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{{Secondary skills}}{{Secondary skill
{{Secondary skills}}{{Secondary skill
  | B_effect = allows your hero to regenerate 2 spell points per day. (5 in {{hota}}){{-wh}}
  | B_effect = allows your hero to regenerate 2 spell points per day.
  | A_effect = allows your hero to regenerate 3 spell points per day. (10 in {{hota}}){{-wh}}
  | A_effect = allows your hero to regenerate 3 spell points per day.
  | E_effect = allows your hero to regenerate 4 spell points per day. (15 in {{hota}}){{-wh}}
  | E_effect = allows your hero to regenerate 4 spell points per day.
}}
}}


'''Mysticism''' is one of [[secondary skill]]s. Normally heroes regenerate one [[spell point]] per day, but mysticism enables heroes to regenerate up to four points per day.
'''Mysticism''' is one of [[secondary skill]]s. Normally heroes regenerate one [[spell point]] per day, but mysticism enables heroes to regenerate up to four points per day.


'''Heroes with Basic Mysticism as a starting skill:'''
'''Heroes who specialize in mysticism:'''
* {{H2|Ingham|Cleric}}
* [[Axsis]] the [[Heretic]]
* {{H2|Josephine|Alchemist}}
* [[Halon]] the [[Wizard]]
* {{H2|Piquedram|Alchemist}}
* [[Jaegar]] the [[Warlock]]
* {{H2|Rissa|Alchemist}}
* [[Rosic]] the [[Witch]]
* {{H2|Thant|Necromancer}}
* {{H2|Torosar|Alchemist}}


'''Heroes with {{PAGENAME}} as a specialty and a starting skill:'''
'''Heroes who start with mysticism:'''
* {{H2|Axsis|Heretic}} (Basic Mysticism)
* [[Axsis]] the [[Heretic]] (basic)
* {{H2|Halon|Wizard}} (Basic Mysticism)
* [[Finneas]] the [[Necromancer]] (basic)
* {{H2|Jaegar|Warlock}} (Basic Mysticism)
* [[Halon]] the [[Wizard]] (basic)
* {{H2|Rosic|Witch}} (Basic Mysticism)
* [[Ingham]] the [[Cleric]] (basic)
* [[Jaegar]] the [[Warlock]] (basic)
* [[Josephine]] the [[Alchemist]] (basic)
* [[Piquedram]] the [[Alchemist]] (basic)
* [[Rissa]] the [[Alchemist]] (basic)
* [[Rosic]] the [[Witch]] (basic)
* [[Thant]] the [[Necromancer]] (basic)
* [[Torosar]] the [[Alchemist]] (basic)


'''Artifacts with similar ability:'''
'''Artifacts with similar ability:'''
* {{An|Charm of Mana}} regenerates 1 extra spell point per day.
* [[Charm of Mana]] allows your hero to regenerate 1 spell points per day.
* {{An|Talisman of Mana}} regenerates 2 extra spell points per day.
* [[Talisman of Mana]] allows your hero to regenerate 2 spell points per day.
* {{An|Mystic Orb of Mana}} regenerates 3 extra spell points per day.
* [[Mystic Orb of Mana]] allows your hero to regenerate 3 spell points per day.
* {{An|Wizard's Well}} - regenerates all spell points in a day.
* [[Wizard's Well]]


=={{hota}}==
Wizard's Well is a [[combination artifact]] (which were introduced in {{sod}}). It is assembled from Charm of Mana, Talisman of Mana and Mystic Orb of Mana. When equipped, Wizard's Well regenerates hero's all spell points in a day.
In [[Horn of the Abyss]]{{-wh}}, the skill regenerates 5, 10, and 15 spell points per day.
 
== Chance to get ==
{{Secondary skill chance explanation}}
{{ZET SEC SKILL CHANCE TABLE| 2 (lowest) {{withsod}}| 4| 3| 6| 4| 8| 2 (lowest) {{withsod}}|10 (highest)| 4| 6| 3| 8| 3| 4| 2 (lowest) {{withsod}}| 8| 3| 8| 1 (lowest){{-wh}}| 3| 1 (lowest){{-wh}}| 5}}
 
{{user commentary|
In the traditional Heroes 3, Mysticism is usually ignored by players. There are opportunities to restore all mana points, namely [[Magic Well]]s and towns with a [[Mage Guild]], and a [[Magic Spring]] or [[Mana Vortex]] in [[Dungeon]] will double them. However, on rare occasions when a map doesn't have many places to reload mana it can be useful (e.g. on the map [[Azure Dragons (campaign scenario)|Azure Dragons]], the last scenario of [[Dragon Slayer]] campaign, Mage Guilds are absent in towns - while there is still a low possibility that you learn Mysticism, since you should win first three scenarios in order to proceed to the last one, and they aren't freebies, thus requiring [[Dracon]] to learn something stronger than Mysticism). In {{hota}}{{-wh}}, Mysticism earns much more spell points, and on expert level it allows to cast some high-level spells every day.
 
=== Things that ruin Mysticism ===
* [[Magic Well]]
* [[Magic Spring]]
* Spending a night in a town with [[Mage Guild]]
* [[Mana Vortex]]
* [[Wizard's Well]]
* [[Altar of Mana]] {{withhota}}
}}{{end of user commentary}}


{{secondary skill 'see also'}}
== Discussion ==
Mysticism is one of those secondary skills, that have a good idea but the execution fails. A hero with expert mysticism gains four spell points per day, which is the same amount of points a hero with [[Mystic Orb of Mana]] (a [[:Category:Treasure artifacts|treasure class]] artifact) would gain. The only situation mysticism could be useful, is in maps with long traveling distances or maps with no [[magic well]]s or [[mage guild]]s to recharge spell points. However, these are rare occasions, of which the [[Dragon Slayer]] campaign might be one. In conclusion, mysticism is just not worth spending one of eight possible secondary skill slots.


[[Category: Secondary skills]]
[[Category: Secondary skills]]
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