! <span title="Cost of upgrading all creature dwellings, including any associated prerequisites.">Upgrades</span> | |||
! <span title="All buildings built and fully upgraded.">All</span> | |||
|- | |||
|{{Gold}}||46000||29000||110000 | |||
|- | |||
|{{Wood}}||60||17||137 | |||
|- | |||
|{{Ore}}||50||22||122 | |||
|- | |||
|{{Crystal}}||12||17||47 | |||
|- | |||
|{{Gem}}||12||12||42 | |||
|- | |||
|{{Mercury}}||12||12||42 | |||
|- | |||
|{{Sulfur}}||12||12||42 | |||
|- | |||
!colspan=2| Troop cost/week: !!colspan=2| 29580 {{Gold}} + 6 {{Gem}} | |||
|} | |||
{{clear|left}} | {{clear|left}} | ||
===Common buildings=== | |||
{{Common buildings|Castle|Ballista|+1 {{W}} & +1 {{O}}|bs1={{-}}[[file:Bloodlust.png|Bloodlust|link=Bloodlust]]{{---}}[[file:Curse.png|Curse|link=Curse]]|bs2=[[file: Death Ripple.png|Death Ripple|link=Death Ripple]]|bs3=[[file:Animate Dead.png|Animate Dead|link=Animate Dead]]|bs4={{-}}[[file:Armageddon.png|Armageddon|link=Armageddon]]| no_5 = }} | |||
==Heroes== | ==Heroes== | ||
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{{Hero table row|Sorsha|image=Sorsha|Knight|Swordsmen|Basic Leadership|Basic Offense|no_spell=}} | {{Hero table row|Sorsha|image=Sorsha|Knight|Swordsmen|Basic Leadership|Basic Offense|no_spell=}} | ||
{{Hero table row|Sylvia|image=Sylvia|Knight|Navigation|Basic Leadership|Basic Navigation|no_spell=}} | {{Hero table row|Sylvia|image=Sylvia|Knight|Navigation|Basic Leadership|Basic Navigation|no_spell=}} | ||
{{Hero table row|Valeska|image=Valeska (HotA)|Knight|Archers|Basic Leadership|Basic Archery|no_spell=}} | |||
{{Hero table row|Tyris|image=Tyris|Knight|Cavaliers|Basic Leadership|Basic Tactics|no_spell=}} | {{Hero table row|Tyris|image=Tyris|Knight|Cavaliers|Basic Leadership|Basic Tactics|no_spell=}} | ||
{{Hero table row|Lord{{-}}Haart|source={{-}}{{withroe}}|image=Lord Haart|Knight|Estates|Basic Leadership|Basic Estates|no_spell=}} | {{Hero table row|Lord{{-}}Haart|source={{-}}{{withroe}}|image=Lord Haart|Knight|Estates|Basic Leadership|Basic Estates|no_spell=}} | ||
{{Hero table row|Catherine|source={{-}}{{withab}}|image=Catherine|Knight|Swordsmen|Basic Leadership|Basic Offense|no_spell=}} | |||
{{Hero table row|Roland|source={{-}}{{withab}}|image=Roland|Knight|Swordsmen|Basic Leadership|Basic Armorer|no_spell=}} | {{Hero table row|Roland|source={{-}}{{withab}}|image=Roland|Knight|Swordsmen|Basic Leadership|Basic Armorer|no_spell=}} | ||
{{Hero table row|Sir Mullich|source={{-}}{{withab}}|image=Sir Mullich (HotA)|Knight|Speed|Advanced Leadership||{{Empty}}|no_spell=}} | {{Hero table row|Sir Mullich|source={{-}}{{withab}}|image=Sir Mullich (HotA)|Knight|Speed|Advanced Leadership||{{Empty}}|no_spell=}} | ||
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{{T!}}}} | {{T!}}}} | ||
===Banned secondary skills=== | |||
Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es. | Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es. | ||
{{ | {{SS|Necromancy}} is not available for [[knight]]s. | ||
{{ | {{SS|Necromancy}} and {{SS|Interference}}{{-wh}} are not available for [[cleric]]s. | ||
==Creatures== | ==Creatures== | ||
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{{{{PAGENAME}} creature table (HotA)}} | {{{{PAGENAME}} creature table (HotA)}} | ||
{{T!}}}} | {{T!}}}} | ||
{{user commentary| | {{user commentary| | ||
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* Divide Archangels in several stacks (preferably in the multiples of three), so they can resurrect each other. | * Divide Archangels in several stacks (preferably in the multiples of three), so they can resurrect each other. | ||
* Brothehood of the Sword increases the morale bonus of defending creatures' by +2 in additon to [[Tavern]]'s bonus. In other words, creatures defending a Castle towns with Brotherhood of the Sword have morale of +3. This becomes very useful if you want to mix troops from different town types together. However, because all [[Knight]]s start with [[Leadership]], the bonus is only valuable when using [[Cleric]] (or other [[hero class]]es) to defend the town. <!-- Revision as of 09:27, 9 August 2014 by Kapteeni Ruoska from 'Castle specific buildings' deleted page --> | * Brothehood of the Sword increases the morale bonus of defending creatures' by +2 in additon to [[Tavern]]'s bonus. In other words, creatures defending a Castle towns with Brotherhood of the Sword have morale of +3. This becomes very useful if you want to mix troops from different town types together. However, because all [[Knight]]s start with [[Leadership]], the bonus is only valuable when using [[Cleric]] (or other [[hero class]]es) to defend the town. <!-- Revision as of 09:27, 9 August 2014 by Kapteeni Ruoska from 'Castle specific buildings' deleted page --> | ||
* [https://www.celestialheavens.com/viewpage.php?id{{=}}441 Strategy Guide for Castle from Jolly Joker on Celestial Heavens] | |||
===Pros=== | |||
* Many useful creature specialties. | * Many useful creature specialties. | ||
* Versatile units including two [[flying]] units, two [[ranged attack|ranged units]]. | * Versatile units including two [[flying]] units, two [[ranged attack|ranged units]]. | ||
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* [[Shipyard]], [[Lighthouse]], and [[Sylvia]] with [[Navigation]] specialty are all very useful on maps with significant water area. | * [[Shipyard]], [[Lighthouse]], and [[Sylvia]] with [[Navigation]] specialty are all very useful on maps with significant water area. | ||
===Cons=== | |||
* Second most expensive creatures, [[Tower]] having the most. Hard to obtain the required 6 gems/week. | * Second most expensive creatures, [[Tower]] having the most. Hard to obtain the required 6 gems/week, without a pond or Tower town with a [[Resource Silo]] providing them. | ||
* The 6th level dwelling ([[Training Grounds]]) can be hard to build, as it requires 20 {{W}}. | * The 6th level dwelling ([[Training Grounds]]) can be hard to build, as it requires 20 {{W}}. | ||
* No units with immunity or resistance. | * No units with immunity or resistance. | ||
* Most of non-upgraded units are significantly weaker than the their upgraded counterparts; upgrading them takes time and resources. | * Most of non-upgraded units are significantly weaker than the their upgraded counterparts; upgrading them takes time and resources. | ||
* Fragile ranged units. | * Fragile ranged units. | ||
}}{{end of user commentary}} | }}{{end of user commentary}} | ||
== See also == | == See also == | ||
* [[List of creatures]] | * [[List of creatures]] | ||
* [[List of creatures (HotA)]] | * [[List of creatures (HotA)]] |