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  | Shots      = 32
  | Shots      = 32
  | Cost      = 750
  | Cost      = 750
  | Special    = • [[Ranged attack]]<br>• No [[Melee penalty]]<br>• [[Spellcaster]]<br>• No [[Obstacle penalty]]
  | Special    = • [[Ranged attack]]<br>• No [[melee]] penalty<br>• [[Spellcaster]]<br>• No [[Obstacle penalty]]
  | Onlyone    =  
  | Onlyone    =  
}}
}}
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'''Enchanters''' are level 6 [[neutral creature]]s recruited from the [[Enchanter's Hollow]].  
'''Enchanters''' are level 6 [[neutral creature]]s recruited from the [[Enchanter's Hollow]].  


''"Specially trained by the dragon slayer [[Dracon]], Enchanters are an elite fighting force. Recruited from the ranks of [[Monk and Zealot|Monks]], [[Monk and Zealot|Zealots]], [[Mage and Arch Mage|Magi]], and [[Mage and Arch Mage|Arch Magi]], these magical warriors are also capable of casting a beneficial mass spell once every three rounds..."{{-}}<sup>[[Armageddon's Blade Manual Page 19|AB manual]]''</sup>
''"Specially trained by the dragon slayer [[Dracon]], Enchanters are an elite fighting force. Recruited from the ranks of [[Monk and Zealot|Monks]], [[Monk and Zealot|Zealots]], [[Mage and Arch Mage|Magi]], and [[Mage and Arch Mage|Arch Magi]], these magical warriors are also capable of casting a beneficial mass spell once every three rounds, up to six castings."{{-}}<sup>[[Armageddon's Blade Manual Page 19|AB manual]]''</sup>


== Special Ability: Spellcaster ==
== Spells ==
Enchanters automatically cast following spells:
Enchanters automatically cast following spells:


{{Table|Spell|Lvl|{{---}}%|School|align=left|float=none}}
{{Table|Spell|Lvl|School|align=left|float=none}}
{{Table row|{{Sn|Haste}}            |1|17.9%|Air}}
{{Table row|{{Sn1|spell=Haste}}            |1|Air}}
{{Table row|{{Sn|Bless}}            |1|17.9%|Water}}
{{Table row|{{Sn1|spell=Bless}}            |1|Water}}
{{Table row|{{Sn|Stone Skin}}{{-}}  |1|11.9%|Earth}}
{{Table row|{{Sn1|spell=Stone Skin}}       |1|Earth}}
{{Table row|{{Sn|Cure}}              |1|11.9%|Water}}
{{Table row|{{Sn1|spell=Cure}}              |1|Water}}
{{Table row|{{Sn|Bloodlust}}        |1|6.0%|Fire}}
{{Table row|{{Sn1|spell=Bloodlust}}        |1|Fire}}
{{Table row|{{Sn|Slow}}              |1|11.9%|Earth}}
{{Table row|{{Sn1|spell=Slow}}              |1|Earth}}
{{Table row|{{Sn|Weakness}}          |2|4.8%|Water}}
{{Table row|{{Sn1|spell=Weakness}}          |2|Water}}
{{Table row|{{Sn|Air Shield}}        |3|11.9%|Air}}
{{Table row|{{Sn1|spell=Air Shield}}        |3|Air}}
|}
|}


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== Heroes with a specialty ==
== Heroes with a specialty ==
* {{H|Dracon|Wizard}} {{withmaped}} can upgrade [[Monk and Zealot|Monks, Zealots]], [[Mage and Arch Mage|Magi and Arch-Magi]] to Enchanters.


{{Fanopinion|
* {{H|Dracon|Wizard}} can upgrade [[Monk and Zealot|Monks, Zealots]], [[Mage and Arch Mage|Magi and Arch-Magi]] to Enchanters.
 
== Tactics and info ==
{{Fanopinion}}
 
=== Toughness ===
=== Toughness ===
The Enchanter's health and defense values are the lowest for a level 6 troop, 30 health (some 4th level units and even 3rd level [[Stone Golem and Iron Golem|Iron Golems]] have more!) and 12 defense, sharing the same defense as the [[Efreet]], [[Cyclops]] and [[Diamond Golem]]. However, they are ranged attackers.
The Enchanter's health and defense values are the lowest for a level 6 troop, 30 health and 12 defense, sharing the same defense as the [[Efreet]], [[Cyclops]] and [[Diamond Golem]]. However, they are ranged attackers.


=== Offense ===
=== Offense ===
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=== Skill bonuses ===
=== Skill bonuses ===
Since they are usually only a support unit, the Enchanters don't necessarily need any hero skill to enhance them.
Since they are usually only a support unit, the Enchanters don't necessarily need any hero skill to enhance them.
}}<!-- end of fan opinion -->


{{creature 'see also'|up=* [[Neutral creature]]}}
{{creature 'see also'|up=* [[Neutral creature]]}}
* [[Comparison of Level 6 Creatures]]
* [[Comparison of Level 6 Creatures]]
* [[Comparison of Ranged Creatures]]


[[Category: Creatures]]
[[Category: Creatures]]
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