Templar and Paladin

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The following information is largely based on extrapolations about a work-in-progress project and largely unconfirmed. The finished project may differ greatly.
Only available when the unofficial expansion, Day of Reckoning, is installed.
Castle creatures
Level 1
Pikeman Pikeman Pikeman
Halberdier Halberdier Halberdier
Level 2
Archer Archer
Marksman Marksman
Level 3
Griffin Griffin
Royal Griffin Royal Griffin
Level 4
Swordsman Swordsman
Crusader Crusader
Level 5
Monk Monk
Zealot Zealot
Level 6
Cavalier Cavalier
Champion Champion
Level 7
Angel Angel
Archangel Archangel
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Templar
 Cost per troop 

1400

1
Attack 15
Defense 15
Damage 25-45
Health 175
Speed 5
Movement Ground
Size 1
Growth 2
AI Value 3698
 Special abilities:
• Can cast destroy undead (30 HP per unit) once per combat
Paladin
 Cost per troop 

3000

2
Attack 20
Defense 25
Damage 25-45
Health 225
Speed 7
Movement Ground
Size 1
Growth 2
AI Value 6925
 Special abilities:
• Can cast destroy undead (50 HP per unit) twice per combat
Casts expert prayer at the start of combat
Portraits
File:Mini Portrait Templar.png File:Mini Portrait Paladin.png

Templars and Paladins are the level 7 alternative creatures of Castle. They can be recruited from the Cathedral.

See also:[edit | hide]