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{{Towns}}
{{towns}}
'''Tower''' is a [[alignment|good alignment]] [[town]] with [[Alchemist]] and [[Wizard]] [[hero class]]es. Tower represents [[Bracada]].


The '''tower town''' is a good [[alignment]] [[town type]] with [[alchemist]] and [[wizard]] [[hero class]]es. Tower populations are comprised of [[creature]]s bound into service by powerful magic, made on the spot, or allied with the town through ancient pacts. Tower armies have uniformly good morale and some of the best range attack units available.
''"Wizards and Alchemists study their arcane craft in Towers. Tower populations are comprised of creatures bound into service by powerful magic, made on the spot, or allied with the town through ancient pacts. Tower armies have uniformly good morale and some of the best range attack units available."{{-}}<sup>[[Restoration of Erathia Manual Page 112|RoE manual]]''</sup>


Tower's [[native terrain]] is [[snow]].


==Structures==
__TOC__
[[Image:Tower-in.png|thumb|500px|Tower town seen from inside]]


{{StandardBuildings|5|[[Gem]]}}
==Tower building tree==


'''Tower Specific Buildings'''
{{switchHota}}


*[[Artifact Merchants]] (like in [[Conflux]] and [[Dungeon]] towns)
{| style="margin-right:20px; float:left;"
*[[Library]] ([[Tower]] unique building, [[Mage Guild]] provides an additional spell per level)
| {{switch_content|tag1=sod|tag2=hota|content1=[[file:{{PAGENAME}}BuildingTree.png|600px]]|content2=[[file:{{PAGENAME}}BuildingTree(HotA).png|600px]]<br />
*[[Lookout Tower]] ([[Tower]] unique building, the contrary to the [[Cover of Darkness]] of [[Necropolis]] towns, breaks their cover too, 20 hexes lookout radius)
In{{-}}{{hota}} the building tree was changed:
*[[Sculptor's Wings]] ([[Gargoyle]] [[horde building]])
* [[Altar of Wishes]], [[Golden Pavilion]], [[Golden Pavilion|Upg. Golden Pavilion]], [[Cloud Temple]] and [[Cloud Temple|Upg. Cloud Temple]]<br />no longer require [[Mage Guild]] and [[Mage Tower]].
*[[Wall of Knowledge]] (+1 [[Knowledge]] to visiting hero)
* [[Golden Pavilion]] and [[Golden Pavilion|Upg. Golden Pavilion]] now require [[Altar of Wishes]].
*[[Skyship]] ([[Grail]] building, reveals all undiscovered map parts, +15 [[knowledge]] of defending hero, 5k extra gold and +50% creature growth)
* [[Altar of Wishes|Upg. Altar of Wishes]] no longer requires [[Mage Tower]] ([[Mage Guild]] is still required).}}
|}


'''Creature Dwellings'''
{{switch_content|tag1=sod|tag2=hota|content1=[[file:{{PAGENAME}}-in.png|thumb|none|Fully upgraded {{PAGENAME}} in Shadow of Death{{-}}{{switchHota}}|500px]]|content2=[[file:{{PAGENAME}}-in (HotA).png|thumb|none|Fully upgraded {{PAGENAME}} in Horn of the Abyss{{-}}{{switchHota}}|500px]]}}


*[[Workshop]]
{{Town cost summary|
*[[Parapet]]
|common  = {{Building cost|{{W}}<br>45||{{O}}<br>40||||{{G}}<br>37000}}
*[[Golem Factory]]
|mage    = {{Building cost|{{W}}<br>25|{{M}}<br>28|{{O}}<br>25|{{S}}<br>28|{{C}}<br>28|{{Gem}}<br>28|{{G}}<br>6000}}
*[[Mage Tower]]
|dwelling = {{Building cost|{{W}}<br>55|{{M}}<br>15|{{O}}<br>60|{{S}}<br>10|{{C}}<br>16|{{Gem}}<br>56|{{G}}<br>54300{{-wa}}<br>47800{{-wh}}}}
*[[Altar of Wishes]]
|unique  = {{Building cost|{{W}}<br>10|{{M}}<br>5|{{O}}<br>10|{{S}}<br>5|{{C}}<br>5|{{Gem}}<br>5|{{G}}<br>14500}}
*[[Golden Pavilion]]
|total    = {{Building cost|{{W}}<br>135|{{M}}<br>48|{{O}}<br>135|{{S}}<br>43|{{C}}<br>49|{{Gem}}<br>89|{{G}}<br>111800{{-wa}}<br>105300{{-wh}}}}
*[[Cloud Temple]]
|troop    = 30800 {{G}}, 4 {{Gem}}
}}
{{clear|left}}
===Common Buildings and Mage Guild===
{{Tower common buildings}}


