Creature dwelling: Difference between revisions
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'''Creature Dwelling''' refers either a building in a [[town]] or a structure that can be found on the [[adventure map]]. They are living places of [[creature]]s that can be hired. Each dwelling produces | '''Creature Dwelling''' refers to either a building in a [[town]] or a structure that can be found on the [[adventure map]]. They are living places of [[creature]]s that can be hired. Each dwelling produces its fixed number of creatures each week. There are modifiers that affect (mostly increase) the amount of [[weekly growth]] of creatures in an existing dwelling in a town, but they don't apply when a dwelling is built for the first time and until the beginning of the next week the number of obtained creatures equates 'basic growth' only. In towns the growth is cumulative, which means that the creatures not hired will remain in the dwellings. In adventure map dwellings the number of creatures cannot exceed the weekly growth. Also, a hero must visit the dwelling in order to recruit the creatures while a player can hire creatures from town dwellings into town garrison. However, in the [[Horn of the Abyss]]{{-wh}}, the growth in the adventure map dwellings is also cumulative. For example, uninterruptedly<!--is that the point and still differs from a town?--> owning an external [[Warren]] whose growth is +14 will allow to get up to 28 [[Troglodyte and Infernal Troglodyte|Troglodytes]] on the second week, 42 Troglodytes on the third, etc. The month of [[plague]], which is affecting internal dwellings only, in {{hota}} halves the amount of creatures in flagged external dwellings as well. | ||
Only non-upgraded creatures can be hired from the adventure map dwellings. The exception is [[Golem Factory]], which provides [[Iron Golem]]s in addition to [[Stone Golem]]s, as well as [[Gold Golem]]s and [[Diamond Golem]]s both of | Only non-upgraded creatures can be hired from the adventure map dwellings. The exception is [[Golem Factory]], which provides [[Iron Golem]]s in addition to [[Stone Golem]]s, as well as [[Gold Golem]]s and [[Diamond Golem]]s (i.e. 4 independent stacks), both of the latter being neutral creatures. Interestingly enough, the graphic representations of most of the external dwellings resemble the corresponding upgraded town dwellings, despite yielding only non-upgraded units. | ||
The cost of creatures is the same | The cost of creatures is the same in towns and on adventure map, except level 1 creatures, which are recruited for free from adventure map dwellings. Once the dwelling flies the player's [[Flag]], all associated dwellings in towns receive +1 growth bonus. For example, flagging a [[Centaur Stables]] will provide +1 for [[Centaur and Centaur Captain]] growth in each [[Rampart]] the player owns. | ||
Requiring more than just wealth to be persuaded, adventure map creature dwellings of level 5, 6 and 7 are guarded by non-upgraded versions of the creatures the dwelling produces. The number of creatures is growth times three, which means that level 7 dwellings are guarded by 3 (with exception of [[Pyre (creature dwelling)|Pyre]] guarded by 6 [[Firebird]]s), level 6 by 6 and level 5 by 9 creatures. The guards are renewed at the beginning of each week, which means that the dwelling may be re-flagged peacefully by enemy heroes any number of times during that week. Pre-flagged dwellings are guarded for the enemy at the first week. If the attacking hero retreats or is defeated, only the surviving guards will be there if another hero attacks in the same week. | |||
== | A hero visiting an adventure map dwelling (or town) that belongs to an [[allies|allied]] player doesn't re-flag it and cannot hire creatures from it. | ||
==See also:== | |||
* [[Creature growth]] | |||
{{map objects 'see also'}} | {{map objects 'see also'}} | ||
* [[External dwellings table (HotA)|External dwellings table (Horn of the Abyss)]] | * [[External dwellings table (HotA)|External dwellings table (Horn of the Abyss)]] | ||
== External dwellings == | |||
{| class=sortable border cellspacing=2 cellpadding=4 style="background-color: | {{nosnippet}} | ||
