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=== General Trivia ===
=== General Trivia ===
* Adventure map objects can be reactivated by pressing the space bar, or pressing the gate on the panel on the right, below the map (only in [[Horn of the Abyss|Horn of the Abyss 1.7.0]]). This action doesn't cost any movement points and allows, for example, unlimited cycling through two-way monoliths. This does not work in {{roe}} {{withroe}}.
* Adventure map objects can be reactivated by pressing the space bar, or pressing the gate on the panel on the right, below the map (only in [[Horn of the Abyss|Horn of the Abyss 1.7.0]]). This action doesn't cost any movement points and allows, for example, unlimited cycling through two-way monoliths. This does not work in {{roe}} {{withroe}}.
* The odds of [[wandering creature]]s joining you depends on what troops you have with you (and whether or not you have {{Ss|Diplomacy}}).
* The odds of [[wandering creature|wandering creatures]] joining you depends on what troops you have with you (and whether or not you have {{Ss|Diplomacy}}).
* It is possible for a hero to have no troops if you deposit them at a [[Seer's Hut]] or [[Quest Guard]]. Upon entering a battle, you will instantly lose as soon as the pre-battle music ends.
* It is possible for a hero to have no troops if you deposit them at a [[Seer's Hut]] or [[Quest Guard]]. Upon entering a battle, you will instantly lose as soon as the pre-battle music ends.
* You can delete artifacts by trading with an allied hero in multiplayer and having the artifact selected with your mouse (as you're dragging it) as the other player exits the trade window.
* You can delete artifacts by trading with an allied hero in multiplayer and having the artifact selected with your mouse (as you're dragging it) as the other player exits the trade window.
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* In a campaign, if a hero is transferred from the previous scenario together with an equipped artifact that provides knowledge bonus, the extra spell points will be in place. Unfortunately, if such artifact is selected as the optional bonus at the start of the scenario, no matter whether in a campaign or not, the extra spell points for the hero it's given to will be missing on Day 1.
* In a campaign, if a hero is transferred from the previous scenario together with an equipped artifact that provides knowledge bonus, the extra spell points will be in place. Unfortunately, if such artifact is selected as the optional bonus at the start of the scenario, no matter whether in a campaign or not, the extra spell points for the hero it's given to will be missing on Day 1.
* If troops in the [[garrison]] are removable, there will be a flag on the first slot of the garrison. Otherwise, the troops are irremovable.
* If troops in the [[garrison]] are removable, there will be a flag on the first slot of the garrison. Otherwise, the troops are irremovable.
* [[Hole]]s and [[Event]]s prevent heroes from disembarking from ships.
* [[Hole|Holes]] and [[Event|Events]] prevent heroes from disembarking from ships.
* The AI cannot open [[Ocean bottle]]s.  
* The AI cannot open [[Ocean bottle|Ocean bottles]].  
* [[Temple]] visits on day 7 grant +2 [[Morale]].
* [[Temple]] visits on day 7 grant +2 [[Morale]].
* [[Idol of Fortune]] visits on day 7 grant +1 [[Morale]] and [[Luck]].
* [[Idol of Fortune]] visits on day 7 grant +1 [[Morale]] and [[Luck]].
* [[Lighthouse]]s found on adventure map counts as a [[mine]], so don't forget to flag them if the [[special victory condition]] is "flag all mines".
* [[Lighthouse|Lighthouses]] found on adventure map counts as a [[mine]], so don't forget to flag them if the [[special victory condition]] is "flag all mines".
* [[Tree of Knowledge]] gives experience equal to the difference between a hero's next level and current level.
* [[Tree of Knowledge]] gives experience equal to the difference between a hero's next level and current level.
* [[Windmill]] never produces [[wood]] {{W}}.
* [[Windmill]] never produces [[wood]] {{W}}.
* In the game files, [[Morale]] variable values have names: Treason (-3), Awful (-2), Poor (-1), Normal (0), Good (+1), Great (+2) and Blood! (+3)
* In the game files, [[Morale]] variable values have names: Treason (-3), Awful (-2), Poor (-1), Normal (0), Good (+1), Great (+2) and Blood! (+3)
* In the game files, [[Luck]] variable values have names: Cursed (-3), Awful (-2), Bad (-1), Normal (0), Good (+1), Great (+2), Irish (+3).
* In the game files, [[Luck]] variable values have names: Cursed (-3), Awful (-2), Bad (-1), Normal (0), Good (+1), Great (+2), Irish (+3).
* The background of Necropolis creatures' large icons shows the pre-release version of the Necropolis Castle and sky.
* The background of {{town|Necropolis}} creatures' large icons shows the pre-release version of the Necropolis' [[Fortifications|Castle]] and sky.
* Almost all the default town names are unique, with the exception of "Strongglen" applying to both [[Rampart]] and [[Stronghold]].