== Heroes ==
===Creature Dwellings===
{{Tower heroes}}
{{Tower creature dwellings}}
{{Herotable}}
 
{{Herotablerow Tower}}
===Unique Buildings===
|}
{{Tower unique buildings}}
[[List of heroes|List of all heroes]]


== Creatures ==
{{clear|left}}
{{Tower creatures}}
{{Creature table}}
{{Tower creature table}}
|}


== Additional information ==
==Heroes==
* [[Alignment]]: Good
{{switchHota}}
* [[Native Terrain]]: [[Snow]]


===Pros===
{{switch_content|tag1=sod|tag2=hota|content1= {{hero table|bgc=#{{Green 1b}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}} heroes (Shadow of Death)}}
*Powerful units
{{{{PAGENAME}} hero table}}
*Three ranged units and two fliers
{{T!}}|content2= {{hero table|bgc=#{{Green 1b}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}} heroes (Horn of the Abyss)}}
*Magic themed town
{{{{PAGENAME}} hero table (HotA)}}
**[[Library]] allows extra spells for each level of the [[Mage Guild]]
{{T!}}}}
**Both hero types begin with a [[Spell Book]]
**Magi/Arch magi decreases spell cost by 2
*Good support heroes, with many [[Scholar]]s


===Cons===
'''Banned secondary skills:'''
*Expensive units
*Requires lots of valuable [[resources]]
*Relatively slow town (fastest troops move at speed 11)
*Fairly poor pool of potential main heroes


===Strategies===
Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es.
Since the Tower town has three ranged units, it is excellent at defending cities. The only problem is against fast and flying attackers, such as [[Dragon]]s, [[Angel]]s etc. If the defending hero has expert [[Slow]], use it. If not, use expert [[Haste]].


A good thing is to upgrade your [[Workshop]] early, then move around the map and pick up [[Gremlin]]s for free and upgrade them at your town, this way you get massive firepower very fast. Combine [[Master Gremlin]]s with the relatively fast gargoyles to throw [[Haste]] on the Master Gremlins to take out lots of monsters early.
{{ss|Necromancy}} is not available for [[alchemist]]s.


In the middle and end game your Gremlins are usually dead, and Gargoyles are not useful anymore. It's a good tactic to replace their place with 1 Genie each. Thus you will have 1 strong pack+2x1 stack of genies that means you can cast spell 4 times each round! If the enemy kills them, good for you, because probably getting rid of a little unit number stack that casts spells compared to killing other high health point/many units stacks is a huge damage waste given high tier spell power with lots of damage and spells requiring a fixed deducted amount of mana each turn - like swatting a  single [[Sprite]] instead of killing a stack of [[Scorpicore]]s, you can replace first round caster [[Genie]] slots after combat easily and the [[Gremlin]]s would be dead soon into combat anyway.
{{ss|Necromancy}}, {{ss|Resistance}} and {{ss|Interference}}{{-wh}} are not available for [[wizard]]s.


