Editing Talk:Mysticism

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== Calculation ==
== Discussion ==
Assuming that numbers are rounded down, it takes speciality Mysticism a while to be useful as well. At basic level, you will restore 1 additional MP per day for every 10 hero levels (10 * 5% * 2 MP), at advanced level, you will restore 1 additional MP per day for every 6-7 hero levels (6.66 * 5% * 3 MP), and at expert level, you will restore 1 additional MP per day for every 5 hero levels (5 * 5% * 4 MP). Surely by the time you reach this level, you should at least have access to one of the pendants of mana or similar artifact? -unsigned user
Mysticism is one of those secondary skills, that have a good idea but the execution fails. A hero with Expert Mysticism gains four spell points per day, which is the same amount of points a hero with [[Mystic Orb of Mana]] (a [[:Category:Treasure artifacts|treasure class]] artifact) would gain. The only situation mysticism could be useful, is in maps with long traveling distances or maps with no [[magic well]]s or [[mage guild]]s to recharge spell points. However, these are rare occasions, of which the [[Dragon Slayer]] campaign might be one. In conclusion, mysticism is just not worth spending one of eight possible secondary skill slots.
:This secondary skill is best suited, ironically, on heroes who do not specialize in magic, and is most effective at basic level. A scouting small fighter hero at the start of the game who had to choose between mysticism and ballistics/learning/luck etc and had to pick the less useless skill. 10-20 spell points, no wells or towns around (too weak to even take a town), barely bought a spell book with cheap level 1 spells like haste or slow, plenty of days scouting around and picking up resources. Not even logistics learned yet, so even more days spent moving around.
 
:Compare this to the end-game sorcerer hero who has 100-500 spell points, teleports from town to town, moves around easily with dimension door or flight, can easily find a well or city to restore his points in.
 
:This skill is obviously better suited for the secondary, forgotten heroes, who find themselves in rare and occasional battles. Or for barbarian/figher heroes who do not specialize in spells at all or even wear any +knowledge artifacts --[[User:LlVIU|LlVIU]] ([[User talk:LlVIU|talk]]) 15:09, 9 March 2020 (UTC)
 
 
== Table ==
 
for heroes without/with mystic speciality (tested on map editor)
 
* level basic adv mast (spell points per day)<br>
* no spec 2 3 4
* with spec
* 1 3 4 5
* 5 3 4 6
* 7 3 5 6
* 10 4 5 7
* 14 4 6 7
* 15 4 6 8
* 20 5 7 9
* 21 5 7 9
* 22 5 7 9
* 24 n/a 7 9
* 25 n/a n/a 10
 
onwards, 30=11, 35=12, 40=13 etc
 
--[[User:LlVIU|LlVIU]] ([[User talk:LlVIU|talk]]) 7 july 2023
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