Direct damage spells: Difference between revisions

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'''Direct damage spells''' is a term that typically refers to [[spell]]s which effects cause instantaneous damage to creature stack(s) on the battlefield. Typically direct damage spells target single creature stack, of which [[Implosion]] is the most powerful damage-wise. However, there are also direct damage spells that affect more than a single stack at the time or has an area of effect. For example, [[Chain Lightning]] "arches" from one target to another, [[Fireball]] and [[Meteor Shower]] have an effect radius of one hex and [[Armageddon]] affects the whole battlefield.
'''Direct damage spells''' are spells that inflict damage on a single targeted enemy creature in [[combat]].


===First Level Spells===
The direct damage spells in Heroes III and expansions are (listed by level):
*[[Magic Arrow]] (one stack, Constant 10 and [[Spell Power]]*10 (Basic) / [[Spell Power]]*20 (Adv) / [[Spell Power]]*30 (Expert) damage)


===Second Level Spells===
* [[Magic Arrow]]
*[[Death Ripple]] (all living units, Constant 10 (Basic), Constant 20 (Adv), Constant 30(Expert) and [[Spell Power]]*5 damage)
* [[Ice Bolt]]
*[[Fire Wall]] (units going through the wall or pausing there, Constant 10 (Basic), Constant 20 (Adv), Constant 50 (Expert) and [[Spell Power]]*10 damage)
* [[Lightning Bolt]]
*[[Ice Bolt]] (one stack, Constant 10 (Basic), Constant 20 (Adv), Constant 50 (Expert) and [[Spell Power]]*20 damage)
* [[Titan's Lightning Bolt]]{{-ws}}
*[[Lightning Bolt]] (one stack, Constant 10 (Basic), Constant 20 (Adv), Constant 50 (Expert) and [[Spell Power]]*25 damage)
* [[Implosion]]


===Third Level Spells===
[[Category:Terms]]
*[[Destroy Undead]] (all [[undead]] units, Constant 10 (Basic), Constant 20 (Advanced), Constant 50 (Expert) and [[Spell Power]]*10 damage)
*[[Earthquake]] (Only targets [[Castle (structure)|Castle]] walls and towers)
*[[Fireball]]
*[[Frost Ring]]
*[[Land Mine]]
 
===Fourth Level Spells===
*[[Armageddon]] (all units, Constant 30 (Basic), Constant 60 (Advanced), Constant 120 (Expert) and [[Spell Power]]*50 damage)
*[[Chain Lightning]]
*[[Inferno (spell)]]
*[[Meteor Shower]]
 
===Fifth Level Spells===
*[[Implosion]] (target unit, Constant 100 (Basic), Constant 200 (Advanced), Constant 300 (Expert) and [[Spell Power]]*75 damage)
*[[Titan's Lightning Bolt]] (target unit, 600 damage)
 
== Spell tables ==
{| class=wikitable
!Spell Name!!School!!Single Target!!Bonus damage at Basic!!Bonus at Adv!!Bonus at Expert!!Variable Damage
|-
|[[Destroy Undead]]||[[School of Air Magic|Air]]||No, Whole Battlefield (Undead Only)||10 dmg (1x)||20 dmg (2x)|| 50 dmg (5x) ||10 dmg / spell power
|-
|[[Armageddon]]||[[School of Fire Magic|Fire]]||No, Whole Battlefield (Safe [[Spell immunity]] or likewise)|| 30 dmg (0.6x) || 60 dmg (1.2x)|| 120 dmg (2.4x) || 50 dmg / spell power point
|-
|[[Magic Arrow]]||*Any*||Yes||10 dmg (1x)|| 20 dmg (2x) || 30 dmg (3x)|| 10 dmg / spell power point
|-
|[[Lightning Bolt]]||[[School of Air Magic|Air]]||Yes||10 dmg (0.4x) || 20 dmg (0.8x)|| 50 dmg (2x) ||25 dmg / spell power point
|}
 
 
[[Category: Terms]]
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Latest revision as of 14:05, 30 January 2024

Direct damage spells are spells that inflict damage on a single targeted enemy creature in combat.

The direct damage spells in Heroes III and expansions are (listed by level):