=== Creatures ===
=== Creatures ===
* Any creatures with [[double attack]] can get [[luck]]y twice in a row.
* Any creatures with [[double attack]] can get [[Luck|Lucky]] twice in a row.
* Almost all non-upgraded [[wandering creature]]s look to the right side, while upgraded creatures look to the left side. The exceptions are {{Cn|Water Elemental}}s and {{Cn|Earth Elemental}}s  ''(fixed in {{hota}}{{-wh}})''.
* Almost all non-upgraded [[wandering creature|wandering creatures]] look to the right side, while upgraded creatures look to the left side. The exceptions are {{Cnlite|Water Elemental}}s and {{Cnlite|Earth Elemental}}s  ''(fixed in {{hota}}{{-wh}})''.
* {{Cnu|Pikeman|image=Pikeman (HotA)|Halberdier|image2=Halberdier (HotA)|name=Pikemen and Halberdiers}} are immune to {{Cnu|Cavalier|Champion|name=Cavaliers and Champions'}} [[jousting]] bonus (+5% damage per hex they cross).
* {{Cnulite|Pikeman|image=Pikeman (HotA)|Halberdier|image2=Halberdier (HotA)|name=Pikemen and Halberdiers}} are immune to {{Cnulite|Cavalier|Champion|name=Cavaliers and Champions'}} [[jousting]] bonus (+5% damage per hex they cross).
* {{Cn|Cavalier}}s are upgraded to {{Cn|Champion}}s for free at [[Stables]] located on the [[Adventure Map]].
* {{Cnlite|Cavalier}}s are upgraded to {{Cnlite|Champion}}s for free at [[Stables]] located on the [[Adventure Map]].
* {{Cn|Archangel}}s resurrect fewer creatures with health artifacts on, but {{Cn|Pit Lord}}s and the {{An|Horn of the Abyss}} raise more creatures with additional health points with health artifacts.
* {{Cnlite|Archangel}}s resurrect fewer creatures with health artifacts on, but {{Cnlite|Pit Lord}}s and the {{An|Horn of the Abyss}} raise more creatures with additional health points with health artifacts.
* {{Cn|Gold Dragon}}s are susceptible to {{Sn|Dispel}} cast by heroes, the Sacrificing part of {{Sn|Sacrifice}} (but not the Resurrection) ''(fixed in {{hota}}{{-wh}})'' and {{Cn|Ghost Dragon|name=Ghost Dragons'}} [[Aging]].
* {{Cnlite|Gold Dragon}}s are susceptible to {{Sn|Dispel}} cast by heroes, the Sacrificing part of {{Sn|Sacrifice}} (but not the Resurrection) ''(fixed in {{hota}}{{-wh}})'' and {{Cnlite|Ghost Dragon|name=Ghost Dragons'}} [[Aging]].
* {{Cnu|Stone Gargoyle|Obsidian Gargoyle|name=Stone and Obsidian Gargoyles}} cannot be raised with {{Sn|Resurrection}} because they are [[non-living]] creatures. However, they are still affected by [[Morale]], unlike [[Golem]]s or [[Elemental]]s.
* {{Cnulite|Stone Gargoyle|Obsidian Gargoyle|name=Stone and Obsidian Gargoyles}} cannot be raised with {{Sn|Resurrection}} because they are [[non-living]] creatures. However, they are still affected by [[Morale]], unlike [[Golem|Golems]] or [[Elemental|Elementals]].
* {{Cn|Master Genie}}s can and will cast {{Sn|Cure}} and {{Sn|Anti-Magic}} on their allies.  
* {{Cnlite|Master Genie}}s can and will cast {{Sn|Cure}} and {{Sn|Anti-Magic}} on their allies.  
* {{Cn|Master Genie}}s can cast Mass spells if the battle takes place on [[Magic Plains]], [[Rockland]], [[Fiery Fields]], [[Lucid Pools]] or [[Magic Clouds]].  
* {{Cnlite|Master Genie}}s can cast Mass spells if the battle takes place on [[Magic Plains]], [[Rockland]], [[Fiery Fields]], [[Lucid Pools]] or [[Magic Clouds]].  
* {{Cn|Dread Knight|name=Dread Knight's}} [[Death Blow]] stacks with [[Luck]].
* {{Cnlite|Dread Knight|name=Dread Knight's}} [[Death Blow]] stacks with [[Luck]].
* {{Cn|Black Dragon}}s are immune to most creature abilities (e.g. [[stone gaze]]), but they can still be [[bind|bound]] by {{Cnu|Dendroid Guard|Dendroid Soldier|image2=Dendroid Soldier (HotA)|name=Dendroids}} and die from {{Cn|Mighty Gorgon|name=Mighty Gorgons'}} [[Death Stare]].
* {{Cnlite|Black Dragon}}s are immune to most creature abilities (e.g. [[stone gaze]]), but they can still be [[bind|bound]] by {{Cnulite|Dendroid Guard|Dendroid Soldier|image2=Dendroid Soldier (HotA)|name=Dendroids}} and die from {{Cnlite|Mighty Gorgon|name=Mighty Gorgons'}} [[Death Stare]].
* {{Cn|Black Dragon}}s are immune to all spells apart from {{Sn|Dispel}}, but they still receive damage from {{Sn|Fire Shield}}.