!+ colspan=9| External dwellings (Shadow of Death) | {| class=sortable border cellspacing=2 cellpadding=4 style="background-color:#{{Tan 4}}; text-align:center;" | ||
|- | !+ colspan=9 style="background-color:#{{Tan 2}}"| External dwellings ([[Shadow of Death]]) | ||
|- style="background-color:#{{Tan 3}}" | |||
! Town | ! Town | ||
! Dwelling | ! Dwelling | ||
Line 42: | Line 45: | ||
{{External dwellings table row|Tower|Workshop|guards=||Gremlin|1|16|cost=free|nototal=free}} | {{External dwellings table row|Tower|Workshop|guards=||Gremlin|1|16|cost=free|nototal=free}} | ||
{{External dwellings table row|Tower|Parapet|guards=||Stone Gargoyle|2|9|130|1170}} | {{External dwellings table row|Tower|Parapet|guards=||Stone Gargoyle|2|9|130|1170}} | ||
{{External dwellings table row|Tower|Golem Factory|guards={{cn|Gold Golem|noname=}}x9<br>{{cn|Diamond Golem|noname=}}x6||unit=[[File:Stone Golem portrait.gif|Stone Golem|link=Stone Golem]]<br>[[Stone Golem]]<br>[[File:Iron Golem portrait.gif|Iron Golem|link=Iron Golem]]<br>[[Iron Golem]]<br>{{cn|Gold Golem|noname=}}{{-}}{{cn|Diamond Golem|noname=}}| |3|6|cost=150 {{G}}<br>200 {{g}}|nototal=900 {{g}}<br>1200 {{g}}}} | {{External dwellings table row|Tower|Golem Factory|guards={{cn|Gold Golem|noname=}}x9<br>{{cn|Diamond Golem|noname=}}x6||unit=[[File:Stone Golem portrait.gif|Stone Golem|link=Stone Golem]]<br>[[Stone Golem]]<br>[[File:Iron Golem portrait.gif|Iron Golem|link=Iron Golem]]<br>[[Iron Golem]]<br>{{cn|Gold Golem|noname=}}{{-}}{{cn|Diamond Golem|noname=}}| |3|6<br>+6|cost=150 {{G}}<br>200 {{g}}|nototal=900 {{g}}<br>1200 {{g}}}} | ||
{{External dwellings table row|Tower|Mage Tower|guards=||Mage|4|4|350|1400}} | {{External dwellings table row|Tower|Mage Tower|guards=||Mage|4|4|350|1400}} | ||
{{External dwellings table row|Tower|Altar of Wishes|x9|Genie|5|3|550|1650}} | {{External dwellings table row|Tower|Altar of Wishes|x9|Genie|5|3|550|1650}} | ||
Line 97: | Line 100: | ||
{{External dwellings table row|Conflux|Altar of Thought|x6|Psychic Elemental|6|2|750|1500}} | {{External dwellings table row|Conflux|Altar of Thought|x6|Psychic Elemental|6|2|750|1500}} | ||
{{External dwellings table row|Conflux|dwelling=[[File:Pyre-dwelling.gif|Pyre|link=Pyre (dwelling)]]<br>[[Pyre (dwelling)|Pyre]]| Pyre|x6|Firebird|7|2|1500|3000}} | {{External dwellings table row|Conflux|dwelling=[[File:Pyre-dwelling.gif|Pyre|link=Pyre (dwelling)]]<br>[[Pyre (dwelling)|Pyre]]| Pyre|x6|Firebird|7|2|1500|3000}} | ||
{{External dwellings table row|town= | {{External dwellings table row|town={{town|Neutral|noname=}}||Hovel|guards=||Peasant|1|25|cost=free|nototal=free}} | ||
{{External dwellings table row|town= | {{External dwellings table row|town={{town|Neutral|noname=}}||Thatched Hut|guards=||Halfling|1|15|cost=free|nototal=free}} | ||
{{External dwellings table row|town= | {{External dwellings table row|town={{town|Neutral|noname=}}||Rogue Cavern|guards=||Rogue|2|8|100|800}} | ||
{{External dwellings table row|town= | {{External dwellings table row|town={{town|Neutral|noname=}}||Boar Glen|guards=||Boar|2|8|150|1200}} | ||
{{External dwellings table row|town= | {{External dwellings table row|town={{town|Neutral|noname=}}||Nomad Tent|guards=||Nomad|3|7|200|1400}} | ||
{{External dwellings table row|town= | {{External dwellings table row|town={{town|Neutral|noname=}}||Tomb of Curses|guards=||Mummy|3|7|300|2100}} | ||
{{External dwellings table row|town= | {{External dwellings table row|town={{town|Neutral|noname=}}||Treetop Tower|guards=||Sharpshooter|4|4|400|1600}} | ||
{{External dwellings table row|town= | {{External dwellings table row|town={{town|Neutral|noname=}}||Troll Bridge|x9|Troll|5|3|500|1500}} | ||
{{External dwellings table row|town= | {{External dwellings table row|town={{town|Neutral|noname=}}||Golem Factory|guards={{cn|Gold Golem|noname=}}x9<br>{{cn|Diamond Golem|noname=}}x6||unit={{-}}{{cn|Stone Golem|noname=}}{{-}}{{cn|Iron Golem|noname=}}<br>[[File:Gold Golem portrait.gif|Gold Golem|link=Gold Golem]]<br>[[Gold Golem]]<br>[[File:Diamond Golem portrait.gif|Diamond Golem|link=Diamond Golem]]<br>[[Diamond Golem]]| |level=5<br>6| |growth=3<br>+2|cost=500 {{g}}<br>750 {{g}}|nototal=1500 {{g}}<br>1500 {{g}}}} | ||
