Editing Season of Harvest

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{campaign navigational box|roe=expanded|longlivetheking=expanded}}
This is the second map of the {{hommroe}} campaign [[Long Live the King]].
{{scenario
| scenario      = {{PAGENAME}}
| description    = To win, you must have a total of 2500 Skeletons in all your armies within 3 months. Some Border Guards can only be passed if a Hero carries a Quest Artifact from a previous scenario, but the artifact beyond the Border Guard will travel with you to the next scenario.
| underground    = disabled
| num_play      = 3/1
| size          = M
| source        = roe
| victory        = get_cr
| loss          = time
| allies        = {{purple}}
| enemies        = {{---}}{{---}}1:{{red}}{{blue}}
| difficulty    = Normal
| bonus          = {{BonusArt|Vampire's Cowl}}{{BonusB|Necropolis|Necromancy Amplifier}}{{BonusB|Necropolis|Unearthed Graves}}
| carry          = {{An|Collar of Conjuring|noname=}}{{An|Spirit of Oppression|noname=}}
| max_lvl        = -
| Cmap          = [[File:Cmap roe lltk 2.png|400px|We have found a perfect area along Erathia's border from which we can harvest enough creatures for our armies without attracting much notice from the Erathian Military. Build an army, but be quick - we need those troops immediately.]]
}}


== Prologue ==
===Backstory===
{{cvid|RoE 1.0 CD-Heroes3-DATA-HEROES3 VID-EVIL2B-smk-EVIL2B|thumbtime=0:01|float=left}}
The war in [[Erathia]] is the greatest thing that could have happened for the nation of [[Deyja]]. A war of this scale is an endless harvest for our [[undead]] armies. Today we shall feast, and tomorrow we shall conquer [[Erathia]] for ourselves.
{{town|Necropolis|noname=}} Unnamed male general: Before we begin our large scale invasion of [[Erathia]], we must fill our ranks. Erathia’s populous will provide the recruits we need. Invade the local region and resurrect the needed troops.
====Cinematic Briefing====
Before we begin our large scale invasion of [[Erathia]], we must fill our ranks. [[Erathia]]'s populous will provide the recruits we need. Invade the local region and resurrect the needed troops.
====In-Game====
To truly catch [[Erathia]] by surprise, we must attack within three months. However, our forces are not nearly strong enough for a full scale attack. We need you to harvest the creatures along the Erathian border, raising enough [[undead]] to allow us (to) launch our campaign. As before, you must move quickly. We must have the element of surprise when we attack [[Erathia]], so we can not delay more than three months. In that time you must provide us with at least 2500 skeletons. If you fail, we will have no chance against [[Erathia]]. Do not fail.
===Quest/Objective===
To win, you must have a total of 2500 [[Skeletons]] in all your armies or garrisons within 3 months. Some [[Border Guard]]s can only be passed if a Hero carries a Quest Artifact from a previous scenario, but the the artifact beyond the [[Border Guard]] will travel with you to the next scenario.


{{clear|both}}
Victory message, <UNKNOWN>
== Scenario ==
=== Timed events ===
{{TEheader}}
{{TErow| 1 | Intro part 1| To truly catch Erathia by surprise, we must attack within three months. However, our forces are not nearly strong enough for a full scale attack. We need you to harvest the creatures along the Erathian border, raising enough undead to allow us launch our campaign.}}
{{TErow| 1 | Intro part 2| As before, you must move quickly. We must have the element of surprise when we attack Erathia, so we can not delay more than three months. In that time you must provide us with at least 2500 skeletons. If you fail, we will have no chance against Erathia. Do not fail.}}
{{TErow| 5 | News of Sandro| One of your advisors approaches. "We have just learned that Sandro and his army are being held prisoner in this area. If you can find him and free him, he will certainly aid us in our quest."}}
{{TErow| 64 | Warning 3 weeks left| You receive a letter from your superiors. "Your initial progress is good, but you only have three weeks left to complete your task."}}
{{TErow| 71 | Warning 2 weeks left| You receive a letter from your superiors. "I trust you are making progress. Remember, we need at least 2500 skeletons, and you have but two weeks until we launch our attack."}}
{{TErow| 78 | Warning 1 week left| You receive a letter from your superiors. "One week from today, we launch our attack on Erathia. Your 2500 skeletons are key to our success. I trust that you understand that failure is not an option."}}
|}


