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{{ | {{towns}} | ||
'''Rampart''' is a | '''Rampart''' is a [[alignment|good alignment]] [[town]] with the [[Ranger]] and [[Druid]] [[hero class]]es. Rampart represents [[AvLee]]. | ||
''"The Druid and Ranger hero classes are native to Ramparts, which are built by creatures in allied defense of the unspoiled wilderness regions of Erathia. With two slow unit types, Dwarves and Dendroids, Rampart armies may be best suited to defensive tactics. Most of these creatures, however, have enemy hampering abilities that can be used to turn the tide against many opponents — especially those dependent on magical attacks."{{-}}<sup>[[Restoration of Erathia Manual Page 104|RoE manual]]''</sup> | |||
Rampart's [[native terrain]] is [[grass]]. | Rampart's [[native terrain]] is [[grass]]. | ||
=== | __TOC__ | ||
==Rampart building tree== | |||
* [[ | {| style="margin-right:20px; float:left;" | ||
| [[File:RampartBuildingTree.png|600px]] | |||
|} | |||
[[Image:Rampart-in.png|none|border|500px|thumb|right|Fully upgraded {{PAGENAME}}]] | |||
{{Town cost summary| | |||
|common = {{Building cost|{{W}}<br>45||{{O}}<br>40||||{{G}}<br>37000}} | |||
|mage = {{Building cost|{{W}}<br>25|{{M}}<br>28|{{O}}<br>25|{{S}}<br>28|{{C}}<br>28|{{Gem}}<br>28|{{G}}<br>6000}} | |||
|dwelling = {{Building cost|{{W}}<br>45||{{O}}<br>65||{{C}}<br>55|{{Gem}}<br>15|{{G}}<br>51500}} | |||
|unique = {{Building cost|{{W}}<br>7|{{M}}<br>2|{{O}}<br>12|{{S}}<br>2|{{C}}<br>12|{{Gem}}<br>2|{{G}}<br>11500}} | |||
|total = {{Building cost|{{W}}<br>122|{{M}}<br>30|{{O}}<br>142|{{S}}<br>30|{{C}}<br>95|{{Gem}}<br>45|{{G}}<br>106000}} | |||
|troop = 26620 {{G}}, 4 {{C}} | |||
}} | |||
{{clear|left}} | |||
===Common Buildings and Mage Guild=== | |||
{{Rampart common buildings}} | |||
===Creature Dwellings=== | |||
{{Rampart creature dwellings}} | |||
===Unique Buildings=== | |||
{{Rampart unique buildings}} | |||
{{clear|left}} | |||
==Heroes== | |||
{{switchHota}} | |||
{{switch_content|tag1=sod|tag2=hota|content1= {{hero table|bgc=#{{Green 1b}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}} heroes (Shadow of Death)}} | |||
{{{{PAGENAME}} hero table}} | |||
{{T!}}|content2= {{hero table|bgc=#{{Green 1b}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}} heroes (Horn of the Abyss)}} | |||
{{Hero table row|Clancy|image=Clancy|Ranger|Unicorns|Basic Interference|Basic Pathfinding|no_spell=}} | |||
{{Hero table row|Ivor|image=Ivor|Ranger|Elves|Basic Archery|Basic Offense|no_spell=}} | |||
{{Hero table row|Jenova|image=Jenova|Ranger|Gold|Advanced Archery|||no_spell=}} | |||
{{Hero table row|Kyrre|image=Kyrre|Ranger|Logistics|Basic Archery|Basic Logistics|no_spell=}} | |||
{{Hero table row|Mephala|image=Mephala|Ranger|Armorer|Basic Leadership|Basic Armorer|no_spell=}} | |||
{{Hero table row|Ryland|image=Ryland|Ranger|Dendroids|Basic Leadership|Basic Diplomacy|no_spell=}} | |||
{{Hero table row|Thorgrim|image=Thorgrim (HotA)|Ranger|Resistance|Advanced Resistance|||no_spell=}} | |||
{{Hero table row|Ufretin|image=Ufretin|Ranger|Dwarves|Basic Interference|Basic Luck|no_spell=}} | |||
{{Hero table row|Gelu|source={{-}}{{withab}}|image=Gelu|Ranger|Sharpshooters|Basic Leadership|Basic Archery|no_spell=}} | |||
{{Hero table row|Aeris|image=Aeris|Druid|Pegasi|Basic Wisdom|Basic Scouting|spell=Protection from Air}} | |||
{{Hero table row|Alagar|image=Alagar|Druid|Ice Bolt|Basic Wisdom|Basic Sorcery|spell=Ice Bolt}} | |||
{{Hero table row|Coronius|image=Coronius (HotA)|Druid|Slayer|Basic Wisdom|Basic Scholar|spell=Slayer}} | |||
{{Hero table row|Elleshar|image=Elleshar|Druid|Intelligence|Basic Wisdom|Basic Intelligence|spell=Curse}} | |||
{{Hero table row|Gem|image=Gem (HotA)|Druid|First Aid|Basic Wisdom|Basic First Aid|spell=Summon Boat}} | |||
{{Hero table row|Malcom|image=Malcom|Druid|Eagle Eye|Basic Wisdom|Basic Eagle Eye|spell=Magic Arrow}} | |||
