Rampart: Difference between revisions
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{{towns}} | {{towns}} | ||
'''Rampart''' is a [[alignment|good alignment]] [[town]] with the [[ | '''Rampart''' is a [[alignment|good alignment]] [[town]] with the [[Ranger]] and [[Druid]] [[hero class]]es. Rampart represents [[AvLee]]. | ||
''"The Druid and Ranger hero classes are native to Ramparts, which are built by creatures in allied defense of the unspoiled wilderness regions of Erathia. With two slow unit types, Dwarves and Dendroids, Rampart armies may be best suited to defensive tactics. Most of these creatures, however, have enemy hampering abilities that can be used to turn the tide against many opponents — especially those dependent on magical attacks."{{-}}<sup>[[Restoration of Erathia Manual Page 104|RoE manual]]''</sup> | ''"The Druid and Ranger hero classes are native to Ramparts, which are built by creatures in allied defense of the unspoiled wilderness regions of Erathia. With two slow unit types, Dwarves and Dendroids, Rampart armies may be best suited to defensive tactics. Most of these creatures, however, have enemy hampering abilities that can be used to turn the tide against many opponents — especially those dependent on magical attacks."{{-}}<sup>[[Restoration of Erathia Manual Page 104|RoE manual]]''</sup> | ||
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Rampart's [[native terrain]] is [[grass]]. | Rampart's [[native terrain]] is [[grass]]. | ||
__TOC__ | |||
==Rampart building tree== | |||
{| style="margin-right:20px; float:left;" | |||
| [[File:RampartBuildingTree.png|600px]] | |||
|} | |||
[[Image:Rampart-in.png|none|border|500px|thumb|right|Fully upgraded {{PAGENAME}}]] | |||
== | {{Town cost summary| | ||
|common = {{Building cost|{{W}}<br>45||{{O}}<br>40||||{{G}}<br>37000}} | |||
|mage = {{Building cost|{{W}}<br>25|{{M}}<br>28|{{O}}<br>25|{{S}}<br>28|{{C}}<br>28|{{Gem}}<br>28|{{G}}<br>6000}} | |||
|dwelling = {{Building cost|{{W}}<br>45||{{O}}<br>65||{{C}}<br>55|{{Gem}}<br>15|{{G}}<br>51500}} | |||
|unique = {{Building cost|{{W}}<br>7|{{M}}<br>2|{{O}}<br>12|{{S}}<br>2|{{C}}<br>12|{{Gem}}<br>2|{{G}}<br>11500}} | |||
|total = {{Building cost|{{W}}<br>122|{{M}}<br>30|{{O}}<br>142|{{S}}<br>30|{{C}}<br>95|{{Gem}}<br>45|{{G}}<br>106000}} | |||
|troop = 26620 {{G}}, 4 {{C}} | |||
}} | |||
{{clear|left}} | |||
===Common Buildings and Mage Guild=== | |||
{{Rampart common buildings}} | |||
===Creature Dwellings=== | |||
{{Rampart creature dwellings}} | |||
===Unique Buildings=== | |||
{{Rampart unique buildings}} | |||
{{clear|left}} | {{clear|left}} | ||
==Heroes== | ==Heroes== | ||
{{ | {{switchHota}} | ||
{{switch_content|tag1=sod|tag2=hota|content1= {{hero table|bgc=#{{Green | {{switch_content|tag1=sod|tag2=hota|content1= {{hero table|bgc=#{{Green 1b}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}} heroes (Shadow of Death)}} | ||
{{{{PAGENAME}} hero table}} | {{{{PAGENAME}} hero table}} | ||
{{T!}}|content2= {{hero table|bgc=#{{Green | {{T!}}|content2= {{hero table|bgc=#{{Green 1b}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}} heroes (Horn of the Abyss)}} | ||
{{Hero table row|Clancy|image=Clancy|Ranger|Unicorns|Basic Interference|Basic Pathfinding|no_spell=}} | {{Hero table row|Clancy|image=Clancy|Ranger|Unicorns|Basic Interference|Basic Pathfinding|no_spell=}} | ||
{{Hero table row|Ivor|image=Ivor|Ranger|Elves|Basic Archery|Basic Offense|no_spell=}} | {{Hero table row|Ivor|image=Ivor|Ranger|Elves|Basic Archery|Basic Offense|no_spell=}} | ||
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* [[Thorgrim]] is banned by default for having [[Resistance]] specialty, being replaced with [[Giselle]], as Resistance is also banned by default.}} | * [[Thorgrim]] is banned by default for having [[Resistance]] specialty, being replaced with [[Giselle]], as Resistance is also banned by default.}} | ||
'''Banned secondary skills:''' | |||
Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es. | Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es. | ||
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==Creatures== | ==Creatures== | ||
{{Creature table|bgc=#{{Blue 1b}}|head=!+ colspan = 14 style="background-color:#{{Blue | {{Creature table|bgc=#{{Blue 1b}}|head=!+ colspan = 14 style="background-color:#{{Blue 1}}; font-size: 120%; color:white; height:28px;" {{!}} {{PAGENAME}} creatures}} | ||
{{Rampart creature table}} | {{Rampart creature table}} | ||
|} | |} | ||
==Town names== | |||
Unless specified by the mapmaker, towns will generate with a random name. Rampart towns will use one of these following names: | |||
{| class="wikitable sortable" style="white-space:nowrap; text-align: left;" | |||
|- | |||
| width=80px | Bath'iere || width=80px | Ceiliedgh || width=80px | Elfwind || width=80px | Emerald Moor | |||
|- | |||
| Forest || Forest Glen || Fortune Keep || Gladeroot | |||
|- | |||
| Green Falls || Marishen || Rainhaven || Serenity | |||
|- | |||
| Still Water || Strongglen || Wild Willow || Wise Oak | |||
|- | |||
|} | |||
If there are more Rampart towns on the map than possible names, they will use names taken from other towns. | |||
{{user commentary| | {{user commentary| | ||
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* Defending a town, it is possible to use [[Dendroid]]s to bind enemies in the moats. | * Defending a town, it is possible to use [[Dendroid]]s to bind enemies in the moats. | ||
* Try to build [[Treasury]] as soon as possible. Having a Treasury, don't spend money on Days 5-7 if it isn't necessary, and try to sell resources for gold at a [[Marketplace]] or [[Trading Post]]. You will earn interest when the new week begins. | * Try to build [[Treasury]] as soon as possible. Having a Treasury, don't spend money on Days 5-7 if it isn't necessary, and try to sell resources for gold at a [[Marketplace]] or [[Trading Post]]. You will earn interest when the new week begins. | ||
'''Pros:''' | |||
* [[Centaur]]s and [[Centaur Captain]]s are among the best 1st level creatures. | * [[Centaur]]s and [[Centaur Captain]]s are among the best 1st level creatures. | ||
* Several [[Treasury|Treasuries]] can become extremely powerful in longer games as every treasury's 10% bonus is cumulative. | * Several [[Treasury|Treasuries]] can become extremely powerful in longer games as every treasury's 10% bonus is cumulative. | ||
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* Several units with high speed rating can form a very potent force in the late game. | * Several units with high speed rating can form a very potent force in the late game. | ||
* Rampart produces the most hit points per week of all towns. | * Rampart produces the most hit points per week of all towns. | ||
* The weekly income with Capitol and the Resource Silo is enough to recruit all the units without any external mines. | |||
* Many anti-magic abilities of creatures. This includes [[Dwarf and Battle Dwarf|Dwarves']] resistance, ability of [[Pegasus and Silver Pegasus|Pegasi]] to increase cost of a spell casted by the enemy hero, [[Unicorn and War Unicorn|Unicorns']] aura of resistance, and finally [[Green Dragon and Gold Dragon|Green and Gold Dragons']] immunity to the majority of spells (Gold Dragons can be part of [[Dragogeddon]]). | * Many anti-magic abilities of creatures. This includes [[Dwarf and Battle Dwarf|Dwarves']] resistance, ability of [[Pegasus and Silver Pegasus|Pegasi]] to increase cost of a spell casted by the enemy hero, [[Unicorn and War Unicorn|Unicorns']] aura of resistance, and finally [[Green Dragon and Gold Dragon|Green and Gold Dragons']] immunity to the majority of spells (Gold Dragons can be part of [[Dragogeddon]]). | ||
* Unicorns are versatile high-level warriors, useful in both attack and defense. After being upgraded, they become one of the fastest creatures unable to fly, and have brilliant health. Moreover, they are very cheap, as [[Manticore and Scorpicore|Scorpicores]] and [[Wyvern and Wyvern Monarch|Wyvern Monarchs]] have higher price and lower stats than War Unicorns (while being quite faster than the latter and able to fly). | * Unicorns are versatile high-level warriors, useful in both attack and defense. After being upgraded, they become one of the fastest creatures unable to fly, and have brilliant health. Moreover, they are very cheap, as [[Manticore and Scorpicore|Scorpicores]] and [[Wyvern and Wyvern Monarch|Wyvern Monarchs]] have higher price and lower stats than War Unicorns (while being quite faster than the latter and able to fly). | ||
'''Cons:''' | |||
* Only 1 shooter (The [[Wood Elf]]/[[Grand Elf]]) which is only 3 lvl and has low hit points. | * Only 1 shooter (The [[Wood Elf]]/[[Grand Elf]]) which is only 3 lvl and has low hit points. | ||
* [[Dendroid Guard]]s/[[Dendroid Soldier]]s and [[Dwarf|Dwarves]]/[[Battle Dwarf|Battle Dwarves]] slow armies down. | * [[Dendroid Guard]]s/[[Dendroid Soldier]]s and [[Dwarf|Dwarves]]/[[Battle Dwarf|Battle Dwarves]] slow armies down. | ||