=== Objects ===
Defeat message, <UNKNOWN>
==== Towns ====
===Map Details===
{| class="sortable wikitable" cellpadding=5px
Difficulty: Normal
! Location
! Color
! Type
! Name
|-
| style="text-align:center;" | 6, 7, 0
| style="text-align:center;" | {{blue}}
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart|nofort=}}
| style="text-align:center;" |
|-
| style="text-align:center;" | 10, 63, 0
| style="text-align:center;" | {{red}}
| style="padding-left:7px; padding-right:5px;" | {{town|Castle|nofort=}}
| style="text-align:center;" |
|-
| style="text-align:center;" | 37, 31, 0
| style="text-align:center;" | {{blue}}
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart|nofort=}}
| style="text-align:center;" |
|-
| style="text-align:center;" | 54, 5, 0
| style="text-align:center;" | {{purple}}
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis|nofort=}}
| style="text-align:center;" |
|}


==== Heroes ====
Map Size: Medium
{| class="sortable wikitable" cellpadding=5px
! Location
! Color
! Hero
|-
| style="text-align:center;" | 9, 34, 0
| style="text-align:center;" | {{imprisoned}}
| style="padding-left:7px; padding-right:5px;" | {{H|Sandro|Necromancer}}
|-
| style="text-align:center;" | 54, 6, 0
| style="text-align:center;" | {{purple}}
| style="padding-left:7px; padding-right:5px;" | {{H|Vidomina|Necromancer}}
|-
| style="text-align:center;" | 69, 29, 0
| style="text-align:center;" | {{purple}}
| style="padding-left:7px; padding-right:5px;" | {{H|Vokial|Death Knight}}
|}


==== Seer's Huts ====
Next Map: Corporeal Punishment
{{SorQheader}}
{{SorQrow|seer=2|loc=24, 39, 0|quest=Return with:<br>{{An|Surcoat of Counterpoise}}</br>|rew=3 {{Ps|Attack}}}}
{{SorQrow|seer=1|loc=60, 41, 0|quest=Return with:<br>{{An|Badge of Courage}}</br>|rew={{Sn|Teleport}}}}
|}


==== Quest Guards ====
Total Castles: 4
{{SorQheader}}
{{SorQrow|guard=1|loc=0, 3, 0|quest=Return with:<br>{{An|Pendant of Death}}</br>}}
{{SorQrow|guard=1|loc=8, 37, 0|quest=Return with:<br>{{An|Spirit of Oppression}}</br>}}
|}


[[Category:Campaign scenarios]]
Underground: No
====Heroes====
You start with 2 (fixed) heroes and the Spirit of Oppression.
 
The enemy starts with no heroes, and can't get any.
 
Maximum Heroes: No maximum
 
Maximum Level: No maximum
 
====Starting Options====
*Start with the [[Vampire's Cowl]]
*Start with a [[Necromancy Amplifier]]
*Start with [[Unearthed Graves]]
 
===Tips===
*If you want to make the scenario harder, start with the [[Vampire's Cowl]], but don't use it, which means that your starting bonus is effectively zero. The next best starting bonus is [[Unearthed Graves]], which gives you 6 [[Skeletons]] per week. The next best starting bonus is the [[Necromancy Amplifier]], which gives x Skeletons per week, where x is 10% of the number of units you kill, across all your armies, and that is easily more than 6. The best starting bonus is the Vampire's Cowl, assuming you use it, even though it only affects one stack, because it cannot be obtained during the scenario, and it adds to the Necromancy Amplifier and Unearthed Graves, which you will get quite soon anyway.
*There is no organized opposition in this scenario. Things just stand around waiting to die. The only difficulty is in exploring the entire map before you get 2,500 Skeletons.
*[[Necromancy]] is a very powerful ability as this mission illustrates and it is highly recommended to make use of it by engaging all [[wandering creatures]] in combat and not allowing them to flee.
*The scenario information is incorrect. Apparently, if you end a scenario with certain [[Artifacts]], and not necessarily Quest Artifacts, then they will be in your possession at the start of the next scenario, and you will be able to pass certain Border Guards in that scenario. The Artifacts beyond those Border Guards will then be in your possession at the start of the next scenario, and so forth. It doesn't seem to matter who is carrying the Artifacts, or where they are when you try to pass the Border Guards.
*This scenario has a bug-like feature, and it propagates through the rest of the campaign. There is an inaccessible region in the NW corner of the map. The Artifact there, the [[Spyglass]], cannot be obtained, unless you learn [[Fly]] or [[Dimension Door]]. This Artifact presumably gives you access to other inaccessible areas in the following scenarios.
[[Category: Campaigns]]
Please note that all contributions to Heroes 3 wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)

Templates used on this page: