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''' | __TOC__ | ||
=== Combat Damage Spells === | |||
{| class="sortable wikitable" style="background-color:#{{Teal 4}};" | |||
|- style="font-weight:bold; vertical-align:center;" | |||
! style="background-color:#{{Teal 2}};" | Name | |||
! style="background-color:#{{Teal 2}};" | School | |||
! style="background-color:#{{Teal 2}};" | Lvl | |||
! style="background-color:#{{Teal 2}};" | [[File:Spell points small.png|link=Spell Points]]<br>Cost | |||
! style="background-color:#{{Teal 2}};" | Damage<br>Equation | |||
! style="background-color:#{{Teal 2}};" | AOE<br>Size | |||
! style="background-color:#{{Teal 2}};" | 1 {{Ps|Power|0=}}<br>Dmg | |||
! style="background-color:#{{Teal 2}};" | 1 {{Ps|Power|0=}}<br>Dmg/SP | |||
! style="background-color:#{{Teal 2}};" | 10 {{Ps|Power|0=}}<br>Dmg | |||
! style="background-color:#{{Teal 2}};" | 10 {{Ps|Power|0=}}<br>Dmg/SP | |||
! style="background-color:#{{Teal 2}};" | 25 {{Ps|Power|0=}}<br>Dmg | |||
! style="background-color:#{{Teal 2}};" | 25 {{Ps|Power|0=}}<br>Dmg/SP | |||
! style="background-color:#{{Teal 2}};" | Notes | |||
! style="background-color:#{{Teal 2}};" | Creature<br>Caster | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|Magic Arrow}} | |||
| style="background-color:#{{Teal 3}};" | All | |||
| 1 | |||
| 5/4 | |||
| style="background-color:#{{Teal 3}};" | 10/20/30 + (power × 10) | |||
| style="background-color:#{{Teal 3}};" | 1 | |||
| 40 | |||
| 10 | |||
| style="background-color:#{{Teal 3}};" | 130 | |||
| style="background-color:#{{Teal 3}};" | 32.5 | |||
| 280 | |||
| 70 | |||
| | |||
| {{cn|Faerie Dragon|noname=|image=Faerie Dragon (HotA)}} | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|Lightning Bolt}} | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]] | |||
| 2 | |||
| 10/8 | |||
| style="background-color:#{{Teal 3}};" | 10/20/50 + (power × 25) | |||
| style="background-color:#{{Teal 3}};" | 1 | |||
| 75 | |||
| 9.38 | |||
| style="background-color:#{{Teal 3}};" | 300 | |||
| style="background-color:#{{Teal 3}};" | 37.5 | |||
| 675 | |||
| 84.38 | |||
| | |||
| {{cn|Faerie Dragon|noname=|image=Faerie Dragon (HotA)}}{{cn|Thunderbird|noname=}}<sup>1</sup> | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|Destroy Undead}} | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]] | |||
| 3 | |||
| 15/12 | |||
| style="background-color:#{{Teal 3}};" | 10/20/50 + (power × 10) | |||
| style="background-color:#{{Teal 3}};" | * | |||
| 60* | |||
| 5* | |||
| style="background-color:#{{Teal 3}};" | 150* | |||
| style="background-color:#{{Teal 3}};" | 12.5* | |||
| 300* | |||
| 25* | |||
| Damages all [[undead]] troops | |||
| | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|Chain Lightning}} | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]] | |||
| 4 | |||
| 24/20 | |||
| style="background-color:#{{Teal 3}};" | 25/50/100 + (power × 40) | |||
| style="background-color:#{{Teal 3}};" | * | |||
| 140* | |||
| 7* | |||
| style="background-color:#{{Teal 3}};" | 500* | |||
| style="background-color:#{{Teal 3}};" | 25* | |||
| 1100* | |||
| 55* | |||
| Strikes up to 5 troops | |||
| {{cn|Faerie Dragon|noname=|image=Faerie Dragon (HotA)}} | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|Titan's Lightning Bolt}} | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]] | |||
| 5 | |||
| 0 | |||
| style="background-color:#{{Teal 3}};" | 600 | |||
| style="background-color:#{{Teal 3}};" | 1 | |||
| 600 | |||
| inf | |||
| style="background-color:#{{Teal 3}};" | 600 | |||
| style="background-color:#{{Teal 3}};" | inf | |||
| 600 | |||
| inf | |||
| Requires {{An|Titan's Thunder}} | |||
| | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|Death Ripple}} | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]] | |||
| 2 | |||
| 10/8 | |||
| style="background-color:#{{Teal 3}};" | 10/20/30 + (power × 5) | |||
| style="background-color:#{{Teal 3}};" | * | |||
| 35* | |||
| 4.375* | |||
| style="background-color:#{{Teal 3}};" | 80* | |||
| style="background-color:#{{Teal 3}};" | 10* | |||
| 155* | |||
| 19.38* | |||
| Damages all [[living]] troops | |||
| | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|Meteor Shower}} | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]] | |||
| 4 | |||
| 16/12 | |||
| style="background-color:#{{Teal 3}};" | 25/50/100 + (power × 25) | |||
| style="background-color:#{{Teal 3}};" | 3-wide | |||
| 125* | |||
| 10.42* | |||
| style="background-color:#{{Teal 3}};" | 350* | |||
| style="background-color:#{{Teal 3}};" | 29.17* | |||
| 725* | |||
| 60.42* | |||
| | |||
| {{cn|Faerie Dragon|noname=|image=Faerie Dragon (HotA)}} | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|Implosion}} | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]] | |||
| 5 | |||
| 25/20 | |||
| style="background-color:#{{Teal 3}};" | 100/200/300 + (power × 75) | |||
| style="background-color:#{{Teal 3}};" | 1 | |||
| 375 | |||
| 18.75 | |||
| style="background-color:#{{Teal 3}};" | 1050 | |||
| style="background-color:#{{Teal 3}};" | 52.5 | |||
| 2175 | |||
| 108.75 | |||
| | |||
| | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|Fire Wall}} | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]] | |||
| 2 | |||
| 8/6 | |||
| style="background-color:#{{Teal 3}};" | {{swh|10/20/50 + (power × 15)|10/20/50 + (power × 10)}} | |||
| style="background-color:#{{Teal 3}};" | 2/3-hex | |||
| {{swh|65*|60*}} | |||
| {{swh|10.83*|10*}} | |||
| style="background-color:#{{Teal 3}};" | {{swh|200*|150*}} | |||
| style="background-color:#{{Teal 3}};" | {{swh|33.33*|25*}} | |||
| {{swh|425*|300*}} | |||
| {{swh|70.83*|50*}} | |||
| Damages all units passing through hexes | |||
| | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|Fireball}} | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]] | |||
| 3 | |||
| 15/12 | |||
| style="background-color:#{{Teal 3}};" | 15/30/60 + (power × 10) | |||
| style="background-color:#{{Teal 3}};" | 3-wide | |||
| 70* | |||
| 5.83* | |||
| style="background-color:#{{Teal 3}};" | 160* | |||
| style="background-color:#{{Teal 3}};" | 13.34* | |||
| 310* | |||
| 25.83* | |||
| | |||
| {{cn|Faerie Dragon|noname=|image=Faerie Dragon (HotA)}} | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|Land Mine}} | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]] | |||
| 3 | |||
| 18/15 | |||
| style="background-color:#{{Teal 3}};" | 25/50/100 + (power × 10) | |||
| style="background-color:#{{Teal 3}};" | 4/6/8-hex | |||
| 110* | |||
| 7.33* | |||
| style="background-color:#{{Teal 3}};" | 200* | |||
| style="background-color:#{{Teal 3}};" | 13.34* | |||
| 350* | |||
| 23.33* | |||
| Damages first unit passing through each hex | |||
| | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|Armageddon}} | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]] | |||
| 4 | |||
| 24/20 | |||
| style="background-color:#{{Teal 3}};" | {{swh|30/60/120 + (power × 40)|30/60/120 + (power × 50)}} | |||
| style="background-color:#{{Teal 3}};" | * | |||
| {{swh|160*|170*}} | |||
| {{swh|8*|8.5*}} | |||
| style="background-color:#{{Teal 3}};" | {{swh|520*|620*}} | |||
| style="background-color:#{{Teal 3}};" | {{swh|26*|31*}} | |||
| {{swh|1120*|1370*}} | |||
| {{swh|56*|68.5*}} | |||
| Damages all troops | |||
| | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|Inferno|spell_link=Inferno (spell)}} | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]] | |||
| 4 | |||
| 16/12 | |||
| style="background-color:#{{Teal 3}};" | 20/40/80 + (power × 10) | |||
| style="background-color:#{{Teal 3}};" | 5-wide | |||
| 90* | |||
| 7.5* | |||
| style="background-color:#{{Teal 3}};" | 180* | |||
| style="background-color:#{{Teal 3}};" | 15* | |||
| 330* | |||
| 27.5* | |||
| | |||
| {{cn|Faerie Dragon|noname=|image=Faerie Dragon (HotA)}} | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|Ice Bolt}} | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]] | |||
| 2 | |||
| 8/6 | |||
| style="background-color:#{{Teal 3}};" | 10/20/50 + (power × 20) | |||
| style="background-color:#{{Teal 3}};" | 1 | |||
| 70 | |||
| 11.67 | |||
| style="background-color:#{{Teal 3}};" | 250 | |||
| style="background-color:#{{Teal 3}};" | 41.67 | |||
| 550 | |||
| 91.67 | |||
| | |||
| {{cn|Faerie Dragon|noname=|image=Faerie Dragon (HotA)}} | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|Frost Ring}} | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]] | |||
| 3 | |||
| 12/9 | |||
| style="background-color:#{{Teal 3}};" | 15/30/60 + (power × 10) | |||
| style="background-color:#{{Teal 3}};" | 3-wide | |||
| 70* | |||
| 7.78* | |||
| style="background-color:#{{Teal 3}};" | 160* | |||
| style="background-color:#{{Teal 3}};" | 17.78* | |||
| 310* | |||
| 34.4* | |||
| Does not damage center hex. | |||
| {{cn|Faerie Dragon|noname=|image=Faerie Dragon (HotA)}} | |||
|} | |||
<sup>1</sup> NOTE: These creatures cast a modified version of the spell. See the corresponding creature page for details. | |||
(*) NOTE: All damage/spell point efficiency is calculated based on: | |||
* Hitting one target | |||
* Expert proficiency | |||
=== Combat Non-Damage Spells === | |||
{| class="sortable wikitable" style="background-color:#{{Teal 4}};" | |||
|- style="font-weight:bold; vertical-align:center;" | |||
! style="background-color:#{{Teal 2}};" | Name | |||
! style="background-color:#{{Teal 2}};" | School | |||
! style="background-color:#{{Teal 2}};" | Lvl | |||
! style="background-color:#{{Teal 2}};" | [[File:Spell points small.png|link=Spell Points]]<br>Cost | |||
! style="background-color:#{{Teal 2}};" | Type | |||
! style="background-color:#{{Teal 2}};" | Effect | |||
! style="background-color:#{{Teal 2}};" | Creature<br>Caster | |||
! style="background-color:#{{Teal 2}};" | Artifact<br>Caster | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|Haste}} | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]] | |||
| 1 | |||
| 6/5 | |||
| Buff | |||
| style="background-color:#{{Teal 3}};" | Increases the [[speed]] of the selected/all friendly unit(s) by 3/5. | |||
| {{cn|Master Genie|noname=}}{{cn|Enchanter|noname=}} | |||
| {{showwithhota|{{An|Ironfist of the Ogre|noname=}}{{-wh}}}} | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|Disrupting Ray}} | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]] | |||
| 2 | |||
| 10/8 | |||
| Debuff | |||
| style="background-color:#{{Teal 3}};" | Reduces the [[defense]] of the selected unit by 3/4/5. | |||
| {{showwithhota|{{cnu|Sea Witch|Sorceress|noname=}}{{-wh}}}} | |||
| | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|Fortune}} | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]] | |||
| 2 | |||
| 7/5 | |||
| Buff | |||
| style="background-color:#{{Teal 3}};" | Increases the [[luck]] of the selected/all friendly unit(s) by 1/2. | |||
| {{showwithhota|{{cn|Master Genie|noname=}}{{cn|Leprechaun|noname=}}{{-wh}}}} | |||
| | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|Precision}} | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]] | |||