[[Giant]]s are not much use until you upgrade them to [[Titan]]s, which are the best ranged unit in the game, have no [[Melee Penalty]], and generally kick butt.
==Creatures==
{{creature table||bgc=#{{Blue 1b}}|head=!+ colspan = 14 style="background-color:#{{Blue 1}}; font-size: 120%; color:white; height:28px;" {{!}} {{PAGENAME}} creatures}}
{{tower creature table}}
|}


===Town Costs===
==Town names==
["Basic" includes Citadel, Castle & any prerequisites;
Unless specified by the mapmaker, towns will generate with a random name. Tower towns will use one of these following names:
"Upgrades" also includes prerequisites]


{| class=wikitable
{| class="wikitable sortable" style="white-space:nowrap; text-align: left;"
!Resource!!Basic!!Upgrades!!All
|-
|-
|{{Gold}}||28300||37500||111300
| width=75px | Athenaeum || width=75px | Ayer || width=75px | Cloudfire || width=75px | Cloudspire
|-
| Corona || Equinox || Facture || Fallen Star
|-
|-
|{{Wood}}||50||25||135
| Machina || Manufactury || Mystos || Silverspire
|-
|-
|{{Ore}}||65||20||135
| Silverwing || Stronggale || Tirith || Valtara
|-
|-
|{{Crystal}}||13||8||49
|-
|{{Gem}}||23||38||89
|-
|{{Mercury}}||7||13||48
|-
|{{Sulfur}}||7||8||43
|-
!colspan=2| Troop cost/week: !!colspan=2| 30800 {{Gold}} 4 {{Gem}}
|}
|}


