Editing Teleport
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{{Water spells}}{{Spell|24|24|32|24|32|25|24|24|40|24| | {{Water spells}}{{Spell|24|24|32|24|32|25|24|24|40|24| | ||
| school = Water Magic | | school = Water Magic | ||
| level = 3rd | | level = 3rd | ||
| cost = 15 | | cost = 15 | ||
| duration = instant | | duration = instant | ||
| b_effect = Target allied troop instantly moves to an unoccupied target hex. Troop cannot teleport over walls or moats. | | b_effect = Target, allied troop instantly moves to an unoccupied target hex. Troop cannot teleport over walls or moats. | ||
| a_effect = Same as Basic Effect, except troop | | a_effect = Same as Basic Effect, except troop cannot teleport over walls. | ||
| e_effect = Troop can move to any unoccupied hex. | | e_effect = Troop can move to any unoccupied hex. | ||
}} | }} | ||
== Discussion == | |||
Teleport is often used on rather slow units that can cause massive damage like the [[Chaos Hydra]]s to quickly reach enemy troops, or to quickly reach the enemy shooters either killing them or block them from firing. | Teleport is often used on rather slow units that can cause massive damage like the [[Chaos Hydra]]s to quickly reach enemy troops, or to quickly reach the enemy shooters either killing them or block them from firing. | ||
[[Category: Spells]] | [[Category: Spells]] |