* {{Cnlite|Black Dragon}}s are immune to all spells apart from {{Sn|Dispel}}, but they still receive damage from {{Sn|Fire Shield}}.
* {{Cn|Thunderbird|name=Thunderbirds'}} Lightning Strike does extra damage to {{Cnu|Air Elemental|Storm Elemental|name=Air and Storm Elementals}}.
* {{Cnlite|Thunderbird|name=Thunderbirds'}} Lightning Strike does extra damage to {{Cnulite|Air Elemental|Storm Elemental|name=Air and Storm Elementals}}
* [[Elemental]] units attacking the opposite Elemental unit do double basic damage ({{Cn|Air Elemental}} vs. {{Cn|Earth Elemental}} and {{Cn|Water Elemental}} vs. {{Cn|Fire Elemental|image=Fire Elemental (HotA)}}).
* [[Elemental]] units attacking the opposite Elemental unit do double basic damage ({{Cnlite|Air Elemental}} vs. {{Cnlite|Earth Elemental}} and {{Cnlite|Water Elemental}} vs. {{Cnlite|Fire Elemental|image=Fire Elemental (HotA)}}).
* {{Cn|Magic Elemental}}s receive damage from Fire Shield and Efreet's Fire Shield.
* {{Cnlite|Magic Elemental}}s receive damage from Fire Shield and Efreet's Fire Shield.
* {{Cnu|Mechanic|Engineer|name=Mechanics and Engineers}}{{-wh}} can only repair [[Mechanical]] units. This does not include [[Golems]], [[Bloodless]], [[Elementals]] or [[War Machines]].
* {{Cnulite|Mechanic|Engineer|name=Mechanics and Engineers}}{{-wh}} can only repair [[Mechanical]] units. This does not include [[Golems]], [[Bloodless]], [[Elementals]] or [[War Machines]].
* {{Cn|Rogue}}s being present in a hero's army grant the same effect as Expert {{Sn|Visions}}. This is still applicable with just one Rogue being present.
* {{Cnlite|Rogue}}s being present in a hero's army grant the same effect as Expert {{Sn|Visions}}. This is still applicable with just one Rogue being present.
* {{Sn|Hypnotize}}d {{Cn|Fangarm}}s will hypnotize creature for their opponent.  
* {{Sn|Hypnotize}}d {{Cnlite|Fangarm}}s will hypnotize creature for their opponent.  
* {{Sn|Berserk}}ed {{Cn|Fangarm}}s will hypnotize creatures regardless of which hero they or their target belongs to, transferring control over them to the target's opponent.  
* {{Sn|Berserk}}ed {{Cnlite|Fangarm}}s will hypnotize creatures regardless of which hero they or their target belongs to, transferring control over them to the target's opponent.  
* {{Cnu|Green Dragon|Gold Dragon|noname=}}{{Cnu|Red Dragon|Black Dragon|noname=}}{{Cn|Faerie Dragon|image=Faerie Dragon (HotA)|noname=}}{{Cn|Rust Dragon|noname=}}{{Cn|Crystal Dragon|noname=}}{{Cn|Azure Dragon|noname=}}[[Dragon]]s,  {{Cnu|Hydra|Chaos Hydra|name=Hydras}}, and {{Cnu|Couatl|Crimson Couatl|name=Couatls}}{{-wh}} become {{Cn|Bone Dragon}}s in the [[Skeleton Transformer]]. {{Cnu|Bone Dragon|Ghost Dragon|name=Bone and Ghost Dragons}} become {{Cn|Skeleton}}s, but in [[Horn of the Abyss|Horn of the Abyss 1.7.0]]{{-wh}} they turn into {{Cn|Bone Dragon}}s.
* {{Cnulite|Green Dragon|Gold Dragon|noname=}}{{Cnulite|Red Dragon|Black Dragon|noname=}}{{Cnlite|Faerie Dragon|image=Faerie Dragon (HotA)|noname=}}{{Cnlite|Rust Dragon|noname=}}{{Cnlite|Crystal Dragon|noname=}}{{Cnlite|Azure Dragon|noname=}}[[Dragon|Dragons]],  {{Cnulite|Hydra|Chaos Hydra|name=Hydras}}, and {{Cnulite|Couatl|Crimson Couatl|name=Couatls}}{{-wh}} become {{Cnlite|Bone Dragon}}s in the [[Skeleton Transformer]]. {{Cnulite|Bone Dragon|Ghost Dragon|name=Bone and Ghost Dragons}} become {{Cnlite|Skeleton}}s, but in [[Horn of the Abyss|Horn of the Abyss 1.7.0]]{{-wh}} they turn into {{Cnlite|Bone Dragon}}s.
* {{Cn|Beholder}}s, {{Cn|Evil Eye}}s, and {{Cn|Gold Golem}}s have a different death animation when they die to a spell instead of a creature attack in {{hota}}{{-wh}}.
* {{Cnlite|Ghost Dragon|name=Ghost Dragon's}} [[Aging]] ability is resisted by creatures immune to level 5 spells.
* {{Cnlite|Beholder}}s, {{Cnlite|Evil Eye}}s, and {{Cnlite|Gold Golem}}s have a different death animation when they die to a spell instead of a creature attack in {{hota}}{{-wh}}.
* {{Cnlite|Ammo Cart}} and {{Cnlite|First Aid Tent}}'s passive effects work in [[creature banks]], despite not being present on the battlefield; however, they cannot be damaged and the First aid tent cannot heal in a creature bank.
* Standing next to a [[War Machine]] prevents ranged units from attacking.