| 2 | |||
| 8/6 | |||
| Buff | |||
| style="background-color:#{{Teal 3}};" | Increases the [[ranged attack]] of the selected/all friendly unit(s) by 3/6. | |||
| {{cn|Master Genie|noname=}} | |||
| | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|Protection from Air}} | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]] | |||
| 2 | |||
| 7/5 | |||
| Buff | |||
| style="background-color:#{{Teal 3}};" | Reduces the damage received from Air Spells by the selected/all friendly unit(s) by {{swh|50%/75%|30%/50%}}. | |||
| {{cn|Master Genie|noname=}}{{cn|Storm Elemental|noname=}} | |||
| | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|Air Shield}} | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]] | |||
| 3 | |||
| 12/9 | |||
| Buff | |||
| style="background-color:#{{Teal 3}};" | Reduces the damage received from [[ranged attack]]s by the selected/all friendly unit(s) by 25%/50%. | |||
| {{cn|Master Genie|noname=}}{{cn|Enchanter|noname=}} | |||
| | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|Hypnotize}} | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]] | |||
| 3 | |||
| 18/15 | |||
| Debuff | |||
| style="background-color:#{{Teal 3}};" | Target enemy troop of less than (10/20/50 + (power × 25)) health is put under your control. | |||
| {{showwithhota|{{Cn|Fangarm|noname=}}{{-wh}}}} | |||
| | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|Counterstrike}} | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]] | |||
| 4 | |||
| 24/20 | |||
| Buff | |||
| style="background-color:#{{Teal 3}};" | Target/All allied troop(s) can [[retaliation|retaliate]] against 1/2 additional attacks per round. | |||
| {{cn|Master Genie|noname=}} | |||
| {{showwithhota|{{An|Ironfist of the Ogre|noname=}}{{-wh}}}} | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|Magic Mirror}} | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]] | |||
| 5 | |||
| 25/20 | |||
| Buff | |||
| style="background-color:#{{Teal 3}};" | Target allied troop has a 20%/30%40% chance of being reflecting enemy spells to a random enemy troop. | |||
| {{cn|Master Genie|noname=}} | |||
| | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|Summon Air Elemental}} | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]] | |||
| 5 | |||
| 25/20 | |||
| Utility | |||
| style="background-color:#{{Teal 3}};" | Summons a troop of (power × 2/3/4) {{Cn|Air Elemental}}s. | |||
| | |||
| | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|Shield}} | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]] | |||
| 1 | |||
| 5/4 | |||
| Buff | |||
| style="background-color:#{{Teal 3}};" | Reduces the damage received from hand-to-hand attacks by the selected/all friendly unit(s) by 15%/30%. | |||
| {{cn|Master Genie|noname=}} | |||
| | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|Slow}} | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]] | |||
| 1 | |||
| 6/5 | |||
| Debuff | |||
| style="background-color:#{{Teal 3}};" | Reduces the [[speed]] of the selected/all enemy unit(s) by {{swh|75%/(50% + 1)|75%/50%}}. | |||
| {{cn|Enchanter|noname=}} | |||
| {{An|Armor of the Damned|noname=}} | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|Stone Skin}} | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]] | |||
| 1 | |||
| 5/4 | |||
| Buff | |||
| style="background-color:#{{Teal 3}};" | Increases the [[defense]] of the selected/all friendly unit(s) by 3/6. | |||
| {{cn|Master Genie|noname=}}{{cn|Enchanter|noname=}} | |||
| | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|Quicksand}} | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]] | |||
| 2 | |||
| 8/6 | |||
| Utility | |||
| style="background-color:#{{Teal 3}};" | Quicksand pits are placed in 4/6/8 random hexes. | |||
| | |||
| | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|Animate Dead}} | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]] | |||
| 3 | |||
| 15/12 | |||
| Utility | |||
| style="background-color:#{{Teal 3}};" | Reanimates (30/60/160 + (power × 50)) HP of killed friendly [[undead]] creatures permanently. | |||
| | |||
| | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|Anti-Magic}} | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]] | |||
| 3 | |||
| 15/12 | |||
| Buff | |||
| style="background-color:#{{Teal 3}};" | Target, allied troop becomes immune to spells with max level 3/4/5. | |||
| {{cn|Master Genie|noname=}} | |||
| | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|Earthquake}} | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]] | |||
| 3 | |||
| 20/17 | |||
| Utility | |||
| style="background-color:#{{Teal 3}};" | Does one point of damage to 2/3/4 random castle walls during [[siege]] combat. | |||
| | |||
| | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|Force Field}} | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]] | |||
| 3 | |||
| 12/9 | |||
| Utility | |||
| style="background-color:#{{Teal 3}};" | A 2/3-hex wide force wall is created at target hex. Movement through these hexes is blocked. | |||
| | |||
| | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|Protection from Earth}} | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]] | |||
| 3 | |||
| 12/9 | |||
| Buff | |||
| style="background-color:#{{Teal 3}};" | Reduces the damage received from Earth Spells by the selected/all friendly unit(s) by {{swh|50%/75%|30%/50%}}. | |||
| {{cn|Master Genie|noname=}}{{cn|Magma Elemental|noname=}} | |||
| | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|Resurrection}} | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]] | |||