If there are more Tower towns on the map than possible names, they will use names taken from other towns.
{{user commentary|
* Tower armies have some of the best ranged-attack units available.
* A good strategy for Tower is to upgrade [[Workshop]] as soon as possible  in order to upgrade Gremlins into shooting Master Gremlins. With relatively fast Stone Gargoyles it is possible to form protective wall of gargoyles around a stack of Master Gremlins. This works especially good against [[wandering creature]]s. The downside is, that Master Gremlins only have 8 shots, which can sometimes run out. Additionally, casting [[Haste]] on Master Gremlins makes them typically act first.
* Another useful strategy is to form few strong troops and to fill the rest of the slots with one (or few) Master Genie each. During the combat Master Genies' can use their special ability to cast spells on the strong troops to furthermore boost their abilities. This way it is possible to cast 4–6 spells per turn. This is especially useful when playing on Difficult/Impossible difficulty. Buy the Tower hero from the Tavern in the first weeks. Collect all Gremlins into one stack and upgrade them to Master Gremlins. The moment you can recruit Master Genies, fill the 6 other slots with one each, or make two stacks of Gremlins and use 5 Master Genies. With about 200-300 Master Gremlins you can defeat most wandering creatures without losses and your army is very cheap which lets you save Gold for the upgraded Cloud Temple. In the first round of every fight you cast spells onto your Gremlins until they got Haste and/or Prayer to be faster than the enemy creatures. Then they will get ~ 2 full arrow shots out. Because they often get Precision, Bless, or Frenzy as well, their attack becomes ridiculously strong. Mirth often boosts their morale to let them maybe shoot an additional time.
* Tower's town defense is made easy by cheap, resilient, and rapidly growing golems. When defending in the early game, fill all slots of your town with equal numbers of golems. In the first round, spread them behind the walls to minimize the effect of area-of-effect spells like [[Fireball]], [[Meteor Shower]], [[Frost Ring]], [[Inferno]], etc. The golems also have a good damage reduction against spells so spells will not bring you down. Then, always defend and don't attack yourself. Your towers will take care of all enemy troops because it takes a long time to kill golems.
* [[Giant]]s are not much use until they are upgraded to [[Titan]]s. In fact, they only have 150 [[health]] which makes them quite vulnerable. However, upgrading them is very expensive.
* Tower towns are very powerful in the late game, and draw much of their lore from the "wizard" hero in Heroes of Might and Magic II. Their creatures and structures are fairly pricey and on maps with scarce resources, you may find it difficult advancing your dwellings and especially acquiring titans. One tip for the thrifty wizard is skip upgrading some of your low level creatures. Gargoyles benefit with a speed boost to obsidian gargoyles, and master gremlins are a must (the Workshop is very cheap to upgrade), but until master genies, most creature upgrades are not necessary.
* The lookout tower is a very helpful addition in the early game (especially on small maps), and never underestimate the incredibly effective library structure. Despite its high resource cost, the ability to gain extra spells for all levels is invaluable, and secures the tower as one of the strongest overall towns in the game.
* However, after assembling a decent army consisting mostly of [[Titans]], [[Naga Queen|Naga Queens]] and several other support units like a few [[Master Genie]] stacks to buff your creatures, you can defeat almost any neutral stack at the time, especially if the hero knows [[Slow|Expert Slow]].
* If you have in the army both [[Giant and Titan|Titans]] and [[Red Dragon and Black Dragon|Black Dragons]] who [[hate]] each other, be very careful, as the latter will deal 150% damage on their own Titans having attacked them by mistake.
'''Pros:'''
*Powerful units.
*Three ranged units and two fliers.
*Blacksmith is producing [[Ammo Cart]]s, which gives Master Gremlins, Magi, Arch Magi and Titans infinite shots.
*Magic themed town.
**[[Library]] allows extra spells for each level of the [[Mage Guild]].
**Both hero types begin with a [[Spell Book]] and a starting spell.
**[[Stone Golem and Iron Golem|Golems]] take lower spell damage than any other town units (not regarding those who are completely immune to this or that spell), thus are very good for defending towns.
**[[Mage and Arch Mage|Magi and Arch magi]] decrease spell cost by 2.
**[[Master Genie|Master Genies]] cast spells.
*Good support heroes, with many [[Scholar]]s.
*Powerful protection of the town via [[Land Mine]]s.
*Tower's [[native terrain]] is [[snow]], so without [[Logistics]] and [[Pathfinding]], the enemy will have complications to reach you.
*If you play against [[Dungeon]], your Titans will have [[Hate|150% damage output]] against [[Red Dragon and Black Dragon|Black Dragons]] and an opportunity of shooting them; while Black Dragons cannot be resurrected in any way.
*Tower is the only good town where [[Curse]] is not banned.
* Giants and Titans are the only 7th level units against whom [[Slayer]] spell does not work until your enemy has Expert [[Fire Magic]].
'''Cons:'''
*Expensive units, with troops costing 30,800 gold and 4 gems to buyout every week.
*[[Stone Gargoyle and Obsidian Gargoyle|Gargoyles]] and [[Stone Golem and Iron Golem|Golems]] cannot be resurrected in any way.
*Requires lots of valuable [[resources]].
*Relatively slow town (fastest troops move at speed 11). [[Naga and Naga Queen|Nagas]] which are often Tower's main power are among the slowest on 5-7 level.
*Prior to their upgrade, many units have significant weaknesses, and basic [[Gremlin]]s and [[Giant]]s are on the bottom of their level.
*Spellcasting of [[Genie and Master Genie|Master Genies]] is random, and they can cast a generally useless spell like [[Magic Mirror]], a spell which doesn't make much sense in the current situation (e.g. [[Cure]] on a stack with 108 HP out of maximum 110), or even a spell which would be bad right now ([[Anti-magic]], [[Frenzy]]).
*The most expensive town to build up.
*Apart from [[Dungeon]], Tower is perhaps the worst town to play on Impossible level, as [[Mage Tower]] which is necessary for 5-7 level dwellings requires [[Mage Guild]] and every type of resources (in Dungeon, 3rd level dwelling takes all types of resources). The ability of Master Gremlins to shoot is a big advantage, though.
*Playing against [[Inferno]], beware of [[Efreet]] who can easily destroy your [[Genie]]s due to [[Hate|150% damage output]]. Efreet are one level higher than Genies (6th vs. 5th), and generally much stronger and faster. Moreover, Efreet Sultans have [[Fire Shield]] ability, which reflects 20% damage dealt on them. As any type of Genies deals 150% damage on any type of Efreet, the Fire Shield will therefore deal higher damage on Genies.
*3rd level creatures' dwellings on the map are guarded, which may cause complications in the early game.
}}{{end of user commentary}}
== See also ==
* [[Town Comparison]]
* [[List of creatures]]
* [[List of creatures (HotA)]]
* [[List of heroes]]
* [[List of heroes (HotA)]]


[[Category: Towns]]
[[Category: Tower]]
__notoc__

Revision as of 01:23, 4 September 2024

Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss
Factory Factory Horn of the Abyss

Tower is a good alignment town with Alchemist and Wizard hero classes. Tower represents Bracada.

