Editing Necromancy
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* [[Soul prison]] – [[Necropolis]] [[grail]] structure, which increases Necromancy skill +20 % (bonus stacks if you have multiple towns with this building via [[Map Editor]]) | * [[Soul prison]] – [[Necropolis]] [[grail]] structure, which increases Necromancy skill +20 % (bonus stacks if you have multiple towns with this building via [[Map Editor]]) | ||
Additionally, with [[Cloak of the Undead King]] | Additionally, with [[Cloak of the Undead King]] it is possible to raise other undead creatures instead of Skeletons. However, the cloak does not affect the skill percentages. | ||
== {{hota}} == | == {{hota}} == | ||
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So a hero with 50% necromancy, who killed 100 creatures with 6 hp or higher, will obtain 50 skeletons, whereas if he were to kill 100 peasants (who have only 1 hp), only 8 skeletons would be obtained. This can be also interpreted as the hero being able to revive only 50 HP total (8 skeletons have 48 HP). | So a hero with 50% necromancy, who killed 100 creatures with 6 hp or higher, will obtain 50 skeletons, whereas if he were to kill 100 peasants (who have only 1 hp), only 8 skeletons would be obtained. This can be also interpreted as the hero being able to revive only 50 HP total (8 skeletons have 48 HP). | ||
Additionally, with [[Cloak of the Undead King]] | Additionally, with [[Cloak of the Undead King]] the same rules apply to [[Walking Dead]], [[Wight]]s and [[Lich]]es. As they have more health, less is raised. And if a hero only has upgraded versions in the army and no free slots, the "two thirds rule" is applied (the health difference between basic and upgraded creatures does not play any role in this case). | ||
== Chance to get == | == Chance to get == |