{{Hero table row|Melodia|image=Melodia|Druid|Fortune|Basic Wisdom|Basic Luck|spell=Fortune}} | |||
{{Hero table row|Uland|image=Uland|Druid|Cure|Basic Wisdom|Basic Ballistics|spell=Cure}} | |||
{{Hero table row|Giselle|source={{-}}{{withhota}}|image=Giselle|Ranger|Interference|Advanced Interference|||no_spell=}} | |||
{{T!}} | |||
Notes: | |||
* [[Gem]]'s starting {{Sn|Summon Boat}} is replaced by {{Sn|Bless}} on maps without water. | |||
* [[Thorgrim]] is banned by default for having [[Resistance]] specialty, being replaced with [[Giselle]], as Resistance is also banned by default.}} | |||
'''Banned secondary skills:''' | |||
Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es. | |||
{{ss|Necromancy}} and {{ss|Fire Magic}} are not available for [[ranger]]s. | |||
{{ss|Necromancy}} and {{ss|Interference}}{{-wh}} are not available for [[druid]]s. | |||
==Creatures== | |||
{{ | {{Creature table|bgc=#{{Blue 1b}}|head=!+ colspan = 14 style="background-color:#{{Blue 1}}; font-size: 120%; color:white; height:28px;" {{!}} {{PAGENAME}} creatures}} | ||
{{Rampart creature table}} | |||
|} | |||
==Town names== | |||
Unless specified by the mapmaker, towns will generate with a random name. Rampart towns will use one of these following names: | |||
{| | {| class="wikitable sortable" style="white-space:nowrap; text-align: left;" | ||
|- | |- | ||
| | | width=80px | Bath'iere || width=80px | Ceiliedgh || width=80px | Elfwind || width=80px | Emerald Moor | ||
|- | |- | ||
| | | Forest || Forest Glen || Fortune Keep || Gladeroot | ||
|- | |- | ||
| | | Green Falls || Marishen || Rainhaven || Serenity | ||
|- | |- | ||
| | | Still Water || Strongglen || Wild Willow || Wise Oak | ||
|- | |- | ||
|} | |} | ||
If there are more Rampart towns on the map than possible names, they will use names taken from other towns. | |||
{{user commentary| | |||
* With two slow creature types, [[Dwarf and Battle Dwarf|dwarves]] and [[Dendroid Guard and Dendroid Soldier|dendroids]], rampart armies may be best suited to defensive tactics. Most of Rampart creatures, however, have enemy hampering abilities that can be used to turn the tide against many opponents, especially those dependent on magical attacks. | |||
* [[Silver Pegasus|Silver Pegasi]] are among the fastest creatures in the game, which often offers chance to act first in combat. However, they are quite fragile and should be used with caution. | * [[Silver Pegasus|Silver Pegasi]] are among the fastest creatures in the game, which often offers chance to act first in combat. However, they are quite fragile and should be used with caution. | ||
* [[Gold Dragon]]s' [[spell immunity]] is a double edged sword, their skills cannot be enhanced but nor can they be diminished. | * [[Gold Dragon]]s' [[spell immunity]] is a double-edged sword, their skills cannot be enhanced but nor can they be diminished. | ||
* '''Beware of Green and Gold Dragons' breath attack which can damage your own troops.''' | |||
* Having only Gold Dragons in your army and having learnt [[Armageddon]] spell somewhere, you may rush through the map with [[Dragogeddon]] manoeuvre. Green Dragons cannot be used for Dragogeddon as they are susceptible to 4-5 level spells. | |||
* [[Dwarf and Battle Dwarf|Dwarves]] and [[Dendroid Guard and Dendroid Soldier|Dendroids]] are tough and useful in shielding Elves (or other shooters). | * [[Dwarf and Battle Dwarf|Dwarves]] and [[Dendroid Guard and Dendroid Soldier|Dendroids]] are tough and useful in shielding Elves (or other shooters). | ||
* The [[Grand Elf]] is a nice shooter, but often [[blind]]ed | * The [[Grand Elf]] is a nice shooter, but is often [[blind]]ed or [[direct damage spells|damaged]] through spells. Thus, protecting this [[ranged attack]]er with [[Double attack]] by anti magic spells like [[Anti-Magic]] (4th or 5th level spells only, up to spell immunity) or [[Magic Mirror]] (20% to 40% chance of reflecting spells back to the enemy and then target a random stack) can be useful. | ||