{{External dwellings table row|town= | {{External dwellings table row|town={{town|Neutral|noname=}}||Enchanter's Hollow|x6|Enchanter|6|2|750|1500}} | ||
{{External dwellings table row|town= | {{External dwellings table row|town={{town|Neutral|noname=}}||Magic Forest|x3|Faerie Dragon|7|1|cost=10000 {{G}}<br>8 {{gem}}|nototal=10000 {{G}}<br>8 {{gem}}}} | ||
{{External dwellings table row|town= | {{External dwellings table row|town={{town|Neutral|noname=}}||Sulfurous Lair|x3|Rust Dragon|7|1|cost=15000 {{G}}<br>14 {{s}}|nototal=15000 {{G}}<br>14 {{s}}}} | ||
{{External dwellings table row|town= | {{External dwellings table row|town={{town|Neutral|noname=}}||dwelling=[[File:Crystal Cavern-dwelling.gif|Crystal Cavern|link=Crystal Cavern (dwelling)]]<br>[[Crystal Cavern (dwelling)|Crystal Cavern]]|Crystal Cavern|x3|Crystal Dragon|7|1|cost=20000 {{G}}<br>10 {{c}}|nototal=20000 {{G}}<br>10 {{c}}}} | ||
{{External dwellings table row|town= | {{External dwellings table row|town={{town|Neutral|noname=}}||Frozen Cliffs|x3|Azure Dragon|7|1|cost=30000 {{G}}<br>20 {{m}}|nototal=30000 {{G}}<br>20 {{m}}}} | ||
|}{{end of nosnippet}} | |}{{end of nosnippet}} | ||
[[Category:Creature dwellings|**]] | [[Category:Creature dwellings|**]] | ||
__NOTOC__ | __NOTOC__ |
Revision as of 16:39, 22 May 2024
Creature Dwelling refers to either a building in a town or a structure that can be found on the adventure map. They are living places of creatures that can be hired. Each dwelling produces its fixed number of creatures each week. There are modifiers that affect (mostly increase) the amount of weekly growth of creatures in an existing dwelling in a town, but they don't apply when a dwelling is built for the first time and until the beginning of the next week the number of obtained creatures equates 'basic growth' only. In towns the growth is cumulative, which means that the creatures not hired will remain in the dwellings. In adventure map dwellings the number of creatures cannot exceed the weekly growth. Also, a hero must visit the dwelling in order to recruit the creatures while a player can hire creatures from town dwellings into town garrison. However, in the Horn of the Abyss , the growth in the adventure map dwellings is also cumulative. For example, uninterruptedly owning an external Warren whose growth is +14 will allow to get up to 28 Troglodytes on the second week, 42 Troglodytes on the third, etc. The month of plague, which is affecting internal dwellings only, in Horn of the Abyss halves the amount of creatures in flagged external dwellings as well.
Only non-upgraded creatures can be hired from the adventure map dwellings. The exception is Golem Factory, which provides Iron Golems in addition to Stone Golems, as well as Gold Golems and Diamond Golems (i.e. 4 independent stacks), both of the latter being neutral creatures. Interestingly enough, the graphic representations of most of the external dwellings resemble the corresponding upgraded town dwellings, despite yielding only non-upgraded units.
The cost of creatures is the same in towns and on adventure map, except level 1 creatures, which are recruited for free from adventure map dwellings. Once the dwelling flies the player's Flag, all associated dwellings in towns receive +1 growth bonus. For example, flagging a Centaur Stables will provide +1 for Centaur and Centaur Captain growth in each Rampart the player owns.
Requiring more than just wealth to be persuaded, adventure map creature dwellings of level 5, 6 and 7 are guarded by non-upgraded versions of the creatures the dwelling produces. The number of creatures is growth times three, which means that level 7 dwellings are guarded by 3 (with exception of Pyre guarded by 6 Firebirds), level 6 by 6 and level 5 by 9 creatures. The guards are renewed at the beginning of each week, which means that the dwelling may be re-flagged peacefully by enemy heroes any number of times during that week. Pre-flagged dwellings are guarded for the enemy at the first week. If the attacking hero retreats or is defeated, only the surviving guards will be there if another hero attacks in the same week.
A hero visiting an adventure map dwelling (or town) that belongs to an allied player doesn't re-flag it and cannot hire creatures from it.
See also:
See also: