Template:ScenarioVars table

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Revision as of 15:20, 15 December 2023 by Legate (talk | contribs) (Transpose the table as it got too unwieldy with # of variables)
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Variables

NOTE: Defaults are in bold. No bold means the default is blank.

Variable name Variable description Options Displayed
scenario Scenario
name
(text)
size Map
size
Size S
M
L
XL
H
XH
G
Size 1 (36×36) - S
Size 2 (72×72) - M
Size 3 (108×108) - L
Size 4 (144×144) - XL
Size 5 (180×180) - H
Size 6 (216×216) - XH
Size 7 (252×252) - G
image_type
u_image_type
Image type
for map pics
png
jpg
gif
etc.
underground underground
exists on map
disabled
enabled
Underground disabled
Underground enabled
description Scenario
description
(text)
victory Victory conditions Victory Condition get_cr
get_res
get_art
get_grail
get_town
def_all
def_all_mon
def_hero
def_mon
flag_cr
flag_mine
survive
trans_art
up_town
Accumulate Creatures
Accumulate Resources
Acquire Artifact
Build a Grail Structure
Capture Town
Defeat All Enemies
Defeat All Monsters
Defeat Hero
Defeat Monster
Flag All Creature Dwellings
Flag All Mines
Survive Until Time Expires
Transport Artifact
Upgrade Town
loss
loss2
Loss conditions Loss Condition all
hero
town
time
Lose All Your Towns and Heroes
Lose Hero
Lose Town
Time Expires
allies
enemies
List of colors:
allied (min: 1)
enemy (min: 0)
{{red}}
{{blue}}
{{tan}}
{{green}}
{{orange}}
{{purple}}
{{teal}}
{{pink}}
Red
Blue
Tan
Green
Orange
Purple
Teal
Pink
source Expansion
added
Source roe
ab
sod
hota



num_play # of players
(total/human)
Total Players / Human Players (total players)/(human players)
5 Total Players / 3 Human Players
3
5
difficulty Campaign default
difficulty
Easy
Normal
Hard
Expert
Impossible
Difficulty 1: Easy - The player starts with a large advantage in resources, and the computer plays poorly.
Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well.
Difficulty 3: Hard - The player and the computer start with the same resources, and the computer plays to the best of its ability.
Difficulty 4: Expert - The player starts with a handicap in resources, and the computer plays to the best of its ability.
Difficulty 5: Impossible - The player starts with no resources, and the computer plays to the best of its ability.
bonus Campaign scenario bonuses {{BonusCr|(Creature Name)|(number)}}
{{BonusB|(Town)|(Building)}}
{{BonusR|(resource)|(amount)}}
{{BonusArt|(artifact)}}
{{BonusH|(hero name)}}
Start with 3 Giant(s)
3

 Start with Stables 
[[File:Crystal (bonus).png|64x64px|Start with +12 Crystal|link=Crystal]]
12

 Start with Rib Cage 
 Start with Orrin 
map Campaign map file