* It is beneficial to build and upgrade [[Homestead]] prior to all the other dwellings. | * It is beneficial to build and upgrade [[Homestead]] prior to all the other dwellings. | ||
* | * Defending a town, it is possible to use [[Dendroid]]s to bind enemies in the moats. | ||
* Try to build [[Treasury]] as soon as possible. Having a Treasury, don't spend money on Days 5-7 if it isn't necessary, and try to sell resources for gold at a [[Marketplace]] or [[Trading Post]]. You will earn interest when the new week begins. | |||
'''Pros:''' | |||
* | * [[Centaur]]s and [[Centaur Captain]]s are among the best 1st level creatures. | ||
* Several [[ | * Several [[Treasury|Treasuries]] can become extremely powerful in longer games as every treasury's 10% bonus is cumulative. | ||
* [[Grand Elf|Grand Elves]] are fast [[ranged attack|ranged units]] that can be acquired early in the game. | * [[Grand Elf|Grand Elves]] are fast [[ranged attack|ranged units]] that can be acquired early in the game and, what is even more important, shoot twice. | ||
* Several units with high speed rating can form a very potent force in the late game. | * Several units with high speed rating can form a very potent force in the late game. | ||
* Rampart produces the most hit points per week of all towns. | * Rampart produces the most hit points per week of all towns. | ||
* Many creatures | * The weekly income with Capitol and the Resource Silo is enough to recruit all the units without any external mines. | ||
* Many anti-magic abilities of creatures. This includes [[Dwarf and Battle Dwarf|Dwarves']] resistance, ability of [[Pegasus and Silver Pegasus|Pegasi]] to increase cost of a spell casted by the enemy hero, [[Unicorn and War Unicorn|Unicorns']] aura of resistance, and finally [[Green Dragon and Gold Dragon|Green and Gold Dragons']] immunity to the majority of spells (Gold Dragons can be part of [[Dragogeddon]]). | |||
* Unicorns are versatile high-level warriors, useful in both attack and defense. After being upgraded, they become one of the fastest creatures unable to fly, and have brilliant health. Moreover, they are very cheap, as [[Manticore and Scorpicore|Scorpicores]] and [[Wyvern and Wyvern Monarch|Wyvern Monarchs]] have higher price and lower stats than War Unicorns (while being quite faster than the latter and able to fly). | |||
'''Cons:''' | |||
* Only 1 shooter (The [[Wood Elf]]/[[Grand Elf]]) which is only 3 lvl and has low hit points. | |||
* [[Dendroid Guard]]s/[[Dendroid Soldier]]s and [[Dwarf|Dwarves]]/[[Battle Dwarf|Battle Dwarves]] slow armies down. | |||
* [[Gold Dragon]]s can not be [[Resurrection|resurrected]], but unlike [[Black Dragon]]s can be killed by [[Implosion]]. | |||
* Gold Dragons are very fast, but they are immune to [[Haste]] and [[Prayer]]. Therefore, [[Necropolis]] and [[Fortress]] have an opportunity to overtake Rampart by top speed since they both have creatures faster than [[Pegasus and Silver Pegasus|Silver Pegasi]]. | |||
* [[Pegasus and Silver Pegasus|Pegasi]] are very fragile and not very strong, having the lowest HP among 4th-level melee units and no combat abilities like [[Crusader]]s' [[double attack]] or [[Basilisk]]s' [[petrifying attack|petrification]]. Moreover, their dwelling requires high amount of [[Crystal]]s, and without it you will never get [[Unicorn and War Unicorn|Unicorns]] and Dragons. | |||
* Unlike [[Dungeon]], Rampart cannot have [[Armageddon]] in the [[Mage Guild]], decreasing the possibility of [[Dragogeddon]]. Moreover, Rangers cannot learn [[Fire Magic]], which disallows them to use Armageddon spell in the most effective way. On the other hand, [[Prayer]] spell is allowed in Rampart and banned in Dungeon, and it strongly buffs Green Dragons (but not Gold Dragons). | |||
* Grass which is Rampart's [[native terrain]] doesn't give any [[movement penalty]] to the enemy. | |||
}}{{end of user commentary}} | |||