=== Artifacts ===
=== Artifacts ===
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=== Spells ===
=== Spells ===
* Not all [[spell]]s can be disabled in a map. There must be at least one spell from each level enabled.
* Not all [[spell|spells]] can be disabled in a map. There must be at least one spell from each level enabled.
* {{Sn|Anti-Magic}} can only be removed with {{Sn|Dispel}} or with {{Cnu|Serpent Fly|Dragon Fly|name=Serpent or Dragon Flies'}} dispel ability (the ability was introduced in {{roe}} {{withroe}} [[1.4]]).
* {{Sn|Anti-Magic}} can only be removed with {{Sn|Dispel}} or with {{Cnulite|Serpent Fly|Dragon Fly|name=Serpent or Dragon Flies'}} dispel ability (the ability was introduced in {{roe}} {{withroe}} [[1.4]]).
* {{Sn|Berserk}} can be cast on [[Undead]] creatures if {{An|Orb of Vulnerability}} is present. However, they are still immune to {{Sn|Blind}}.
* {{Sn|Berserk}} can be cast on [[Undead]] creatures if {{An|Orb of Vulnerability}} is present. However, they are still immune to {{Sn|Blind}}.
* {{Sn|Clone}}d creatures are affected by artifacts.
* {{Sn|Clone}}d creatures are affected by artifacts.
* {{Sn|Clone}}d creatures copy their [[Special Abilities]], including the ability to cast spells.
* {{Sn|Clone}}d creatures copy their [[Special Abilities]], including the ability to cast spells.
** {{Sn|Clone}}d {{Cn|Ogre Mage}} can cast {{Sn|Bloodlust}}.
** {{Sn|Clone}}d {{Cnlite|Ogre Mage}} can cast {{Sn|Bloodlust}}.
** {{Sn|Clone}}d {{Cn|Archangel}} can cast {{Sn|Resurrection}}.
** {{Sn|Clone}}d {{Cnlite|Archangel}} can cast {{Sn|Resurrection}}.
** {{Sn|Clone}}d {{Cnu|Couatl|Crimson Couatl|name=Couatls and Crimson Couatls}}{{-wh}} can become immune when using the [[Couatl#Meditation|Meditation]] ability.  
** {{Sn|Clone}}d {{Cnulite|Couatl|Crimson Couatl|name=Couatls and Crimson Couatls}}{{-wh}} can become immune when using the [[Couatl#Meditation|Meditation]] ability.  
** {{Sn|Clone}}d {{Cnu|Automaton|Sentinel Automaton|name=Automatons and Sentinel Automatons}}{{-wh}} can [[Automaton#Special Ability: Detonation|detonate at death]].  
** {{Sn|Clone}}d {{Cnulite|Automaton|Sentinel Automaton|name=Automatons and Sentinel Automatons}}{{-wh}} can [[Automaton#Special Ability: Detonation|detonate at death]].  
* {{Sn|Cure}} can remove [[Poison]] (from {{Cn|Wyvern Monarch}}s or {{Cnu|Sea Serpent|Haspid|name=Sea Serpents and Haspids}}{{-wh}}).
* {{Sn|Cure}} can remove [[Poison]] (from {{Cnlite|Wyvern Monarch}}s or {{Cnulite|Sea Serpent|Haspid|name=Sea Serpents and Haspids}}{{-wh}}).
* {{Sn|Dispel}} can remove all effects of creature abilities (e.g. {{Cnu|Dendroid Guard|Dendroid Soldier}}'s [[Binding]]), except for {{Cn|Wyvern Monarch}}'s and {{Cnu|Sea Serpent|Haspid}}{{-wh}}'s [[Poison]].
* {{Sn|Dispel}} can remove all effects of creature abilities (e.g. {{Cnulite|Dendroid Guard|Dendroid Soldier}}'s [[Binding]]), except for {{Cnlite|Wyvern Monarch}}'s and {{Cnulite|Sea Serpent|Haspid}}{{-wh}}'s [[Poison]].
* Expert {{Sn|Dispel}} can remove {{Sn|Fire Wall}}s, {{Sn|Force Field}}s, {{Sn|Land Mine}}s and {{Sn|Quicksand}}s from the battlefield (with the exception of [[Quicksand]]s at [[Dunes]]{{-wh}} [[magical terrain]]).
* Expert {{Sn|Dispel}} can remove {{Sn|Fire Wall}}s, {{Sn|Force Field}}s, {{Sn|Land Mine}}s and {{Sn|Quicksand}}s from the battlefield (with the exception of [[Quicksand|Quicksands]] at [[Dunes]]{{-wh}} [[magical terrain]]).