"Wizards and Alchemists study their arcane craft in Towers. Tower populations are comprised of creatures bound into service by powerful magic, made on the spot, or allied with the town through ancient pacts. Tower armies have uniformly good morale and some of the best range attack units available." RoE manual

Tower's native terrain is snow.

Tower building tree

Building Category Cost
Common
 Wood
45
   Ore
40
       Gold
37000
Mage Guild
 Wood
25
 Mercury
28
 Ore
25
 Sulfur
28
 Crystal
28
 Gem
28
 Gold
6000
Dwellings
 Wood
55
 Mercury
15
 Ore
60
 Sulfur
10
 Crystal
16
 Gem
56
 Gold
54300 Armageddon's Blade
47800 Horn of the Abyss
Unique
 Wood
10
 Mercury
5
 Ore
10
 Sulfur
5
 Crystal
5
 Gem
5
 Gold
14500
Total Building Cost:
 Wood
135
 Mercury
48
 Ore
135
 Sulfur
43
 Crystal
49
 Gem
89
 Gold
111800 Armageddon's Blade
105300 Horn of the Abyss
Troop Cost / Week: 30800 Gold, 4 Gem

Common Buildings and Mage Guild

Halls Fortifications Miscellaneous Mage Guilds Banned spells
Village Hall Village Hall
(existing)
Fort Fort
Wood
20
Mercury
Ore
20
Sulfur
Crystal
Gem
Gold
5000
Tavern Tavern
 Wood
5
           Gold
500
Mage Guild level 1 Mage Guild level 1
 Wood
5
   Ore
5
       Gold
2000
 Bloodlust
Town Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
2500
Citadel Citadel
Wood
Mercury
Ore
5
Sulfur
Crystal
Gem
Gold
2500
Marketplace Marketplace
 Wood
5
           Gold
500
Mage Guild level 2 Mage Guild level 2
 Wood
5
 Mercury
4
 Ore
5
 Sulfur
4
 Crystal
4
 Gem
4
 Gold
1000
Death Ripple
City Hall City Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
5000
Castle Castle
Wood
10
Mercury
Ore
10
Sulfur
Crystal
Gem
Gold
5000
Resource Silo Resource Silo (1 Gem)
     Ore
5
       Gold
5000
Mage Guild level 3 Mage Guild level 3
 Wood
5
 Mercury
6
 Ore
5
 Sulfur
6
 Crystal
6
 Gem
6
 Gold
1000
Animate Dead
Capitol Capitol
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
10000
Blacksmith
Blacksmith
Wood
5
Mercury
Ore
Sulfur
Crystal
Gem
Gold
1000
Mage Guild level 4 Mage Guild level 4
 Wood
5
 Mercury
8
 Ore
5
 Sulfur
8
 Crystal
8
 Gem
8
 Gold
1000
 Armageddon
Mage Guild level 5 Mage Guild level 5
 Wood
5
 Mercury
10
 Ore
5
 Sulfur
10
 Crystal
10
 Gem
10
 Gold
1000
Summon Fire ElementalSacrifice
Total Common Buildings:
 Wood
45
   Ore
40
       Gold
37000 
Total Mage Guild:
 Wood
25
 Mercury
28
 Ore
25
 Sulfur
28
 Crystal
28
 Gem
28
 Gold
6000