== | == See also == | ||
* | * [[Town Comparison]] | ||
* [[List of creatures]] | |||
*[[ | * [[List of creatures (HotA)]] | ||
* | * [[List of heroes]] | ||
* [[List of heroes (HotA)]] | |||
[[Category: Rampart]] | [[Category: Rampart]] | ||
__notoc__ | __notoc__ |
Revision as of 01:23, 4 September 2024
Towns | |
---|---|
Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |
Rampart is a good alignment town with the Ranger and Druid hero classes. Rampart represents AvLee.
"The Druid and Ranger hero classes are native to Ramparts, which are built by creatures in allied defense of the unspoiled wilderness regions of Erathia. With two slow unit types, Dwarves and Dendroids, Rampart armies may be best suited to defensive tactics. Most of these creatures, however, have enemy hampering abilities that can be used to turn the tide against many opponents — especially those dependent on magical attacks." RoE manual
Rampart's native terrain is grass.
Rampart building tree
Common Buildings and Mage Guild
Halls | Fortifications | Miscellaneous | Mage Guilds | Banned spells | ||||||||||||||||||||||
Village Hall (existing) |
Fort
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Tavern
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Mage Guild level 1
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Town Hall
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Citadel
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Marketplace
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Mage Guild level 2
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City Hall
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Castle
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Resource Silo (1 )
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Mage Guild level 3
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Capitol
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Mage Guild level 4
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Mage Guild level 5
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Total Common Buildings: |
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Total Mage Guild: |
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Creature Dwellings
Structure | Base Cost | Upgrade Cost | Creature | Max Grw |
Upg Cr Cost |
Cost/ Week | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Centaur Stables |
|
|
Centaur Centaur Captain |
28 | 90 | 2520 | |||||||||||||||
Dwarf Cottage |
|
|
Dwarf Battle Dwarf |
20 | 150 | 3000 | |||||||||||||||
Homestead |
|
|
Wood Elf Grand Elf |
14 | 225 | 3150 | |||||||||||||||
Enchanted Spring |
|
|
Pegasus Silver Pegasus |
10 | 275 | 2750 | |||||||||||||||
Dendroid Arches |
|
|
Dendroid Guard Dendroid Soldier |
8 | 425 | 3400 | |||||||||||||||
Unicorn Glade |
|
|
Unicorn War Unicorn |
4 | 950 | 3800 | |||||||||||||||
Dragon Cliffs |
|
|
Green Dragon Gold Dragon |
2 | 4000 2 |
8000 4 | |||||||||||||||
Total Dwelling Cost: |
|
Weekly Troop Cost: | 26620 4 |
Unique Buildings
Structure | Effect | Cost | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Mystic Pond | Produces 1-4 of a random resource (except gold) on day 1. |
| ||||||||
Fountain of Fortune | Gives +2 luck to defending hero temporarily. |
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Treasury | On day 1, it produces (10% * gold on day 7) extra gold. The effect is cumulative. |
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Miners' Guild | Horde Building. Growth +4/week for Dwarf / Battle Dwarf |
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Dendroid Saplings | Horde Building. Growth +2/week for Dendroid Guard / Dendroid Soldier |
| ||||||||
Spirit Guardian | Grail Structure. +5000 /day, +50% creature growth Increases the luck of all of the owner's heroes by 2. |
n/a | ||||||||
Total Cost: |
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Heroes
Banned secondary skills:
Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.