| 4 | |||
| 20/16 | |||
| Utility | |||
| style="background-color:#{{Teal 3}};" | Reanimates (40/80/160 + (power × 50)) HP of killed friendly [[living]] creatures for the current battle/permanently. | |||
| {{cn|Archangel|noname=}}<sup>1</sup> | |||
| | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|Sorrow}} | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]] | |||
| 4 | |||
| 16/12 | |||
| Debuff | |||
| style="background-color:#{{Teal 3}};" | Reduces the [[morale]] of the selected/all enemy unit(s) by 1/2. | |||
| | |||
| | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|Summon Earth Elemental}} | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]] | |||
| 5 | |||
| 25/20 | |||
| Utility | |||
| style="background-color:#{{Teal 3}};" | Summons a troop of (power × {{swh|2/2.5/3|2/3/4}}) {{Cn|Earth Elemental}}s. | |||
| | |||
| | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|Bloodlust}} | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]] | |||
| 1 | |||
| 5/4 | |||
| Buff | |||
| style="background-color:#{{Teal 3}};" | Increases the [[attack]] strength for hand-to-hand attacks of the selected/all friendly unit(s) by 3/6. | |||
| {{cn|Master Genie|noname=}}{{cn|Ogre Mage|noname=}}{{cn|Enchanter|noname=}} | |||
| {{showwithhota|{{An|Ironfist of the Ogre|noname=}}{{-wh}}}} | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|Curse}} | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]] | |||
| 1 | |||
| 6/5 | |||
| Debuff | |||
| style="background-color:#{{Teal 3}};" | Causes the selected/all enemy unit(s) to inflict minimum damage/(minimum damage - 1) when attacking. | |||
| {{cn|Black Knight|noname=}}{{cn|Dread Knight|noname=}}{{cn|Mummy|noname=}} | |||
| {{An|Armor of the Damned|noname=}} | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|Protection from Fire}} | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]] | |||
| 1 | |||
| 5/4 | |||
| Buff | |||
| style="background-color:#{{Teal 3}};" | Reduces the damage received from Fire Spells by the selected/all friendly unit(s) by {{swh|50%/75%|30%/50%}}. | |||
| {{cn|Master Genie|noname=}}{{cn|Energy Elemental|noname=}} | |||
| | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|Blind}} | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]] | |||
| 2 | |||
| 10/8 | |||
| Debuff | |||
| style="background-color:#{{Teal 3}};" | Selected enemy unit cannot act until attacked, dispelled or effect wears off. [[retaliation|Retaliates]] at 50%/25%/0% strength. | |||
| {{cn|Unicorn|noname=}}{{cn|War Unicorn|noname=}} | |||
| | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|Misfortune}} | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]] | |||
| 3 | |||
| 12/9 | |||
| Debuff | |||
| style="background-color:#{{Teal 3}};" | Reduces the [[luck]] of the selected/all friendly unit(s) by 1/2. | |||
| | |||
| {{An|Armor of the Damned|noname=}} | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|Berserk}} | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]] | |||
| 4 | |||
| 20/16 | |||
| Debuff | |||
| style="background-color:#{{Teal 3}};" | Target attacks nearest troop. All creatures in a 1/2/3 hex radius affected. | |||
| | |||
| | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|Fire Shield}} | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]] | |||
| 4 | |||
| 16/12 | |||
| Buff | |||
| style="background-color:#{{Teal 3}};" | 20%/25%/30% of hand-to-hand damage inflicted on target, allied troop is counter-inflicted on attackers of the troop. | |||
| {{cn|Master Genie|noname=}} | |||
| {{showwithhota|{{An|Ironfist of the Ogre|noname=}}{{-wh}}}} | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|Frenzy}} | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]] | |||
| 4 | |||
| 16/12 | |||
| Buff | |||
| style="background-color:#{{Teal 3}};" | Friendly troop's [[attack]] is increased by 100%/150%/200% of its [[defense]] and its [[defense]] is reduced to 0. | |||
| {{cn|Master Genie|noname=}} | |||
| | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|Slayer}} | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]] | |||
| 4 | |||
| 16/12 | |||
| Buff | |||
| style="background-color:#{{Teal 3}};" | Target allied troop's [[attack]] is increased by 8 against (Bsc) behemoths, dragons,<br> {{hidewithhota|and{{-}}}}hydras{{showwithhota|, firebirds{{-wh}}, and sea serpents/haspids{{-wh}}}}/(Adv) devils and angels/(Exp) giants/titans. | |||
| {{cn|Master Genie|noname=}} | |||
| | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|Sacrifice}} | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]] | |||
| 5 | |||
| 25/20 | |||
| Utility | |||
| style="background-color:#{{Teal 3}};" | Target, non-[[undead]] friendly troop is sacrificed.<br>Reanimates (power + sac'd troop's base HP + 3/6/10) × # sac'd) HP of non-[[undead]] friendly creatures permanently. | |||
| | |||
| | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|Summon Fire Elemental}} | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]] | |||
| 5 | |||
| 25/20 | |||
| Utility | |||
| style="background-color:#{{Teal 3}};" | Summons a troop of (power × {{swh|2/2.5/3|2/3/4}}) {{swh|{{Cn|Fire Elemental|image=Fire Elemental (HotA)}}s|{{Cn|Fire Elemental}}s|noicon=}}. | |||
| | |||
| | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|Bless}} | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]] | |||
| 1 | |||
| 5/4 | |||
| Buff | |||
