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}} '''Necromancy''' is a [[secondary skill]] that enables the hero to raise killed enemy creatures as [[Skeleton and Skeleton Warrior|Skeletons (or Skeleton Warriors)]]. All [[Death Knight]]s and [[Necromancer]]s start with basic Necromancy skill, except [[Isra]] the [[Death Knight]] and [[Vidomina]] the [[Necromancer]], who both start with advanced Necromancy. Other hero classes cannot learn Necromancy, but they can acquire it from [[Scholar (Adventure Map)|Scholar]]s, [[Pandora's Box]]es, [[Seer's Hut]]s, [[Event]]s or [[Witch Hut]]s (unavailable by default).
}} '''Necromancy''' is a [[secondary skill]] that enables the hero to raise killed enemy creatures as [[Skeleton and Skeleton Warrior|Skeletons (or Skeleton Warriors)]]. All [[Death Knight]]s and [[Necromancer]]s start with basic Necromancy skill, except [[Isra]] the [[Death Knight]] and [[Vidomina]] the [[Necromancer]], who both start with advanced Necromancy. Other hero classes cannot learn Necromancy, but they can acquire it from [[Scholar (Adventure Map)|Scholar]]s, [[Pandora's Box]]es, [[Seer's Hut]]s, [[Event]]s or [[Witch Hut]]s (unavailable by default).


'''Bug:''' AI heroes always raise exactly 1 Skeleton (or Lich), even if it should've raised 100% of the creatures slain. In {{hota}}{{-wh}}, this bug was fixed but another bug appeared: AI somehow raises more Skeletons than it should be able to.
'''Bug:''' AI heroes always raise exactly 1 Skeleton (or Lich), even if it should've raised 100% of the creatures slain. In {{hota}}{{-wh}}, this bug was fixed but another bug appeared: AI somehow raises more Skeletons than it should be.


'''Heroes with Necromancy as a starting skill:'''
'''Heroes with Necromancy as a starting skill:'''
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