Latest revision |
Your text |
Line 1: |
Line 1: |
| == need source == | | == need source == |
| Although in the original {{roe}} there was an [[adventure map]] location called [[market of time]], which supposedly was intended to allow hero to "forget" secondary skills. | | Although in the original {{roe}} there was an [[adventure map]] location called [[market of time]], which supposedly was intended to allow hero to "forget" secondary skills. |
|
| |
| == Bad Hero & No Artifacts (TheKnownWorld/MeKick) ==
| |
| [[Talk:Secondary_skill/Bad_Hero_No_Artifacts|Bad Hero & No Artifacts]]
| |
|
| |
| == static numeration ==
| |
| Is it just me or is the formatting terribly off for the static numeration? - juq
| |
| :Probably depends on your skin. Do you know which one you are using? Posting a screenshot would also help us figure it out. [https://snipboard.io snipboard.io] is pretty easy to use. [[user:imahero|ima]] 21:59, 22 March 2021 (UTC)
| |
| ::hxxps://i.snipboard.io/H5R8bo.jpg. Because the width of the chart is shortened many of the secondary skills are taking up 2 lines, thus we have this. - juq
| |
| :::Mine doesn't seem to have that problem: [https://i.snipboard.io/6Cx4hu.jpg i.snipboard.io/6Cx4hu.jpg] Which internet browser are you using? [[user:imahero|ima]] 00:16, 23 March 2021 (UTC)
| |
| ::::How does the page look here: [https://web.archive.org/web/20210323001338/https://heroes.thelazy.net/index.php/Secondary_skill web.archive.org/Secondary_skill]? [[user:imahero|ima]] 00:19, 23 March 2021 (UTC)
| |
| :::::I use Yandex Browser, based on Chromium. - Juq
| |
|
| |
|
| |
| ==...==
| |
|
| |
| Q: Were you aware of earth magic or logistics supremacy, or how useless eagle eye or learning are?
| |
| A: Keep in mind, at the time, HoMM3 was considered, first and foremost, a single player game. If a skill or spell proved to be overpowered, it wasn’t a big concern, because the overwhelming number of games were human versus ai. If we had known, twenty years later, HoMM3 would be a competitive multiplayer game, we would have given ‘balance’ extra attention.
| |
| This being said, at the time, we did not know Earth Magic or Logistics would be considered overpowered.
| |
| Learning could have used a buff, but we were worried about it becoming a ‘required skill’, so we errored on the side of ‘underpowered’.
| |
| Eagle Eye was a hold over from HoMM2, and within NWC it wasn’t considered ‘useless’. Regardless, in hindsight, it could have been cut.
| |
|
| |
| Q: Were there dedicated testers and balance designers in the dev team of Heroes III?
| |
| A: Short answer... no. Please keep in mind, at the time, network play was a relatively new thing, and the thought of competitive HoMM3 was inconceivable. Also, dedicated balance designers and testers didn’t really become a thing until Starcraft became an esport in South Korea. Today, it is standard practice for any pure multiplayer game.
| |
|
| |
| Greg Fulton, the lead designer of HoMM3 (RoE and AB)
| |
|
| |
| Behemoth Cave [http://h3.heroes.net.pl/nowina/3765] Interview (2020.11.20)
| |
|
| |
| [https://www.fanstratics.com/fstnewsletter10 Fanstratics Newsletter #10 (June 2021)]
| |