Editing Teleport

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{{Water spells}}{{Spell|24|24|32|24|32|25|24|24|40|24|30|29
{{Water spells}}{{Spell
  | school      = Water Magic
  | school      = water magic
  | level      = 3rd
  | level      = 3rd
  | cost        = 15/12/6/3
  | cost        = 15
  | duration    = instant
  | duration    = instant
  | b_effect    = Target allied troop instantly moves to an unoccupied target hex. Troop cannot teleport over walls or moats.
  | b_effect    = Target, allied troop instantly moves to an unoccupied target hex. Troop cannot teleport over walls or moats.
  | a_effect    = Same as Basic Effect, except troop can teleport over walls.
  | a_effect    = Same as Basic Effect, except troop cannot teleport over walls.
  | e_effect    = Troop can move to any unoccupied hex.
  | e_effect    = Troop can move to any unoccupied hex.
}} It is the only spell with a spell point cost that changes with every level of [[Water Magic|magic element secondary skill]].
}}
 
'''Creatures immune to Teleport:'''
{{immune|spell123=1|spell1234=1|spell12345=1}}
 
{{user commentary|
Teleport is often used on rather slow units that can cause massive damage like the [[Chaos Hydra]]s to quickly reach enemy troops, or to quickly reach the enemy shooters either killing them or block them from firing.
}}{{end of user commentary}}


[[Category: Spells]]
[[Category: Spells]]
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