| style="background-color:#{{Teal 3}};" | Causes the selected/all friendly unit(s) to inflict maximum damage/(maximum damage + 1) when attacking. | |||
| {{cn|Master Genie|noname=}}{{cn|Enchanter|noname=}} | |||
| | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|Cure}} | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]] | |||
| 1 | |||
| 6/5 | |||
| Utility | |||
| style="background-color:#{{Teal 3}};" | Removes all negative spell effects from the selected/all friendly unit(s) and heals for (10/20/30 + (power x 5)) HP | |||
| {{cn|Master Genie|noname=}}{{cn|Enchanter|noname=}} | |||
| | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|Dispel}} | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]] | |||
| 1 | |||
| 5/4 | |||
| Utility | |||
| style="background-color:#{{Teal 3}};" | Removes all spell effects from the (Bsc) selected friendly/(Adv) selected enemy/(Exp) all unit(s). | |||
| {{Cn|Serpent Fly||noname=}}{{Cn|Dragon Fly||noname=}} | |||
| | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|Protection from Water}} | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]] | |||
| 1 | |||
| 5/4 | |||
| Buff | |||
| style="background-color:#{{Teal 3}};" | Reduces the damage received from Water Spells by the selected/all friendly unit(s) by {{swh|50%/75%|30%/50%}}. | |||
| {{cn|Master Genie|noname=}}{{cn|Ice Elemental|noname=}} | |||
| | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|Remove Obstacle}} | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]] | |||
| 2 | |||
| 7/5 | |||
| Utility | |||
| style="background-color:#{{Teal 3}};" | Removes a (Bsc) non-magic obstacle/(Adv) Fire Wall/(Exp) magical obstacle from the battlefield.<br>Integrated obstacles (such as cliffs) are not affected. | |||
| | |||
| | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|Weakness}} | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]] | |||
| 2 | |||
| 8/6 | |||
| Debuff | |||
| style="background-color:#{{Teal 3}};" | Reduces the [[attack]] of the selected/all enemy unit(s) by 3/6. | |||
| {{Cn|Dragon Fly||noname=}}{{showwithhota|{{cnu|Sea Witch|Sorceress|noname=}}{{-wh}}{{-}}}}{{cn|Enchanter|noname=}} | |||
| {{An|Armor of the Damned|noname=}} | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|Forgetfulness}} | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]] | |||
| 3 | |||
| 12/9 | |||
| Debuff | |||
| style="background-color:#{{Teal 3}};" | Targets a selected/all enemy ranged troop(s).<br>(Bsc) Half/(Adv) All the creatures cannot shoot. Half the creatures cannot melee attack. | |||
| | |||
| | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|Mirth}} | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]] | |||
| 3 | |||
| 12/9 | |||
| Buff | |||
| style="background-color:#{{Teal 3}};" | Increases the [[morale]] of the selected/all friendly unit(s) by 1/2. | |||
| {{cn|Master Genie|noname=}}{{showwithhota|{{cn|Satyr|noname=}}{{-wh}}}} | |||
| | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|Teleport}} | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]] | |||
| 3 | |||
| 15/12/6/3 | |||
| Utility | |||
| style="background-color:#{{Teal 3}};" | Target allied troop instantly moves to an unoccupied target hex.<br>(Bsc) Except over walls or moats. (Adv) Except over moats. (Exp) No restrictions. | |||
| | |||
| | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|Clone}} | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]] | |||
| 4 | |||
| 24/20 | |||
| Utility | |||
| style="background-color:#{{Teal 3}};" | Creates a duplicate of target, friendly troop with max level 5/6/7. The duplicate is dispelled if it receives any damage. | |||
| | |||
| | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|Prayer}} | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]] | |||
| 4 | |||
| 16/12 | |||
| Buff | |||
| style="background-color:#{{Teal 3}};" | Increases the [[attack]], [[defense]], and [[speed]] of the selected/all friendly unit(s) by 2/4. | |||
| {{cn|Master Genie|noname=}} | |||
| {{An|Angelic Alliance|noname=}} | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|Summon Water Elemental}} | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]] | |||
| 5 | |||
| 25/20 | |||
| Utility | |||
| style="background-color:#{{Teal 3}};" | Summons a troop of (power × 2/3/4) {{Cn|Water Elemental}}s. | |||
| | |||
| | |||
|} | |||
<sup>1</sup> NOTE: These creatures cast a modified version of the spell. See the corresponding creature page for details. | |||
=== Adventure Map Spells === | |||
{| class="sortable wikitable" style="background-color:#{{Teal 4}};" | |||
|- style="font-weight:bold; vertical-align:center;" | |||
! style="background-color:#{{Teal 2}};" | Name | |||
! style="background-color:#{{Teal 2}};" | School | |||
! style="background-color:#{{Teal 2}};" | Lvl | |||
! style="background-color:#{{Teal 2}};" | [[File:Spell points small.png|link=Spell Points]]<br>Cost | |||
! style="background-color:#{{Teal 2}};" | Effect | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|Visions}} | |||
| style="background-color:#{{Teal 3}};" | All | |||
| 2 | |||
| 4/2 | |||
| style="background-color:#{{Teal 3}};" | ''(Bas)'' Increases information shown in scouting reports about wandering creatures. Range = SP <br />''(Adv)'' Additionally reveals the information about enemy heroes. Range is increased to SP×2<br /> ''(Exp)'' Additionally reveals the information about enemy towns. Range is increased to SP×3 | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|View Air}} | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]] | |||