* ALL the troops without {{An|Sphere of Permanence}}, including corpses and creatures with [[magic immunity]] (e.g. {{Cn|Black Dragon}}s) will play the animation of {{Sn|Dispel}}. This means actually ONLY {{An|Sphere of Permanence}} can provide immunity to Dispel, though in most cases, Dispel casted on corpses or creatures with magic immunity doesn't have any effect.
* ALL the troops without {{An|Sphere of Permanence}}, including corpses and creatures with [[magic immunity]] (e.g. {{Cnlite|Black Dragon}}s) will play the animation of {{Sn|Dispel}}. This means actually ONLY {{An|Sphere of Permanence}} can provide immunity to Dispel, though in most cases, Dispel casted on corpses or creatures with magic immunity doesn't have any effect.
* {{Cn|Gold Dragon}}s affected with {{Cn|Ghost Dragon}}'s [[Aging]] can use {{Sn|Dispel}} to remove the effect.
* {{Sn|Disrupting Ray}} cannot be removed by either {{Sn|Dispel}} or {{Sn|Cure}}.
* {{Sn|Disrupting Ray}} cannot be removed by either {{Sn|Dispel}} or {{Sn|Cure}}.
* {{Sn|Land Mine}}s do not affect creatures with magic immunity (e.g. {{Cn|Magic Elemental}}s) ({{roe}} {{withroe}} [[1.4|1.2]] or [https://www.gog.com/game/heroes_of_might_and_magic_3_complete_edition Complete Edition]).
* {{Sn|Disrupting Ray}} can be used to reduce a unit's [[defense]] below 0, so long as it is cast on a creature affected by {{Sn|Stone Skin}} or {{Sn|Prayer}}, and the positive spell's duration ends.
* {{Sn|Fire Shield}} deals damage to creatures with magic immunity (such as {{Cnlite|Black Dragon}}s), but not to those with fire immunity (such as {{Cnlite|Efreet}}i).
* {{Sn|Land Mine}}s do not affect creatures with magic immunity (e.g. {{Cnlite|Magic Elemental}}s) ({{roe}} {{withroe}} [[1.4|1.2]] or [https://www.gog.com/game/heroes_of_might_and_magic_3_complete_edition Complete Edition]).
* {{Sn|Land Mine}} cannot be cast if any enemy troops are on their native terrain (this includes [[Cove]] troops if a [[Lodestar]] is controlled by any player).
* {{Sn|Land Mine}} cannot be cast if any enemy troops are on their native terrain (this includes [[Cove]] troops if a [[Lodestar]] is controlled by any player).
* {{Sn|Quicksand}} affects creatures who are on their [[native terrain]], but they can always see the quicksands (only placed by heroes, not included [[Dunes]]) and try to bypass them. [[Flying]] creatures are always immune to {{Sn|Quicksand}}.
* {{Sn|Quicksand}} affects creatures who are on their [[native terrain]], but they can always see the quicksands (only placed by heroes, not included [[Dunes]]) and try to bypass them. [[Flying]] creatures are always immune to {{Sn|Quicksand}}.
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=== Combat ===
=== Combat ===
* [[Arrow tower]]s cause more damage to heroes with {{Ss|Armorer}}, although it should be the other way round. This also applies to {{Sn|Air Shield}}. In {{hota}}{{-wh}} this bug had been fixed.
* [[Arrow tower|Arrow towers]] cause more damage to heroes with {{Ss|Armorer}}, although it should be the other way round. This also applies to {{Sn|Air Shield}}. In {{hota}}{{-wh}} this bug had been fixed.
* {{town|Stronghold}} does not have a [[moat]] in {{roe}} {{withroe}}.
* {{town|Stronghold}} does not have a [[moat]] in {{roe}} {{withroe}}.
* Normally, the minimum amount of damage a unit can deal is 1. However, if a {{Sn|Hypnotize}}d creature that attacks all hexes around them (such as a {{Cnlite|Hydra}}) retaliates, it deals 0 damage.