Creature Dwellings

Structure Base Cost Upgrade Cost Creature Max
Grw
Upg Cr
Cost
Cost/
Week
 Workshop 
 Wood
5
   Ore
5
       Gold
300
             Gold
1000
Gremlin Gremlin
Master Gremlin Master Gremlin
32 40 Gold 1280 Gold
 Parapet 
     Ore
10
       Gold
1000
     Ore
5
       Gold
1500
Stone Gargoyle Stone Gargoyle
Obsidian Gargoyle Obsidian Gargoyle
22 160 Gold 3520 Gold
 Golem Factory 
 Wood
5
   Ore
5
       Gold
1500 Horn of the Abyss2000 Shadow of Death
 Wood
5
 Mercury
5
 Ore
5
       Gold
1500 Horn of the Abyss2000 Shadow of Death
Stone Golem Stone Golem
Iron Golem Iron Golem
12 200 Gold 2400 Gold
 Mage Tower 
 Wood
5
 Mercury
5
 Ore
5
 Sulfur
5
 Crystal
5
 Gem
5
 Gold
2000 Horn of the Abyss2500 Shadow of Death
 Wood
5
           Gold
2000
Mage Mage
Arch Mage Arch Mage
8 450 Gold 3600 Gold
 Altar of Wishes 
 Wood
5
   Ore
5
   Crystal
6
 Gem
6
 Gold
2500 Horn of the Abyss3000 Shadow of Death
 Wood
5
           Gold
2000
Genie Genie
Master Genie Master Genie
6 600 Gold 3600 Gold
 Golden Pavilion 
 Wood
5
 Mercury
2
 Ore
5
 Sulfur
2
 Crystal
2
 Gem
2
 Gold
4000
   Mercury
3
   Sulfur
3
 Crystal
3
 Gem
3
 Gold
3000
Naga Naga
Naga Queen Naga Queen
4 1600 Gold 6400 Gold
 Cloud Temple 
 Wood
10
   Ore
10
     Gem
10
 Gold
5000
 Wood
5
   Ore
5
     Gem
30
 Gold
20000 Horn of the Abyss25000 Shadow of Death
Giant Giant
Titan Titan
2 5000 Gold
2 Gem
10000 Gold
4 Gem
  


[[File: Creature portrait small.gif link=]] [[|]]
[[File: Creature portrait small.gif
link=]] [[|]]
Total Dwelling Cost:
 Wood
55
 Mercury
15
 Ore
60
 Sulfur
10
 Crystal
16
 Gem
56
 Gold
47800 Horn of the Abyss54300 Shadow of Death
Weekly Troop Cost: 30800 Gold
4 Gem

Unique Buildings

Structure Effect Cost
Lookout Tower Increases the visibility range of the town to a radius of 20 squares.
 Wood
5
           Gold
1000
Library Every level of Mage Guild has one more spell.
 Wood
5
 Mercury
5
 Ore
5
 Sulfur
5
 Crystal
5
 Gem
5
 Gold
1500
Wall of Knowledge Gives +1 knowledge to visiting hero.
     Ore
5
       Gold
1000
Artifact Merchants Allows the visiting hero to buy/sell artifacts.
             Gold
10000
Sculptor's Wings Horde Building. Growth +4/week for Stone Gargoyle Stone Gargoyle / Obsidian Gargoyle Obsidian Gargoyle
             Gold
1000
Skyship Grail Structure. +5000 Gold/day, +50% creature growth
Reveals the entire map for the player who owns it. Increases the spell points
of the defending hero by 150, replenishing immediately after the battle.
n/a
Total Cost:
 Wood
10
 Mercury
5
 Ore
10
 Sulfur
5
 Crystal
5
 Gem
5
 Gold
14500

Heroes

Banned secondary skills:

Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.

Necromancy Necromancy is not available for alchemists.

Necromancy Necromancy, Resistance Resistance and Interference Interference Horn of the Abyss are not available for wizards.

