Diamond Golem

From Heroes 3 wiki
Jump to navigation Jump to search
Neutral creatures
Level 1
Peasant Peasant
Halfling Halfling
Level 2
Rogue Rogue
Boar Boar
Leprechaun Leprechaun Horn of the Abyss
Level 3
Nomad Nomad
Mummy Mummy
Level 4
Sharpshooter Sharpshooter
Satyr Satyr Horn of the Abyss
Steel Golem Steel Golem Horn of the Abyss
Level 5
Troll Troll
Gold Golem Gold Golem
Fangarm Fangarm Horn of the Abyss
Level 6
Diamond Golem Diamond Golem
Enchanter Enchanter
Level 7
Faerie Dragon Faerie Dragon
Rust Dragon Rust Dragon
Crystal Dragon Crystal Dragon
Azure Dragon Azure Dragon
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Neutral
Statistics
Diamond Golem
Creature Diamondgolem.gif
 Cost per troop 
Resource Gold 20x18.gif
750

Attack 13
Defense 12
Damage 10–14
Health 60
Speed 5
Movement Ground
Size 1
Growth 2
AI Value 775
 Special abilities:
95% of Spell damage resistance from spells + Unliving
Golem Factory  Diamond Golem (adventure map).gif

Diamond Golem is a level 6 neutral creature that can only be recruited from Golem Factory founded on Adventure Map.

See the Comparison of Level 6 Creatures.

"Like the Stone and Iron Golems found in Tower towns, diamond and gold golems are highly crafted statues animated through magic..." RoE manual

Tactics and info[edit]

This section contains a general fan opinion over the subject! However, that doesn't mean it's necessarily untrue.

Toughness[edit]

They have very low defensive stats for a level 6 unit, the lowest health value if we exclude the Enchanter and also the lowest defense.

Offense[edit]

The Diamond Golems also have the lowest attack and damage values of a level 6 unit.

Efficiency and cost[edit]

Because they can be recruited pretty easily after taking a Golem Factory, and also due to their very low cost, they are units worth having in early game. However, later on they serve only as cannon fodder.

Tactics[edit]

There aren't any necessary tactics for them. Use them as you see fit. Keep in mind that they take only 5% damage from spells (95% Magic Damage reduction).

See also: