Hypnotize: Difference between revisions

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{{Air spells}}{{Spell
{{Air spells}}{{Spell|13|13|32|24|25|0|24|13|17|35|13|13
  | school      = air magic
  | school      = Air Magic
  | level      = 3rd
  | level      = 3rd
  | cost        = 15
  | cost        = 18/15
  | duration    = special
  | duration    = 1 rnd/[[spell power|sp]]
  | b_effect    = Crowd Control Single Target, enemy troop of less than (0.4x + 25 each power point) health is put under your control. Allied troops may attack hypnotized troop without fear of
  | b_effect    = Target, enemy troop of less than (10 + (power x 25)) health is put under your control.
retaliation.
  | a_effect    = Target, enemy troop of less than ({{gt|20}} + (power x 25)) health is put under your control.
  | a_effect    = Crowd Control Single Target, enemy troop of less than (0.8x + 25 each power point) health is put under your control. Allied troops may attack hypnotized troop without fear of
  | e_effect    = Target, enemy troop of less than ({{gt|50}} + (power x 25)) health is put under your control.
retaliation.
}} It is a [[mind spell]] that puts an enemy creature stack under the caster's control and treats them as an allied unit for the spell's duration. Although the spell description says the hypnotised troop can be attacked without fear of [[retaliation]], this is not true: the unit retaliates as normal. The hypnotised unit does not block enemy shooters. However, a ranged hypnotised unit can be blocked by its previous owner's troops. Hypnotize limitation is based on the current stack size as if it was full health.
  | e_effect    = Crowd Control Single Target, enemy troop of less than (2x + 25 each power point) health is put under your control. Allied troops may attack hypnotized troop without fear of
retaliation.
}} It puts an enemy under the spellcasters control, and are therefore counted as an allied unit. It can be attacked without fear of [[retaliation]]. However, it cannot block enemy shooters.


[[Astral]] the [[Wizard]] specializes hypnotize.
The hypnotised unit inherits properties of artifacts which provide magic immunity from their opponent instead of their hero, as long as it is under the effect of the spell. As a result, a hero with the [[Pendant of Free Will]] or a [[Sleepkeeper]]{{-wh}} will be unable to re-cast the spell on their enemy, once the stack is hypnotized.  


'''Units immune to its effects:'''
'''Heroes starting with Hypnotize:'''
* All units immune to [[mind spells]].
* {{Hn|Astral|Wizard}}
 
'''Heroes specialising in Hypnotize:'''
==Artifacts that render units immune to Hypnotize==
* {{Hn|Astral|Wizard}}
* [[Pendant of Free Will]]
'''Creatures immune to Hypnotize:'''
* [[Badge of Courage]]
{{immune|mind=1|spell123=1|spell1234=1|spell12345=1}}
'''Creatures capable of casting Hypnotize:'''
* {{swh|{{Cn|Fangarm}}: (advanced level)|(none)}}
'''Artifacts that provide immunity to Hypnotize:'''
* {{An|Pendant of Free Will}}
<ul class="onlysod"><li>{{An|Badge of Courage}}</li></ul>
<ul class="onlyhota"><li>{{An|Sleepkeeper}}{{-wh}}</li></ul>
'''Spells that provide immunity to Hypnotize:'''
* {{Sn|Magic Mirror}}
* {{Sn|Anti-Magic}}
'''Spells that dispel Hypnotize:'''
* {{Sn|Cure}} (only with {{Ss2|Water Magic|Basic}} or {{Ss2|Water Magic|Advanced}})
* {{Sn|Dispel}}
* {{Sn|Berserk}}
* {{Sn|Anti-Magic}}


{{spell 'see also'}}
[[Category: Spells]]
[[Category: Spells]]
== Similiar Crowd Control Spells ==
[[Blind]] Single Target Paralyse (25% retaliation at Adv, no retaliation when broken at Expert)
[[Berserk]] Target attacks nearby people.

Latest revision as of 02:52, 29 August 2025

School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt Shadow of Death
School of Earth Magic
School of Fire Magic
School of Water Magic
Hypnotize
School: Air Magic
Level: 3rd
Cost: 18/15
Duration: 1 rnd/sp
Basic Effect
Target, enemy troop of less than (10 + (power x 25)) health is put under your control.
 
Advanced Effect
Target, enemy troop of less than (20 + (power x 25)) health is put under your control.
 
Expert Effect
Target, enemy troop of less than (50 + (power x 25)) health is put under your control.
 
Probability of occurrence (%):
Castle 13
Rampart 13
Tower 32 (24*)
Inferno 25
Necropolis 0
Dungeon 24
Stronghold 13
Fortress 17
Conflux 35
Cove Horn of the Abyss 13
Factory Horn of the Abyss 13
* Without Library

It is a mind spell that puts an enemy creature stack under the caster's control and treats them as an allied unit for the spell's duration. Although the spell description says the hypnotised troop can be attacked without fear of retaliation, this is not true: the unit retaliates as normal. The hypnotised unit does not block enemy shooters. However, a ranged hypnotised unit can be blocked by its previous owner's troops. Hypnotize limitation is based on the current stack size as if it was full health.

The hypnotised unit inherits properties of artifacts which provide magic immunity from their opponent instead of their hero, as long as it is under the effect of the spell. As a result, a hero with the Pendant of Free Will or a Sleepkeeper Horn of the Abyss will be unable to re-cast the spell on their enemy, once the stack is hypnotized.

Heroes starting with Hypnotize:

Heroes specialising in Hypnotize:

Creatures immune to Hypnotize:

Creatures capable of casting Hypnotize:

  • FangarmFangarm Fangarm: (advanced level) Horn of the Abyss(none) Shadow of Death

Artifacts that provide immunity to Hypnotize:

Spells that provide immunity to Hypnotize:

Spells that dispel Hypnotize:

See also:[edit | hide]