Imp and Familiar: Difference between revisions

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{{creaturestats|Inferno|2|3|0|1-2|4|5|||15|50 [[gold]]}}
{{Creature
==Description==
| lvl      = 1
Small, frail, and armed only with their natural scratching claws, imps are among the weakest units in the game. They are, however, produced in great numbers.
| Town      = Inferno
| Name      = Imp
| Attack    = 2
| Defence  = 3
| Speed    = 5
| Growth    = 15
| Damage    = 1–2
| Health    = 4
| Shots    = -
| Cost      = 50
| Special  = None
| U_name    = Familiar
| U_attack  = 4
| U_defence = 4
| U_speed  = 7
| U_damage  = 1–2
| U_health  = 4
| U_shots  = -
| U_cost    = 60
| U_special = [[Magic channel]]
}}


==Dwelling==
'''Imps and familiars''' are level 1 creatures of [[inferno town]]. They are recruited from the [[imp crucible]].
Imp is recruited in [[Imp Crucible]].
==Upgrading==
Can be upgraded to [[Familiar]] for 10 [[gold]] per Imp or in [[Hill Fort]] for free.


{{Inferno units}}
{{Inferno units}}


[[Category: Units]]
[[Category: Creatures]]
__NOTOC__

Revision as of 13:42, 26 November 2013

Statistics
Imp
 Cost per troop 

50

Attack 2
Defense
Damage 1–2
Health 4
Speed 5
Movement Ground
Size 1
Shots -
Growth 15
AI Value
 Special abilities:
None
Familiar
 Cost per troop 

60

Attack 4
Defense
Damage 1–2
Health 4
Speed 7
Movement Ground
Size 1
Shots -
Growth 15
AI Value
 Special abilities:
Magic channel

Imps and familiars are level 1 creatures of inferno town. They are recruited from the imp crucible.

Template:Inferno units