* Battles in the subterranean level are always considered to take place on [[subterranean]] [[terrain]]. However, [[movement]] works normally. In {{hota}}{{-wh}}, the battles take place found in the respective terrain in the subterranean level.
* Battles in the subterranean level are always considered to take place on [[subterranean]] [[terrain]]. However, [[movement]] works normally. In {{hota}}{{-wh}}, the battles take place found in the respective terrain in the subterranean level.
* Battles in Crystal Caverns, Gold Mines and Abandoned Mines are always considered to take place in [[Subterranean]] terrain.
* Battles in Crystal Caverns, Gold Mines and Abandoned Mines are always considered to take place in [[Subterranean]] terrain.
* {{town|Tower}} [[moat|moat's]] {{Sn|Land Mine}}s are treated similarly as the spell, and therefore are affected by {{Sn|Dispel}}, creatures with magic immunities are unaffected by them, and {{An|Orb of Tempestuous Fire}} increase their damage.
* {{town|Tower}} [[moat|moat's]] {{Sn|Land Mine}}s are treated similarly as the spell, and therefore are affected by {{Sn|Dispel}}, creatures with magic immunities are unaffected by them, and {{An|Orb of Tempestuous Fire}} increase their damage.
* With {{Ss|Necromancy}}, you get more {{Cn|Skeleton}}s than {{Cn|Skeleton Warrior}}s after combat.
* With {{Ss|Necromancy}}, you get more {{Cnlite|Skeleton}}s than {{Cnlite|Skeleton Warrior}}s after combat.
* The [[Lodestar]] works for all Cove units (both friend and foe), not just your own troops.
* The [[Lodestar]] works for all Cove units (both friend and foe), not just your own troops.
* The right corners of the battle map only have 2 adjacent hexes, while the left corners have 3.
* The right corners of the battle map only have 2 adjacent hexes, while the left corners have 3.
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* Elementals that are summoned in combat are not affected by Planeswalkers' (e.g. {{Hn|Kalt|0=}}) bonuses. [Tested by [[User:Kapteeni Ruoska|Kapteeni Ruoska]] 06:37, 4 August 2014 (CEST)]
* Elementals that are summoned in combat are not affected by Planeswalkers' (e.g. {{Hn|Kalt|0=}}) bonuses. [Tested by [[User:Kapteeni Ruoska|Kapteeni Ruoska]] 06:37, 4 August 2014 (CEST)]
* In the first versions of the game, {{Cl|Witch}}es had a chance to learn {{Ss|Necromancy}}. [Tested in v1.0 by [[User:Kapteeni Ruoska|Kapteeni Ruoska]] 07:55, 28 March 2014 (CET)]
* In the first versions of the game, {{Cl|Witch}}es had a chance to learn {{Ss|Necromancy}}. [Tested in v1.0 by [[User:Kapteeni Ruoska|Kapteeni Ruoska]] 07:55, 28 March 2014 (CET)]
* {{Cn|Psychic Elemental}}s do half damage to all enemy creatures when the opposing hero has the {{An|Sleepkeeper}}{{-wh}} artifact. [Tested by [[User:Csaros|Csaros]] 17:52, 9 January 2024 (CET)]
* {{Cnlite|Psychic Elemental}}s do half damage to all enemy creatures when the opposing hero has the {{An|Sleepkeeper}}{{-wh}} artifact. [Tested by [[User:Csaros|Csaros]] 17:52, 9 January 2024 (CET)]
* {{An|Pendant of Courage}} has a hidden effect: While wearing this item, neither you nor your opponent will be able to cast level 3 {{Sn|Land Mine}} during combat. [Tested by [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]]) 14:22, 15 February 2024 (UTC)]
* {{An|Pendant of Courage}} has a hidden effect: While wearing this item, neither you nor your opponent will be able to cast level 3 {{Sn|Land Mine}} during combat. [Tested by [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]]) 14:22, 15 February 2024 (UTC)]