Creatures

Tower creatures
 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














Gremlin Gremlin Gremlin Gremlin 1 3 3 1 2 4 4 16 44 30 Gold  
Master Gremlin Master Gremlin Master Gremlin Master Gremlin 1+ 4 4 1 2 4 5 16 66 40 Gold   Ranged (8 shots)
Stone Gargoyle Stone Gargoyle Stone Gargoyle Stone Gargoyle 2 6 6 2 3 16 6 9 165 130 Gold   Unliving, Flying
Obsidian Gargoyle Obsidian Gargoyle Obsidian Gargoyle Obsidian Gargoyle 2+ 7 7 2 3 16 9 9 201 160 Gold   Unliving, Flying
Stone Golem Stone Golem Stone Golem Stone Golem 3 7 10 4 5 30 3 6 250 150 Gold   Unliving, Spell Damage Resistance +50%
Iron Golem Iron Golem Iron Golem Iron Golem 3+ 9 10 4 5 35 5 6 412 200 Gold   Unliving, Spell Damage Resistance +75%
Mage Mage Mage Mage 4 11 8 7 9 25 5 4 570 350 Gold   Ranged (24 shots), No melee penalty, No obstacle penalty, Spells cost -2 sp
Arch Mage Arch Mage Arch Mage Arch Mage 4+ 12 9 7 9 30 7 4 680 450 Gold   Ranged (24 shots), No melee penalty, No obstacle penalty, Spells cost -2 sp
Genie Genie Genie Genie 5 12 12 13 16 40 7 3 884 550 Gold   Flying, Hates Efreet and Efreet Sultans
Master Genie Master Genie Master Genie Master Genie 5+ 12 12 13 16 40 11 3 942 600 Gold   Flying, Spellcaster, Hates Efreet and Efreet Sultans
Naga Naga Naga Naga 6 16 13 20 20 110 5 2 2016 1100 Gold   No enemy retaliation
Naga Queen Naga Queen Naga Queen Naga Queen 6+ 16 13 30 30 110 7 2 2840 1600 Gold   No enemy retaliation
Giant Giant Giant Giant 7 19 16 40 60 150 7 1 3718 2000 Gold 1 Gem  Immunity to Mind spells
Titan Titan Titan Titan 7+ 24 24 40 60 300 11 1 7500 5000 Gold 2 Gem  Ranged (24 shots), No melee penalty, Immunity to Mind spells, Hates Black Dragons

Town names

Unless specified by the mapmaker, towns will generate with a random name. Tower towns will use one of these following names:

Athenaeum Ayer Cloudfire Cloudspire
Corona Equinox Facture Fallen Star
Machina Manufactury Mystos Silverspire
Silverwing Stronggale Tirith Valtara

If there are more Tower towns on the map than possible names, they will use names taken from other towns.

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  • Tower armies have some of the best ranged-attack units available.
  • A good strategy for Tower is to upgrade Workshop as soon as possible in order to upgrade Gremlins into shooting Master Gremlins. With relatively fast Stone Gargoyles it is possible to form protective wall of gargoyles around a stack of Master Gremlins. This works especially good against wandering creatures. The downside is, that Master Gremlins only have 8 shots, which can sometimes run out. Additionally, casting Haste on Master Gremlins makes them typically act first.
  • Another useful strategy is to form few strong troops and to fill the rest of the slots with one (or few) Master Genie each. During the combat Master Genies' can use their special ability to cast spells on the strong troops to furthermore boost their abilities. This way it is possible to cast 4–6 spells per turn. This is especially useful when playing on Difficult/Impossible difficulty. Buy the Tower hero from the Tavern in the first weeks. Collect all Gremlins into one stack and upgrade them to Master Gremlins. The moment you can recruit Master Genies, fill the 6 other slots with one each, or make two stacks of Gremlins and use 5 Master Genies. With about 200-300 Master Gremlins you can defeat most wandering creatures without losses and your army is very cheap which lets you save Gold for the upgraded Cloud Temple. In the first round of every fight you cast spells onto your Gremlins until they got Haste and/or Prayer to be faster than the enemy creatures. Then they will get ~ 2 full arrow shots out. Because they often get Precision, Bless, or Frenzy as well, their attack becomes ridiculously strong. Mirth often boosts their morale to let them maybe shoot an additional time.
  • Tower's town defense is made easy by cheap, resilient, and rapidly growing golems. When defending in the early game, fill all slots of your town with equal numbers of golems. In the first round, spread them behind the walls to minimize the effect of area-of-effect spells like Fireball, Meteor Shower, Frost Ring, Inferno, etc. The golems also have a good damage reduction against spells so spells will not bring you down. Then, always defend and don't attack yourself. Your towers will take care of all enemy troops because it takes a long time to kill golems.
  • Giants are not much use until they are upgraded to Titans. In fact, they only have 150 health which makes them quite vulnerable. However, upgrading them is very expensive.
  • Tower towns are very powerful in the late game, and draw much of their lore from the "wizard" hero in Heroes of Might and Magic II. Their creatures and structures are fairly pricey and on maps with scarce resources, you may find it difficult advancing your dwellings and especially acquiring titans. One tip for the thrifty wizard is skip upgrading some of your low level creatures. Gargoyles benefit with a speed boost to obsidian gargoyles, and master gremlins are a must (the Workshop is very cheap to upgrade), but until master genies, most creature upgrades are not necessary.
  • The lookout tower is a very helpful addition in the early game (especially on small maps), and never underestimate the incredibly effective library structure. Despite its high resource cost, the ability to gain extra spells for all levels is invaluable, and secures the tower as one of the strongest overall towns in the game.
  • However, after assembling a decent army consisting mostly of Titans, Naga Queens and several other support units like a few Master Genie stacks to buff your creatures, you can defeat almost any neutral stack at the time, especially if the hero knows Expert Slow.
  • If you have in the army both Titans and Black Dragons who hate each other, be very careful, as the latter will deal 150% damage on their own Titans having attacked them by mistake.