Necromancy and Fire Magic are not available for rangers.
Necromancy and Interference are not available for druids.
Creatures
Rampart creatures | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
Centaur Centaur | 1 | 5 | 3 | 2 | 3 | 8 | 6 | 14 | 100 | 70 | |||
Centaur Captain Centaur Captain | 1+ | 6 | 3 | 2 | 3 | 10 | 8 | 14 | 138 | 90 | |||
Dwarf Dwarf | 2 | 6 | 7 | 2 | 4 | 20 | 3 | 8 | 138 | 120 | Resistance +20% | ||
Battle Dwarf Battle Dwarf | 2+ | 7 | 7 | 2 | 4 | 20 | 5 | 8 | 209 | 150 | Resistance +40% | ||
Wood Elf Wood Elf | 3 | 9 | 5 | 3 | 5 | 15 | 6 | 7 | 234 | 200 | Ranged (24 shots) | ||
Grand Elf Grand Elf | 3+ | 9 | 5 | 3 | 5 | 15 | 7 | 7 | 331 | 225 | Ranged (24 shots), Double attack | ||
Pegasus Pegasus | 4 | 9 | 8 | 5 | 9 | 30 | 8 | 5 | 518 | 250 | Flying, Magic damper | ||
Silver Pegasus Silver Pegasus | 4+ | 9 | 10 | 5 | 9 | 30 | 12 | 5 | 532 | 275 | Flying, Magic damper | ||
Dendroid Guard Dendroid Guard | 5 | 9 | 12 | 10 | 14 | 55 | 3 | 3 | 517 | 350 | Binding | ||
Dendroid Soldier Dendroid Soldier | 5+ | 9 | 12 | 10 | 14 | 65 | 4 | 3 | 803 | 425 | Binding | ||
Unicorn Unicorn | 6 | 15 | 14 | 18 | 22 | 90 | 7 | 2 | 1806 | 850 | Blind, Aura of Resistance +20% | ||
War Unicorn War Unicorn | 6+ | 15 | 14 | 18 | 22 | 110 | 9 | 2 | 2030 | 950 | Blind, Aura of Resistance +20% | ||
Green Dragon Green Dragon | 7 | 18 | 18 | 40 | 50 | 180 | 10 | 1 | 4872 | 2400 | 1 | Dragon, Flying, Breath attack, 1-3 lvl spells immunity | |
Gold Dragon Gold Dragon | 7+ | 27 | 27 | 40 | 50 | 250 | 16 | 1 | 8613 | 4000 | 2 | Dragon, Flying, Breath attack, 1-4 lvl spells immunity |
Town names
Unless specified by the mapmaker, towns will generate with a random name. Rampart towns will use one of these following names:
Bath'iere | Ceiliedgh | Elfwind | Emerald Moor |
Forest | Forest Glen | Fortune Keep | Gladeroot |
Green Falls | Marishen | Rainhaven | Serenity |
Still Water | Strongglen | Wild Willow | Wise Oak |
If there are more Rampart towns on the map than possible names, they will use names taken from other towns.
User commentary
[Show user commentary]
[Hide user commentary]
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Pros:
Cons:
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