[[Category: User commentary]]
[[Category: User commentary]]

Latest revision as of 06:27, 26 August 2025

Trivia is a collection of small but useful bits of information about Heroes of Might and Magic III.

Verified Statements[edit | hide | hide all]

General Trivia[edit | hide]

  • Adventure map objects can be reactivated by pressing the space bar, or pressing the gate on the panel on the right, below the map (only in Horn of the Abyss 1.7.0). This action doesn't cost any movement points and allows, for example, unlimited cycling through two-way monoliths. This does not work in Restoration of Erathia Restoration of Erathia.
  • The odds of wandering creatures joining you depends on what troops you have with you (and whether or not you have Diplomacy Diplomacy).
  • It is possible for a hero to have no troops if you deposit them at a Seer's Hut or Quest Guard. Upon entering a battle, you will instantly lose as soon as the pre-battle music ends.
  • You can delete artifacts by trading with an allied hero in multiplayer and having the artifact selected with your mouse (as you're dragging it) as the other player exits the trade window.
  • On the build screen of any town you own, each structure's further building prospects are signified by the status colors red, green or yellow. While playing any kind of multiplayer game, and you are not the current player, browsing your own build screens will show your red status structures as green for each of the structures where the current player has enough of each resource & gold to satisfy the build requirements of those structures.
  • You can mark a path max. 60,000 movement points away (both on land, sea and when using an Airship Horn of the Abyss).
  • In a campaign, if a hero is transferred from the previous scenario together with an equipped artifact that provides knowledge bonus, the extra spell points will be in place. Unfortunately, if such artifact is selected as the optional bonus at the start of the scenario, no matter whether in a campaign or not, the extra spell points for the hero it's given to will be missing on Day 1.
  • If troops in the garrison are removable, there will be a flag on the first slot of the garrison. Otherwise, the troops are irremovable.
  • Holes and Events prevent heroes from disembarking from ships.
  • The AI cannot open Ocean bottles.
  • Temple visits on day 7 grant +2 Morale.
  • Idol of Fortune visits on day 7 grant +1 Morale and Luck.
  • Lighthouses found on adventure map counts as a mine, so don't forget to flag them if the special victory condition is "flag all mines".
  • Tree of Knowledge gives experience equal to the difference between a hero's next level and current level.
  • Windmill never produces wood Wood.
  • In the game files, Morale variable values have names: Treason (-3), Awful (-2), Poor (-1), Normal (0), Good (+1), Great (+2) and Blood! (+3)
  • In the game files, Luck variable values have names: Cursed (-3), Awful (-2), Bad (-1), Normal (0), Good (+1), Great (+2), Irish (+3).
  • The background of Necropolis creatures' large icons shows the pre-release version of the Necropolis' Castle and sky.
  • Almost all the default town names are unique, with the exception of "Strongglen" applying to both Rampart and Stronghold.

