Gog and Magog

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Inferno creatures
Level 1
Imp Imp
Familiar Familiar
Level 2
Gog Gog
Magog Magog
Level 3
Hell Hound Hell Hound
Cerberus Cerberus
Level 4
Demon Demon
Horned Demon Horned Demon
Level 5
Pit Fiend Pit Fiend
Pit Lord Pit Lord
Level 6
Efreeti Efreeti
Efreet Sultan Efreet Sultan
Level 7
Devil Devil
Arch Devil Arch Devil
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Gog
 Cost per troop 

125

Attack 6
Defense 4
Damage 2–4
Health 13
Speed 4
Movement Ground
Size 1
Shots 12
Growth 8
AI Value 159
 Special abilities:
Ranged attack
Magog
 Cost per troop 

175

Attack 7
Defense 4
Damage 2–4
Health 13
Speed 6
Movement Ground
Size 1
Shots 24
Growth 8
AI Value 240
 Special abilities:
Ranged attack
Fireball Attack
Portraits
Hall of Sins    Shadow of Death
 Horn of the Abyss
 Shadow of Death
 Horn of the Abyss

Gogs and Magogs are level 2 creatures of Inferno. They are recruited from the Hall of Sins.

"Gogs and magogs hurl fireballs and attack with their claws at close range. Magog fireblasts affect the target hex and its surrounding hexes like a Fireball spell." RoE manual

Special Ability: Fireball Attack[edit | hide | hide all]

In addition to the target, Magogs' fireball attack damages all units standing in hexes surrounding the target. In the original game, this can sometimes be seen as more of a hindrance than help, due to the fact that it can hit allied troops next to the target. However, in Horn of the Abyss Horn of the Abyss the area of effect around the target does not damage units normally immune to Fire Magic, and players can target any non-adjacent hex to be the target of the attack including empty cells, greatly increasing the versatility to the level of the Fireball spell. Most notably, the area of effect does not damage the Efreeti. However, they can still be damaged if they are the primary target in the central hex of the shot.

Fireball Attack is similar to Liches' Death Cloud attack. As Fireball Attack and Death Cloud are considered as AoE ranged attacks, they can't be affected by Preemptive Shots Horn of the Abyss, even if these attacks target Gunslingers or Bounty Hunters as a central hex.

In the case Magog decides to use the AOE damage to shoot himself, the damage will be calculated for each hex one by one, starting from the top right hex. If the number of shooting Magogs is reduced before a calculation of a next hex is resolved, next hexes will receive reduced damage.

Heroes with a specialty[edit | hide]

  • CalhCalh Calh the Demoniac has gogs as a specialty, which increases the attack and defense skills of any gogs or magogs for each level attained after 2nd level, and gives them a speed bonus of 1.

Horn of the Abyss[edit | hide]

In Horn of the Abyss, Magogs can shoot fireball at any hex of the battlefield except for its own hex and adjacent ones (unless Bow of the Sharpshooter is present). Targeting dialogue is called by pressing G. Note that this Fireball does friendly fire. However, creatures immune to fire can be damaged only by a central hex:


Official Renders[edit | hide]

User commentary

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Some may find the information in this section subjective or irrelevant.

In the original game, Magogs are more of a liability, as once the melee starts, it's often impossible to shoot enemy stacks without some friendly fire. For this reason, many players instead summon demons from Gogs. In Horn of the Abyss, however, careful positioning of the fireball allows damaging enemies only, and sometimes two or even three stacks can be hit at once, which makes Magogs much more viable.

Thanks to their Fireball special ability, Magogs can greatly "help" your Imps (or any other low-level creatures) to die in the very right moment and in exact numbers for Demons to be summoned.


See also:[edit | hide]