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{{Secondary skills}} | {{Secondary skills}} | ||
{{Secondary skill | {{Secondary skill | ||
| B_effect = 10% of enemy creatures killed are [[Animate Dead|resurrected]] | | B_effect = 10% of enemy creatures killed are [[Animate Dead|resurrected]]. | ||
| A_effect = 20% of enemy creatures killed are [[Animate Dead|resurrected]] | | A_effect = 20% of enemy creatures killed are [[Animate Dead|resurrected]]. | ||
| E_effect = 30% of enemy creatures killed are [[Animate Dead|resurrected]] | | E_effect = 30% of enemy creatures killed are [[Animate Dead|resurrected]]. | ||
}} '''Necromancy''' is a [[secondary skill]] that enables the hero to raise killed enemy creatures as [[Skeleton and Skeleton Warrior|Skeletons (or Skeleton Warriors)]]. All [[Death Knight]]s and [[Necromancer]]s start with basic Necromancy skill, except [[Isra]] the [[Death Knight]] and [[Vidomina]] the [[Necromancer]], who both start with advanced Necromancy. Other hero classes | }} '''Necromancy''' is a [[secondary skill]] that enables the hero to raise killed enemy creatures as [[Skeleton and Skeleton Warrior|Skeletons (or Skeleton Warriors)]]. All [[Death Knight]]s and [[Necromancer]]s start with basic Necromancy skill, except [[Isra]] the [[Death Knight]] and [[Vidomina]] the [[Necromancer]], who both start with advanced Necromancy. Other hero classes can not learn Necromancy, but they can acquire it from [[Scholar (Adventure Map)|Scholar]]s, [[Event]]s or [[Witch Hut]]s. | ||
In {{hota}}, the skill percentages are decreased to 5%, 10% and 15%.{{-wh}} | |||
''' | '''Heroes with a specialty in Necromancy:''' | ||
* {{ | * {{H2|Isra|Death Knight}} | ||
* {{ | * {{H2|Vidomina|Necromancer}} | ||
'''Skill affecting factors:''' | |||
* {{an|Amulet of the Undertaker}} – Artifact increases Necromancy skill +5 %. (2,5 % in [[HotA]]){{-wh}} | |||
* {{an|Vampire's Cowl}} – Artifact increases Necromancy skill +10 %. (5 % in [[HotA]]){{-wh}} | |||
* {{an|Dead Man's Boots}} – Artifact increases Necromancy skill +15 %. (7,5 % in [[HotA]]){{-wh}} | |||
* [[Necromancy Amplifier]] – Structure increases Necromancy skill +10 %. (bonus stacks if you have multiple towns with this building) (5 % in [[HotA]]){{-wh}} | |||
* [[Soul prison]] – Structure increases Necromancy skill +20 % | |||
Additionally, with [[Cloak of the Undead King]] it is possible to raise other undead creatures instead of Skeletons. However, the cloak does not affect the skill percentages. | |||
== How it works == | == How it works == | ||
All killed '''enemy''' creatures can be raised as skeletons. This includes [[sacrifice]]d creatures, [[clone]]d creatures, summoned [[elemental]]s and even [[war machines]]. If the victorious hero's army | All killed '''enemy''' creatures can be raised as skeletons. This includes [[sacrifice]]d creatures, [[clone]]d creatures, summoned [[elemental]]s and even [[war machines]]. If the victorious hero's army contains only Skeleton Warriors and there are no empty slots available, the killed enemy creatures are raised as Skeleton Warriors instead of Skeletons. However, in this case only 66.6% of Skeleton Warriors are raised compared to Skeletons. If there are no available slots and no skeletons (either kind) in the army, none of the killed enemy creatures are raised. | ||
The number of skeletons brought back at the end of the combat depends on three main factors: | The number of skeletons brought back at the end of the combat depends on three main factors: | ||
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# Level of Necromancy skill | # Level of Necromancy skill | ||
First, the total number of raised Skeletons can never exceed the number of creatures slain in combat. Second, the total health of raised Skeletons can never exceed the total health of killed creatures. Third, the level of Necromancy skill used in calculations can never be more than 100% | First, the total number of raised Skeletons can never exceed the number of creatures slain in combat. Second, the total health of raised Skeletons can never exceed the total health of killed creatures. Third, the level of Necromancy skill used in calculations can never be more than 100%. Although it is technically possible for a hero to have Necromancy skill above 100%. These rules are applied to every killed stack individually, and always rounded down. In addition, at least one creature is always received from the combat where the winning hero has Necromancy skill of any level and creatures are killed. | ||
The health of the enemy creature killed affects the efficiency that it is revived as per table: | The health of the enemy creature killed affects the efficiency that it is revived as per table: | ||
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6 hp or higher = 100% efficiency<br> | 6 hp or higher = 100% efficiency<br> | ||
So a hero with 50% necromancy, who killed 100 creatures with 6 hp or higher | So a hero with 50% necromancy, who killed 100 creatures with 6 hp or higher will obtain 50 skeletons, whereas if he were to kill 100 peasants (who have only 1 hp) he would only obtain about 8 skeletons | ||
Additionally, with [[Cloak of the Undead King]] these same rules apply to [[Walking Dead]], [[Wight]]s and [[Lich]]es. As they have more health, less is raised. And if the hero only has upgraded versions, the "two thirds rule" is applied. | |||
{{ZET SEC SKILL CHANCE TABLE| 0| 0| 0| 0| 0| 0| 0| 0|10|10| 0| 0| 0| 0| 0| 0| 0| 0| 0| 0}} | |||
|} | |||
{{secondary skill 'see also'|top=* [http://heroescommunity.com/viewthread.php3?FID=6&TID=11784 ''How does the necromancy skill work exactly?''] Heroes Community thread started by angelito.}} | {{secondary skill 'see also'|top=* [http://heroescommunity.com/viewthread.php3?FID=6&TID=11784 ''How does the necromancy skill work exactly?''] Heroes Community thread started by angelito.}} |