Creatures[edit | hide]

Artifacts[edit | hide]

Spells[edit | hide]

Combat[edit | hide]

  • Arrow towers cause more damage to heroes with Armorer Armorer, although it should be the other way round. This also applies to  Air Shield. In Horn of the Abyss Horn of the Abyss this bug had been fixed.
  • Stronghold does not have a moat in Restoration of Erathia Restoration of Erathia.
  • Normally, the minimum amount of damage a unit can deal is 1. However, if a  Hypnotized creature that attacks all hexes around them (such as a HydraHydra Hydra) retaliates, it deals 0 damage.
  • Battles in the subterranean level are always considered to take place on subterranean terrain. However, movement works normally. In Horn of the Abyss Horn of the Abyss, the battles take place found in the respective terrain in the subterranean level.
  • Battles in Crystal Caverns, Gold Mines and Abandoned Mines are always considered to take place in Subterranean terrain.
  • Tower moat's  Land Mines are treated similarly as the spell, and therefore are affected by  Dispel, creatures with magic immunities are unaffected by them, and Orb of Tempestuous FireOrb of Tempestuous Fire increase their damage.
  • With Necromancy Necromancy, you get more SkeletonSkeleton Skeletons than Skeleton WarriorSkeleton Warrior Skeleton Warriors after combat.
  • The Lodestar works for all Cove units (both friend and foe), not just your own troops.
  • The right corners of the battle map only have 2 adjacent hexes, while the left corners have 3.

Unverified Claims[edit | hide]

  •  Disguise is completely useless against Hard/Expert/Impossible AI?
  • Occupying the bottom right of your screen is the 'Status Window' showing the portrait of your currently selected hero. Clicking on that portrait shows how many towns you own and their level of development (village status, for example Capitol). However, when it is not your turn in any kind of multiplayer game, those town statistics displayed, are for the current player.?

False Claims[edit | hide]

  • A horde building protects those particular creatures in that town from plague, which means that the dwelling with a horde building will produce creatures normally. [Tested in RoE, SoD (HD+) and HotA by ShushMaster (talk) 18:27, 30 July 2018 (CEST)]
  • Elementals that are summoned in combat are not affected by Planeswalkers' (e.g. KaltKaltKalt Kalt) bonuses. [Tested by Kapteeni Ruoska 06:37, 4 August 2014 (CEST)]
  • In the first versions of the game, Witch Witches had a chance to learn Necromancy Necromancy. [Tested in v1.0 by Kapteeni Ruoska 07:55, 28 March 2014 (CET)]
  • Psychic ElementalPsychic Elemental Psychic Elementals do half damage to all enemy creatures when the opposing hero has the SleepkeeperSleepkeeper Horn of the Abyss artifact. [Tested by Csaros 17:52, 9 January 2024 (CET)]
  • Pendant of CouragePendant of Courage has a hidden effect: While wearing this item, neither you nor your opponent will be able to cast level 3  Land Mine during combat. [Tested by Csaros (talk) 14:22, 15 February 2024 (UTC)]