Template:ScenarioVars table

From Heroes 3 wiki
Revision as of 14:39, 15 December 2023 by Legate (talk | contribs) (Add missing variables)
Jump to navigation Jump to search

Usage

  • Add "show_diff=" to include the difficulty column

Variables

NOTE: Defaults are in bold. No bold means the default is blank.

scenario size image_type
u_image_type
underground description victory loss
loss2
allies enemies source num_play difficulty bonus map
Scenario
name
Map
size
Image type
for map pics
underground
exists on map
Scenario
description
Victory conditions Loss conditions List of colors:
allied (min: 1)
enemy (min: 0)
Expansion
added
# of players
(total/human)
Default
difficulty
Campaign scenario bonuses Campaign map file
Size Victory Condition Loss Condition Source Total Players / Human Players
Size 1 (36×36) - S S
Size 2 (72×72) - M M
Size 3 (108×108) - L L
Size 4 (144×144) - XL XL
Size 5 (180×180) - H H
Size 6 (216×216) - XH XH
Size 7 (252×252) - G G
png
jpg
gif
etc.
Underground disabled disabled
Underground enabled enabled
get_cr - Accumulate Creatures
get_res - Accumulate Resources
get_art - Acquire Artifact
get_grail - Build a Grail Structure
get_town - Capture Town
def_all - Defeat All Enemies
def_all_mon - Defeat All Monsters
def_hero - Defeat Hero
def_mon - Defeat Monster
flag_cr - Flag All Creature Dwellings
flag_mine - Flag All Mines
survive - Survive Until Time Expires
trans_art - Transport Artifact
up_town - Upgrade Town
all - Lose All Your Towns and Heroes
hero - Lose Hero
town - Lose Town
time - Time Expires
Red {{red}}
Blue {{blue}}
Tan {{tan}}
Green {{green}}
Orange {{orange}}
Purple {{purple}}
Teal {{teal}}
Pink {{pink}}
roe
ab
sod
hota
Difficulty 1: Easy - The player starts with a large advantage in resources, and the computer plays poorly. Easy
Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well. Normal
Difficulty 3: Hard - The player and the computer start with the same resources, and the computer plays to the best of its ability. Hard
Difficulty 4: Expert - The player starts with a handicap in resources, and the computer plays to the best of its ability. Expert
Difficulty 5: Impossible - The player starts with no resources, and the computer plays to the best of its ability. Impossible
{{BonusCr|(Creature Name)|(number)}}
{{BonusB|(Town)|(Building)}}
{{BonusRes|(resource)|(amount)}}
{{BonusArt|(artifact)}}
{{BonusH|(hero name)}}