Wood Elf and Grand Elf: Difference between revisions
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{{ | {{Rampart creatures}}{{Creature | ||
== | | AI_Value = 234 | ||
| Name = Wood Elf | |||
== | | Attack = 9 | ||
| Defense = 5 | |||
| Speed = 6 | |||
| Growth = 7 | |||
| Damage = 3–5 | |||
| Health = 15 | |||
| Shots = 24 | |||
| Cost = 200 | |||
| Special = • [[Ranged attack]] | |||
| U_AI_Value= 331 | |||
| U_name = Grand Elf | |||
| U_speed = '''7''' | |||
| U_damage = 3–5 '''(x2)''' | |||
| U_cost = 225 | |||
| U_special = • [[Ranged attack]]<br>• [[Double attack]] | |||
}} | |||
{{ | {{Cram|Homestead|Wood Elf|Grand Elf|no_dwelling=|pad=5px 10px 3px 5px}} | ||
'''Wood Elves and Grand Elves''' are level 3 creatures of [[Rampart town]]. They are recruited from [[Homestead]]. | |||
[[Category: | ''"Armed with bows, elves are the only Rampart units with a ranged attack. Grand elves take [[Double attack|two shots]] per attack."{{-}}<sup>[[Restoration of Erathia Manual Page 105|RoE manual]]''</sup> | ||
<div style="clear:left;"></div> | |||
== Heroes with a specialty == | |||
*{{H|Ivor|Ranger}} has elves as a [[Specialty#Creature_specialties|specialty]], which increases the Attack and Defense skills of any Wood Elves or Grand Elves for each level attained after 3rd level, and gives them a [[speed]] bonus of 1. | |||
* {{H|Gelu|Ranger}} can upgrade Elves and Wood Elves (also [[Archer and Marksman|Archers and Marksmen]]) into [[Sharpshooter]]s. | |||
== Tactics and info == | |||
{{Fanopinion}} | |||
These are one of the most indispensable units of the Rampart, along with the [[Unicorn and War Unicorn|unicorns]] and [[Green Dragon and Gold Dragon|dragons]], because they are the only shooter of this faction and deal impressive amounts of damage, especially upgraded. However, it should be noted that they die very easily when attacked, and each ranged attack a turn caused by the Grand Elves uses up two shots, not one. | |||
The AI really likes to target the Elves. When conquering a city it is advisable to leave the Elves behind to avoid losses to the towers. | |||
{{creature 'see also'}} | |||
[[Category: Creatures]] | |||
__NOTOC__ |
Revision as of 23:16, 26 October 2020
Rampart creatures | |||||||||||||||
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Level 1 | |||||||||||||||
Centaur | |||||||||||||||
Centaur Captain | |||||||||||||||
Level 2 | |||||||||||||||
Dwarf | |||||||||||||||
Battle Dwarf | |||||||||||||||
Level 3 | |||||||||||||||
Wood Elf | |||||||||||||||
Grand Elf | |||||||||||||||
Level 4 | |||||||||||||||
Pegasus | |||||||||||||||
Silver Pegasus | |||||||||||||||
Level 5 | |||||||||||||||
Dendroid Guard | |||||||||||||||
Dendroid Soldier | |||||||||||||||
Level 6 | |||||||||||||||
Unicorn | |||||||||||||||
War Unicorn | |||||||||||||||
Level 7 | |||||||||||||||
Green Dragon | |||||||||||||||
Gold Dragon | |||||||||||||||
Towns | |||||||||||||||
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Statistics | ||||||||||||||||||||
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Wood Elf | ||||||||||||||||||||
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Special abilities: | ||||||||||||||||||||
• Ranged attack | ||||||||||||||||||||
Grand Elf | ||||||||||||||||||||
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Special abilities: | ||||||||||||||||||||
• Ranged attack • Double attack |
Wood Elves and Grand Elves are level 3 creatures of Rampart town. They are recruited from Homestead.
"Armed with bows, elves are the only Rampart units with a ranged attack. Grand elves take two shots per attack." RoE manual
Heroes with a specialty
- Ivor the Ranger has elves as a specialty, which increases the Attack and Defense skills of any Wood Elves or Grand Elves for each level attained after 3rd level, and gives them a speed bonus of 1.
- Gelu the Ranger can upgrade Elves and Wood Elves (also Archers and Marksmen) into Sharpshooters.
Tactics and info
User commentary
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Need to fix one or more of these possible problems with the user commentary text: |
These are one of the most indispensable units of the Rampart, along with the unicorns and dragons, because they are the only shooter of this faction and deal impressive amounts of damage, especially upgraded. However, it should be noted that they die very easily when attacked, and each ranged attack a turn caused by the Grand Elves uses up two shots, not one.
The AI really likes to target the Elves. When conquering a city it is advisable to leave the Elves behind to avoid losses to the towers.
See also: