Direct damage spells: Difference between revisions

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'''Direct damage spells''' is a term that typically refers to [[spell]]s whose effect causes immediate damage to the creature stack(s) instead of weakening them or other way affecting them.  
'''Direct damage spells''' are spells that inflict damage on a single targeted enemy creature in [[combat]].


Many (and the most powerful single target spell [[Implosion]]) deal single target damage and damage only a single stack, but there are also arcing ([[Chain Lightning]]), splashing ([[Fireball]], [[Meteor Shower]]) and whole battlefield spells ([[Armageddon]], [[Destroy Undead]], [[Death Ripple]]) - [[Destroy Undead]] only deals damage to undead, an inbuilt immunity of the enemy that most spells except [[Death Ripple]] lack, although quite some creatures are immune to spell schools, immune to a level range of spells or enjoy [[magic resistance]].
The direct damage spells in Heroes III and expansions are (listed by level):


[[Earthquake]] is a spell that works like [[Cyclops]] units (or the [[Catapult]]) would - it damages the siege walls and not units.
* [[Magic Arrow]]
* [[Ice Bolt]]
* [[Lightning Bolt]]
* [[Titan's Lightning Bolt]]{{-ws}}
* [[Implosion]]


Damage spells can magically be evaded by casting [[Anti-Magic]] on units or having artefacts on the hero  like [[Pendant of Negativity]] that makes the whole army immune to spells like [[Lightning Bolt]] or [[Chain Lightning]].
[[Category:Terms]]
 
Damage spells also cannot be cast in anti magic areas like the [[Anti-Magic Garrison]].
 
===First Level Spells===
*[[Magic Arrow]] (one stack, Constant 10 and [[Spell Power]]*10 (Basic) / [[Spell Power]]*20 (Adv) / [[Spell Power]]*30 (Expert) damage)
 
===Second Level Spells===
*[[Death Ripple]] (all living units, Constant 10 (Basic), Constant 20 (Adv), Constant 30(Expert) and [[Spell Power]]*5 damage)
*[[Fire Wall]] (units going through the wall or pausing there, Constant 10 (Basic), Constant 20 (Adv), Constant 50 (Expert) and [[Spell Power]]*10 damage)
*[[Ice Bolt]] (one stack, Constant 10 (Basic), Constant 20 (Adv), Constant 50 (Expert) and [[Spell Power]]*20 damage)
*[[Lightning Bolt]] (one stack, Constant 10 (Basic), Constant 20 (Adv), Constant 50 (Expert) and [[Spell Power]]*25 damage)
 
===Third Level Spells===
*[[Destroy Undead]]
*[[Earthquake]] (Only targets [[Castle (structure)|Castle]] walls and towers)
*[[Fireball]]
*[[Frost Ring]]
*[[Land Mine]]
 
===Fourth Level Spells===
*[[Armageddon]]
*[[Chain Lightning]]
*[[Inferno (spell)]]
*[[Meteor Shower]]
 
===Fifth Level Spells===
*[[Implosion]]
*[[Titan's Lightning Bolt]]
 
== Spell tables ==
{| class=wikitable
!Spell Name!!School!!Single Target!!Bonus damage at Basic!!Bonus at Adv!!Bonus at Expert!!Variable Damage
|-
|[[Destroy Undead]]||[[School of Air Magic|Air]]||No, Whole Battlefield (Undead Only)||10 dmg (1x)||20 dmg (2x)|| 50 dmg (5x) ||10 dmg / spell power
|-
|[[Armageddon]]||[[School of Fire Magic|Fire]]||No, Whole Battlefield (Safe [[Spell immunity]] or likewise)|| 30 dmg (0.6x) || 60 dmg (1.2x)|| 120 dmg (2.4x) || 50 dmg / spell power point
|-
|[[Magic Arrow]]||*Any*||Yes||10 dmg (1x)|| 20 dmg (2x) || 30 dmg (3x)|| 10 dmg / spell power point
|-
|[[Lightning Bolt]]||[[School of Air Magic|Air]]||Yes||10 dmg (0.4x) || 20 dmg (0.8x)|| 50 dmg (2x) ||25 dmg / spell power point
|}
 
 
[[Category: Terms]]
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Latest revision as of 14:05, 30 January 2024

Direct damage spells are spells that inflict damage on a single targeted enemy creature in combat.

The direct damage spells in Heroes III and expansions are (listed by level):