| 1 | |||
| 2/1 | |||
| style="background-color:#{{Teal 3}};" | ''(Bas)'' Displays the location of all artifacts on the view world screen.<br>''(Adv)'' Displays the location of all artifacts and heroes on the view world screen.<br>''(Exp)'' Displays the location of all artifacts, heroes, and towns on the view world screen. | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|Disguise}} | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]] | |||
| 2 | |||
| 4/2 | |||
| style="background-color:#{{Teal 3}};" | ''(Bas)'' Shows to enemies all the units in the caster's army as the most powerful unit.<br />''(Adv)'' Hides the numbers of creatures in each stack.<br />''(Exp)'' Shows all the units in the caster's army as the most powerful unit affiliated to the starting town. | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|Dimension Door}} | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]] | |||
| 5 | |||
| 25/20 | |||
| style="background-color:#{{Teal 3}};" | Teleports hero to a selected location on the adventure map.<br>The spell may be cast 1/2/3/4 times per day.<br>Reduces the hero's movement by 300 ''(bas)''/200 ''(exp)'' [[movement points]]. | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|Fly}} | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]] | |||
| 5 | |||
| 20/15 | |||
| style="background-color:#{{Teal 3}};" | Allows the hero to move over water/obstacles with 40%/20%/0% penalty. | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|View Earth}} | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]] | |||
| 1 | |||
| 2/1 | |||
| style="background-color:#{{Teal 3}};" | ''(Bas)'' Displays the location of all resources on the view world screen.<br>''(Adv)'' Displays the location of all resources and mines on the view world screen.<br>''(Exp)'' Displays the location of all resources, mines and terrain on the view world screen. | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|Town Portal}} | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]] | |||
| 4 | |||
| 16/12 | |||
| style="background-color:#{{Teal 3}};" | Hero is teleported to the nearest ''(bas)'' or any ''(adv)'' allied unoccupied town.<br>Reduces the hero's [[movement]] by 300 ''(bas)''/200 ''(exp)'' [[movement points]]. | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|Summon Boat}} | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]] | |||
| 1 | |||
| 8/7 | |||
| style="background-color:#{{Teal 3}};" | 50%/75%/100% chance to summon the closest unoccupied boat to the hero's location.<br>Can summon player/neutral owned ''(bas)'' or enemy's ''(adv)'' boats.<br>''(Adv)'' Creates a boat if no eligible boats exist. | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|Scuttle Boat}} | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]] | |||
| 2 | |||
| 8/6 | |||
| style="background-color:#{{Teal 3}};" | 50%/75%/100% chance to destroy an unoccupied boat in the visibility zone. | |||
|- | |||
| style="background-color:#{{Teal 3}};" | {{Sn|Water Walk}} | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]] | |||
| 4 | |||
| 12/8 | |||
| style="background-color:#{{Teal 3}};" | Allows the hero to move over water with 40%/20%/0% movement cost penalty. | |||
|} | |} | ||
[[ | == See also == | ||
[[Category: | *[[Horn of the Abyss (Documentation)#Spells 2]] | ||
[[Category:Horn of the Abyss]] |
Revision as of 17:54, 26 September 2024
Combat Damage Spells
Name | School | Lvl | Cost |
Damage Equation |
AOE Size |
1 Dmg |
1 Dmg/SP |
10 Dmg |
10 Dmg/SP |
25 Dmg |
25 Dmg/SP |
Notes | Creature Caster |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Magic Arrow | All | 1 | 5/4 | 10/20/30 + (power × 10) | 1 | 40 | 10 | 130 | 32.5 | 280 | 70 | ||
Lightning Bolt | 2 | 10/8 | 10/20/50 + (power × 25) | 1 | 75 | 9.38 | 300 | 37.5 | 675 | 84.38 | 1 | ||
Destroy Undead | 3 | 15/12 | 10/20/50 + (power × 10) | * | 60* | 5* | 150* | 12.5* | 300* | 25* | Damages all undead troops | ||
Chain Lightning | 4 | 24/20 | 25/50/100 + (power × 40) | * | 140* | 7* | 500* | 25* | 1100* | 55* | Strikes up to 5 troops | ||
Titan's Lightning Bolt | 5 | 0 | 600 | 1 | 600 | inf | 600 | inf | 600 | inf | Requires Titan's Thunder | ||
Death Ripple | 2 | 10/8 | 10/20/30 + (power × 5) | * | 35* | 4.375* | 80* | 10* | 155* | 19.38* | Damages all living troops | ||
Meteor Shower | 4 | 16/12 | 25/50/100 + (power × 25) | 3-wide | 125* | 10.42* | 350* | 29.17* | 725* | 60.42* | |||
Implosion | 5 | 25/20 | 100/200/300 + (power × 75) | 1 | 375 | 18.75 | 1050 | 52.5 | 2175 | 108.75 | |||
Fire Wall | 2 | 8/6 | 10/20/50 + (power × 15) 10/20/50 + (power × 10) | 2/3-hex | 65* 60* | 10.83* 10* | 200* 150* | 33.33* 25* | 425* 300* | 70.83* 50* | Damages all units passing through hexes | ||
Fireball | 3 | 15/12 | 15/30/60 + (power × 10) | 3-wide | 70* | 5.83* | 160* | 13.34* | 310* | 25.83* | |||
Land Mine | 3 | 18/15 | 25/50/100 + (power × 10) | 4/6/8-hex | 110* | 7.33* | 200* | 13.34* | 350* | 23.33* | Damages first unit passing through each hex | ||
Armageddon | 4 | 24/20 | 30/60/120 + (power × 40) 30/60/120 + (power × 50) | * | 160* 170* | 8* 8.5* | 520* 620* | 26* 31* | 1120* 1370* | 56* 68.5* | Damages all troops | ||
Inferno | 4 | 16/12 | 20/40/80 + (power × 10) | 5-wide | 90* | 7.5* | 180* | 15* | 330* | 27.5* | |||
Ice Bolt | 2 | 8/6 | 10/20/50 + (power × 20) | 1 | 70 | 11.67 | 250 | 41.67 | 550 | 91.67 | |||
Frost Ring | 3 | 12/9 | 15/30/60 + (power × 10) | 3-wide | 70* | 7.78* | 160* | 17.78* | 310* | 34.4* | Does not damage center hex. |
1 NOTE: These creatures cast a modified version of the spell. See the corresponding creature page for details.
(*) NOTE: All damage/spell point efficiency is calculated based on:
- Hitting one target
- Expert proficiency
Combat Non-Damage Spells
Name | School | Lvl | Cost |
Type | Effect | Creature Caster |
Artifact Caster |
---|---|---|---|---|---|---|---|
Haste | 1 | 6/5 | Buff | Increases the speed of the selected/all friendly unit(s) by 3/5. | |||
Disrupting Ray | 2 | 10/8 | Debuff | Reduces the defense of the selected unit by 3/4/5. | |||
Fortune | 2 | 7/5 | Buff | Increases the luck of the selected/all friendly unit(s) by 1/2. | |||
Precision | 2 | 8/6 | Buff | Increases the ranged attack of the selected/all friendly unit(s) by 3/6. | |||
Protection from Air | 2 | 7/5 | Buff | Reduces the damage received from Air Spells by the selected/all friendly unit(s) by 50%/75% 30%/50% . | |||
Air Shield | 3 | 12/9 | Buff | Reduces the damage received from ranged attacks by the selected/all friendly unit(s) by 25%/50%. | |||
Hypnotize | 3 | 18/15 | Debuff | Target enemy troop of less than (10/20/50 + (power × 25)) health is put under your control. | |||
Counterstrike | 4 | 24/20 | Buff | Target/All allied troop(s) can retaliate against 1/2 additional attacks per round. | |||
Magic Mirror | 5 | 25/20 | Buff | Target allied troop has a 20%/30%40% chance of being reflecting enemy spells to a random enemy troop. | |||
Summon Air Elemental | 5 | 25/20 | Utility | Summons a troop of (power × 2/3/4) Air Elementals. | |||
Shield | 1 | 5/4 | Buff | Reduces the damage received from hand-to-hand attacks by the selected/all friendly unit(s) by 15%/30%. | |||
Slow | 1 | 6/5 | Debuff | Reduces the speed of the selected/all enemy unit(s) by 75%/(50% + 1) 75%/50% . | |||
Stone Skin | 1 | 5/4 | Buff | Increases the defense of the selected/all friendly unit(s) by 3/6. | |||
Quicksand | 2 | 8/6 | Utility | Quicksand pits are placed in 4/6/8 random hexes. | |||
Animate Dead | 3 | 15/12 | Utility | Reanimates (30/60/160 + (power × 50)) HP of killed friendly undead creatures permanently. | |||
Anti-Magic | 3 | 15/12 | Buff | Target, allied troop becomes immune to spells with max level 3/4/5. | |||
Earthquake | 3 | 20/17 | Utility | Does one point of damage to 2/3/4 random castle walls during siege combat. | |||
Force Field | 3 | 12/9 | Utility | A 2/3-hex wide force wall is created at target hex. Movement through these hexes is blocked. | |||
Protection from Earth | 3 | 12/9 | Buff | Reduces the damage received from Earth Spells by the selected/all friendly unit(s) by 50%/75% 30%/50% . | |||
Resurrection | 4 | 20/16 | Utility | Reanimates (40/80/160 + (power × 50)) HP of killed friendly living creatures for the current battle/permanently. | 1 | ||
Sorrow | 4 | 16/12 | Debuff | Reduces the morale of the selected/all enemy unit(s) by 1/2. | |||
Summon Earth Elemental | 5 | 25/20 | Utility | Summons a troop of (power × 2/2.5/3 2/3/4 ) Earth Elementals. | |||
Bloodlust | 1 | 5/4 | Buff | Increases the attack strength for hand-to-hand attacks of the selected/all friendly unit(s) by 3/6. | |||
Curse | 1 | 6/5 | Debuff | Causes the selected/all enemy unit(s) to inflict minimum damage/(minimum damage - 1) when attacking. | |||
Protection from Fire | 1 | 5/4 | Buff | Reduces the damage received from Fire Spells by the selected/all friendly unit(s) by 50%/75% 30%/50% . | |||
Blind | 2 | 10/8 | Debuff | Selected enemy unit cannot act until attacked, dispelled or effect wears off. Retaliates at 50%/25%/0% strength. | |||
Misfortune | 3 | 12/9 | Debuff | Reduces the luck of the selected/all friendly unit(s) by 1/2. | |||
Berserk | 4 | 20/16 | Debuff | Target attacks nearest troop. All creatures in a 1/2/3 hex radius affected. | |||
Fire Shield | 4 | 16/12 | Buff | 20%/25%/30% of hand-to-hand damage inflicted on target, allied troop is counter-inflicted on attackers of the troop. | |||
Frenzy | 4 | 16/12 | Buff | Friendly troop's attack is increased by 100%/150%/200% of its defense and its defense is reduced to 0. | |||
Slayer | 4 | 16/12 | Buff | Target allied troop's attack is increased by 8 against (Bsc) behemoths, dragons, and hydras, firebirds , and sea serpents/haspids /(Adv) devils and angels/(Exp) giants/titans. |
