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A hero may retreat from [[combat]] anytime it is his turn. He may also retreat before combat during his [[Tactics Phase]] if such a phase occurs. Players cannot retreat if the hero is defending in a [[siege]] (unless he is in a [[Stronghold]] that has an [[Escape Tunnel]]) or fighting against an enemy hero wielding the [[Shackles of War]]. The hero will reappear in the [[Tavern]] ready for immediate re-recruiting and retain all artifacts but lose all armies.
A hero may retreat when facing another hero or facing wandering creatures.


'''Note:''' Even if your hero inflicted serious losses to the opponent, if you retreat from combat no [[experience]] will be gained from the battle.
A hero loses his army when he retreats.


==Hit and Run ban==
The defending hero may not retreat from a town fight.  There is one exception.  An [[Escape Tunnel]] in a [[Stronghold]] allows the defending hero to retreat.
In {{hota}}{{-wh}}: in two-hero combat, the attacker is forbidden to retreat in the first round of combat after casting a spell.


== Gallery ==
Retreating (or [[surrender]]ing) is a good idea
{{video|HC-00 Data-VIDEO VID-RTloop-bik-RTloop|400px}}
* where defeat is imminent
 
* as a means to travel to a distant town (upon being bought in that town's tavern)
{{Fanopinion|
Retreating (or [[surrender]]ing) is a good idea:
* When defeat is imminent.
* As a means to travel to a distant town, to be re-recruited there.
* To preserve artifacts which will otherwise fall into an enemy hero's hands.
* To preserve a powerful hero with strong stats, spells, or high level.
}}<!-- end of fan opinion -->
 
== Related articles ==
* [[Surrender]]


[[Category: Combat]]
[[Category: Combat]]
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