Pros:

  • Powerful units.
  • Three ranged units and two fliers.
  • Blacksmith is producing Ammo Carts, which gives Master Gremlins, Magi, Arch Magi and Titans infinite shots.
  • Magic themed town.
    • Library allows extra spells for each level of the Mage Guild.
    • Both hero types begin with a Spell Book and a starting spell.
    • Golems take lower spell damage than any other town units (not regarding those who are completely immune to this or that spell), thus are very good for defending towns.
    • Magi and Arch magi decrease spell cost by 2.
    • Master Genies cast spells.
  • Good support heroes, with many Scholars.
  • Powerful protection of the town via Land Mines.
  • Tower's native terrain is snow, so without Logistics and Pathfinding, the enemy will have complications to reach you.
  • If you play against Dungeon, your Titans will have 150% damage output against Black Dragons and an opportunity of shooting them; while Black Dragons cannot be resurrected in any way.
  • Tower is the only good town where Curse is not banned.
  • Giants and Titans are the only 7th level units against whom Slayer spell does not work until your enemy has Expert Fire Magic.

Cons:

  • Expensive units, with troops costing 30,800 gold and 4 gems to buyout every week.
  • Gargoyles and Golems cannot be resurrected in any way.
  • Requires lots of valuable resources.
  • Relatively slow town (fastest troops move at speed 11). Nagas which are often Tower's main power are among the slowest on 5-7 level.
  • Prior to their upgrade, many units have significant weaknesses, and basic Gremlins and Giants are on the bottom of their level.
  • Spellcasting of Master Genies is random, and they can cast a generally useless spell like Magic Mirror, a spell which doesn't make much sense in the current situation (e.g. Cure on a stack with 108 HP out of maximum 110), or even a spell which would be bad right now (Anti-magic, Frenzy).
  • The most expensive town to build up.
  • Apart from Dungeon, Tower is perhaps the worst town to play on Impossible level, as Mage Tower which is necessary for 5-7 level dwellings requires Mage Guild and every type of resources (in Dungeon, 3rd level dwelling takes all types of resources). The ability of Master Gremlins to shoot is a big advantage, though.
  • Playing against Inferno, beware of Efreet who can easily destroy your Genies due to 150% damage output. Efreet are one level higher than Genies (6th vs. 5th), and generally much stronger and faster. Moreover, Efreet Sultans have Fire Shield ability, which reflects 20% damage dealt on them. As any type of Genies deals 150% damage on any type of Efreet, the Fire Shield will therefore deal higher damage on Genies.
  • 3rd level creatures' dwellings on the map are guarded, which may cause complications in the early game.

See also