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== See also == | == See also == | ||
* [[Town Comparison]] | |||
* [[List of creatures]] | * [[List of creatures]] | ||
* [[List of creatures (HotA)]] | * [[List of creatures (HotA)]] | ||
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[[Category: Rampart]] | [[Category: Rampart]] | ||
__notoc__ | __notoc__ |
Revision as of 01:23, 4 September 2024
Towns | |
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Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |
Rampart is a good alignment town with the Ranger and Druid hero classes. Rampart represents AvLee.
"The Druid and Ranger hero classes are native to Ramparts, which are built by creatures in allied defense of the unspoiled wilderness regions of Erathia. With two slow unit types, Dwarves and Dendroids, Rampart armies may be best suited to defensive tactics. Most of these creatures, however, have enemy hampering abilities that can be used to turn the tide against many opponents — especially those dependent on magical attacks." RoE manual
Rampart's native terrain is grass.
Rampart building tree
Common Buildings and Mage Guild
Halls | Fortifications | Miscellaneous | Mage Guilds | Banned spells | ||||||||||||||||||||||
Village Hall (existing) |
Fort
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Tavern
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Mage Guild level 1
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Town Hall
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Citadel
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Marketplace
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Mage Guild level 2
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City Hall
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Castle
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Resource Silo (1 )
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Mage Guild level 3
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Capitol
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Mage Guild level 4
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Mage Guild level 5
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Total Common Buildings: |
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Total Mage Guild: |
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Creature Dwellings
Structure | Base Cost | Upgrade Cost | Creature | Max Grw |
Upg Cr Cost |
Cost/ Week | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Centaur Stables |
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Centaur Centaur Captain |
28 | 90 | 2520 | |||||||||||||||
Dwarf Cottage |
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Dwarf Battle Dwarf |
20 | 150 | 3000 | |||||||||||||||
Homestead |
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Wood Elf Grand Elf |
14 | 225 | 3150 | |||||||||||||||
Enchanted Spring |
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Pegasus Silver Pegasus |
10 | 275 | 2750 | |||||||||||||||
Dendroid Arches |
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Dendroid Guard Dendroid Soldier |
8 | 425 | 3400 | |||||||||||||||
Unicorn Glade |
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Unicorn War Unicorn |
4 | 950 | 3800 | |||||||||||||||
Dragon Cliffs |
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Green Dragon Gold Dragon |
2 | 4000 2 |
8000 4 | |||||||||||||||
Total Dwelling Cost: |
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Weekly Troop Cost: | 26620 4 |
Unique Buildings
Structure | Effect | Cost | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Mystic Pond | Produces 1-4 of a random resource (except gold) on day 1. |
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Fountain of Fortune | Gives +2 luck to defending hero temporarily. |
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Treasury | On day 1, it produces (10% * gold on day 7) extra gold. The effect is cumulative. |
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Miners' Guild | Horde Building. Growth +4/week for Dwarf / Battle Dwarf |
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Dendroid Saplings | Horde Building. Growth +2/week for Dendroid Guard / Dendroid Soldier |
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Spirit Guardian | Grail Structure. +5000 /day, +50% creature growth Increases the luck of all of the owner's heroes by 2. |
n/a | ||||||||
Total Cost: |
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Heroes
Banned secondary skills:
Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.
Necromancy and Fire Magic are not available for rangers.
Necromancy and Interference are not available for druids.
Creatures
Rampart creatures | |||||||||||||
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Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
Centaur Centaur | 1 | 5 | 3 | 2 | 3 | 8 | 6 | 14 | 100 | 70 | |||
Centaur Captain Centaur Captain | 1+ | 6 | 3 | 2 | 3 | 10 | 8 | 14 | 138 | 90 | |||
Dwarf Dwarf | 2 | 6 | 7 | 2 | 4 | 20 | 3 | 8 | 138 | 120 | Resistance +20% | ||
Battle Dwarf Battle Dwarf | 2+ | 7 | 7 | 2 | 4 | 20 | 5 | 8 | 209 | 150 | Resistance +40% | ||
Wood Elf Wood Elf | 3 | 9 | 5 | 3 | 5 | 15 | 6 | 7 | 234 | 200 | Ranged (24 shots) | ||
Grand Elf Grand Elf | 3+ | 9 | 5 | 3 | 5 | 15 | 7 | 7 | 331 | 225 | Ranged (24 shots), Double attack | ||
Pegasus Pegasus | 4 | 9 | 8 | 5 | 9 | 30 | 8 | 5 | 518 | 250 | Flying, Magic damper | ||
Silver Pegasus Silver Pegasus | 4+ | 9 | 10 | 5 | 9 | 30 | 12 | 5 | 532 | 275 | Flying, Magic damper | ||
Dendroid Guard Dendroid Guard | 5 | 9 | 12 | 10 | 14 | 55 | 3 | 3 | 517 | 350 | Binding | ||
Dendroid Soldier Dendroid Soldier | 5+ | 9 | 12 | 10 | 14 | 65 | 4 | 3 | 803 | 425 | Binding | ||
Unicorn Unicorn | 6 | 15 | 14 | 18 | 22 | 90 | 7 | 2 | 1806 | 850 | Blind, Aura of Resistance +20% | ||
War Unicorn War Unicorn | 6+ | 15 | 14 | 18 | 22 | 110 | 9 | 2 | 2030 | 950 | Blind, Aura of Resistance +20% | ||
Green Dragon Green Dragon | 7 | 18 | 18 | 40 | 50 | 180 | 10 | 1 | 4872 | 2400 | 1 | Dragon, Flying, Breath attack, 1-3 lvl spells immunity | |
Gold Dragon Gold Dragon | 7+ | 27 | 27 | 40 | 50 | 250 | 16 | 1 | 8613 | 4000 | 2 | Dragon, Flying, Breath attack, 1-4 lvl spells immunity |
Town names
Unless specified by the mapmaker, towns will generate with a random name. Rampart towns will use one of these following names:
Bath'iere | Ceiliedgh | Elfwind | Emerald Moor |
Forest | Forest Glen | Fortune Keep | Gladeroot |
Green Falls | Marishen | Rainhaven | Serenity |
Still Water | Strongglen | Wild Willow | Wise Oak |
If there are more Rampart towns on the map than possible names, they will use names taken from other towns.
User commentary
[Show user commentary]
[Hide user commentary]
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Pros:
Cons:
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