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Sacrifice | 5 | 25/20 | Utility | Target, non-undead friendly troop is sacrificed. Reanimates (power + sac'd troop's base HP + 3/6/10) × # sac'd) HP of non-undead friendly creatures permanently. |
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Summon Fire Elemental | 5 | 25/20 | Utility | Summons a troop of (power × 2/2.5/3 2/3/4 ) Fire Elementals Fire Elementals. | |||
Bless | 1 | 5/4 | Buff | Causes the selected/all friendly unit(s) to inflict maximum damage/(maximum damage + 1) when attacking. | |||
Cure | 1 | 6/5 | Utility | Removes all negative spell effects from the selected/all friendly unit(s) and heals for (10/20/30 + (power x 5)) HP | |||
Dispel | 1 | 5/4 | Utility | Removes all spell effects from the (Bsc) selected friendly/(Adv) selected enemy/(Exp) all unit(s). | |||
Protection from Water | 1 | 5/4 | Buff | Reduces the damage received from Water Spells by the selected/all friendly unit(s) by 50%/75% 30%/50% . | |||
Remove Obstacle | 2 | 7/5 | Utility | Removes a (Bsc) non-magic obstacle/(Adv) Fire Wall/(Exp) magical obstacle from the battlefield. Integrated obstacles (such as cliffs) are not affected. |
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Weakness | 2 | 8/6 | Debuff | Reduces the attack of the selected/all enemy unit(s) by 3/6. | |||
Forgetfulness | 3 | 12/9 | Debuff | Targets a selected/all enemy ranged troop(s). (Bsc) Half/(Adv) All the creatures cannot shoot. Half the creatures cannot melee attack. |
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Mirth | 3 | 12/9 | Buff | Increases the morale of the selected/all friendly unit(s) by 1/2. | |||
Teleport | 3 | 15/12/6/3 | Utility | Target allied troop instantly moves to an unoccupied target hex. (Bsc) Except over walls or moats. (Adv) Except over moats. (Exp) No restrictions. |
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Clone | 4 | 24/20 | Utility | Creates a duplicate of target, friendly troop with max level 5/6/7. The duplicate is dispelled if it receives any damage. | |||
Prayer | 4 | 16/12 | Buff | Increases the attack, defense, and speed of the selected/all friendly unit(s) by 2/4. | |||
Summon Water Elemental | 5 | 25/20 | Utility | Summons a troop of (power × 2/3/4) Water Elementals. |
1 NOTE: These creatures cast a modified version of the spell. See the corresponding creature page for details.
Adventure Map Spells
Name | School | Lvl | Cost |
Effect |
---|---|---|---|---|
Visions | All | 2 | 4/2 | (Bas) Increases information shown in scouting reports about wandering creatures. Range = SP (Adv) Additionally reveals the information about enemy heroes. Range is increased to SP×2 (Exp) Additionally reveals the information about enemy towns. Range is increased to SP×3 |
View Air | 1 | 2/1 | (Bas) Displays the location of all artifacts on the view world screen. (Adv) Displays the location of all artifacts and heroes on the view world screen. (Exp) Displays the location of all artifacts, heroes, and towns on the view world screen. | |
Disguise | 2 | 4/2 | (Bas) Shows to enemies all the units in the caster's army as the most powerful unit. (Adv) Hides the numbers of creatures in each stack. (Exp) Shows all the units in the caster's army as the most powerful unit affiliated to the starting town. | |
Dimension Door | 5 | 25/20 | Teleports hero to a selected location on the adventure map. The spell may be cast 1/2/3/4 times per day. Reduces the hero's movement by 300 (bas)/200 (exp) movement points. | |
Fly | 5 | 20/15 | Allows the hero to move over water/obstacles with 40%/20%/0% penalty. | |
View Earth | 1 | 2/1 | (Bas) Displays the location of all resources on the view world screen. (Adv) Displays the location of all resources and mines on the view world screen. (Exp) Displays the location of all resources, mines and terrain on the view world screen. | |
Town Portal | 4 | 16/12 | Hero is teleported to the nearest (bas) or any (adv) allied unoccupied town. Reduces the hero's movement by 300 (bas)/200 (exp) movement points. | |
Summon Boat | 1 | 8/7 | 50%/75%/100% chance to summon the closest unoccupied boat to the hero's location. Can summon player/neutral owned (bas) or enemy's (adv) boats. (Adv) Creates a boat if no eligible boats exist. | |
Scuttle Boat | 2 | 8/6 | 50%/75%/100% chance to destroy an unoccupied boat in the visibility zone. | |
Water Walk | 4 | 12/8 | Allows the hero to move over water with 40%/20%/0% movement cost penalty. |