First Aid

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Secondary skills
Expert Air Magic.png Air Magic
Expert Archery.png Archery
Expert Armorer.png Armorer
Expert Artillery.png Artillery
Expert Ballistics.png Ballistics
Expert Diplomacy.png Diplomacy
Expert Eagle Eye.png Eagle Eye
Expert Earth Magic.png Earth Magic
Expert Estates.png Estates
Expert Fire Magic.png Fire Magic
Expert First Aid.png First Aid
Expert Intelligence.png Intelligence
Expert Leadership.png Leadership
Expert Learning.png Learning
Expert Logistics.png Logistics
Expert Luck.png Luck
Expert Mysticism.png Mysticism
Expert Navigation.png Navigation
Expert Necromancy.png Necromancy
Expert Offense.png Offense
Expert Pathfinding.png Pathfinding
Expert Resistance.png Resistance
Expert Scholar.png Scholar
Expert Scouting.png Scouting
Expert Sorcery.png Sorcery
Expert Tactics.png Tactics
Expert Water Magic.png Water Magic
Expert Wisdom.png Wisdom
Expert Interference.png Interference Horn of the Abyss
First Aid
Basic First Aid.png Basic First Aid: gives control of the first aid tent to the hero, healing 1-50 points of damage to the first unit of the selected stack.
Advanced First Aid.png Advanced First Aid: gives control of the first aid tent to the hero, healing 1-75 points of damage to the first unit of the selected stack.
Expert First Aid.png Expert First Aid: gives control of the first aid tent to the hero, healing 1-100 points of damage to the first unit of the selected stack.

First Aid is one of the 28 secondary skill in Heroes of Might and Magic III. It gives the player manual control over First Aid Tent and increases its effectiveness. The First Aid Tent regenerates health of the top creature of the stack. Death Knights and Necromancers cannot learn First Aid. Without the First Aid skill the tent will heal 1-25 points of damage.

Heroes with First Aid as a starting skill:

Heroes with a First Aid specialty:

See also[edit]

Town Class Chance to learn
Castle Castle  Knight   2
Castle Castle  Cleric  10 (highest)
Rampart Rampart  Ranger   3
Rampart Rampart  Druid   7
Tower Tower  Alchemist   2
Tower Tower  Wizard   7
Inferno Inferno  Demoniac   2
Inferno Inferno  Heretic   5
Necropolis Necropolis  Death Knight   0 (impossible)
Necropolis Necropolis  Necromancer   0 (impossible)
Dungeon Dungeon  Overlord   1
Dungeon Dungeon  Warlock   6
Stronghold Stronghold  Barbarian   1
Stronghold Stronghold  Battle Mage   4
Fortress Fortress  Beastmaster   6
Fortress Fortress  Witch   8
Conflux Conflux  Planeswalker   1
Conflux Conflux  Elementalist   4
Cove Cove  Captain   2
Cove Cove  Navigator   4

See also: