Special ability: Difference between revisions
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'''Special ability''' is a term typically referring to a creature's ability to actively or passively do something other than basic [[melee]] attack in combat. Active special ability means, that the creature has to act in a specific way for the special ability to emerge. For example, [[Wyvern]] | '''Special ability''' is a term typically referring to a creature's ability to actively or passively do something other than basic [[melee]] attack in combat. Active special ability means, that the creature has to act in a specific way for the special ability to emerge. For example, [[Wyvern|Wyverns]]' [[poisonous]] ability requires them to attack or [[Retaliation|retaliate]]. Passive special ability means, that the creature does not have to do anything to use it. For example [[undead]] is a special ability of all [[necropolis]] creatures, which makes them - among other things - [[Immunity|immune]] to certain spells. A passive ability could also be considered a characteristic of a creature. | ||
'''List of active special abilities:''' | |||
* [[Acid breath]] | * [[Hell Hound and Cerberus#Special Ability: 3-Headed Attack|3-headed attack]] | ||
* [[Accurate shot]] {{withhota}} | |||
* [[Acid breath]] {{withab}} | |||
* [[Aging]] | * [[Aging]] | ||
* [[Binding]] | |||
* [[Unicorn and War Unicorn#Special Ability: Blind|Blinding]] | |||
* [[Breath attack]] | * [[Breath attack]] | ||
* [[ | * [[Sandworm and Olgoi-Khorkhoi#Special Ability: Burrowing|Burrowing]] {{withhota}} | ||
* [[Casts after shot]] {{withhota}} | |||
* [[Curse]] | |||
* [[Death blow]] | * [[Death blow]] | ||
* [[Death cloud]] | |||
* [[Death stare]] | * [[Death stare]] | ||
* [[Detonation]] {{withhota}} | |||
* [[Sandworm and Olgoi-Khorkhoi#Special Ability: Devour Corpses|Devour]] {{withhota}} | |||
* [[Disease]] | * [[Disease]] | ||
* [[Serpent Fly and Dragon Fly#Special Ability: Dispel|Dispel]] | |||
* [[Double attack]] | * [[Double attack]] | ||
* [[ | * [[Ferocity]] {{withhota}} | ||
* [[ | * [[Fireball attack]] | ||
* [[Flying]] | * [[Flying]] | ||
* [[Hate]] | * [[Hate]] | ||
* [[Heat stroke]] {{withhota}} | |||
* [[Fangarm#Special Ability: Hypnotize|Hypnotize]] {{withhota}} | |||
* [[Jousting]] | |||
* [[Life drain]] | * [[Life drain]] | ||
* [[Lightning strike]] | * [[Lightning strike]] | ||
* [[ | * [[Meditation]] {{withhota}} | ||
* [[ | * [[Retaliation|No enemy retaliation]] | ||
* [[Melee penalty]] | * [[Melee penalty|No melee penalty]] | ||
* [[Obstacle penalty|No obstacle penalty]] | |||
* [[Range penalty|No range penalty]] {{withab}} | |||
* [[Paralyzing Venom]] | * [[Paralyzing Venom]] | ||
* [[Petrifying attack]] | * [[Petrifying attack]] | ||
* [[Poisonous]] | * [[Poisonous]] | ||
* [[Ranged attack]] | * [[Ranged attack]] | ||
* [[Rebirth]] | * [[Repair]] {{withhota}} | ||
* [[Spellcaster]] | |||
* [[Summon demons]] | |||
* [[Serpent Fly and Dragon Fly|Special Ability: Weakness|Weakness]] | |||
'''List of passive special abilities:''' | |||
* [[Stone Gargoyle and Obsidian Gargoyle#Special Ability: Non-living (Bloodless)|Bloodless]] {{withhota}} | |||
* [[Crystal generation]] {{withab}} | |||
* [[Dragon]] | |||
* [[Elemental]] | |||
* [[Azure_Dragon#Special Ability: Fear|Fear]] {{withab}} | |||
* [[Efreeti and Efreet_Sultan#Natural Fire Shield|Fire shield]] | |||
* [[Nix and Nix Warrior|Ignore enemy's attack skill]] {{withhota}} | |||
* [[Behemoth and Ancient Behemoth|Ignore enemy's defense skill]] | |||
* [[Luck|+/- Luck]] | |||
* [[Magic channel]] | |||
* [[Faerie Dragon#Natural Magic Mirror|Magic mirror]] {{withab}} | |||
* [[Magic resistance]] | |||
* [[Aura of magic resistance]] | |||
* [[Mana drain]] | |||
* [[Mechanical]] {{withhota}} | |||
* [[Morale|+/- Morale]] | |||
* [[Non-living]] | |||
* [[Preemptive shot]] {{withhota}} | |||
* [[Rebirth]] {{withab}} | |||
* [[Regeneration]] | * [[Regeneration]] | ||
* [[ | * [[Revenge]] {{withhota}} | ||
* [[Sandwalker]] {{withab}} | |||
* [[Spell damage reduction]] | |||
* [[Spell immunity]] | * [[Spell immunity]] | ||
* [[Spying]] {{withab}} | |||
* [[Spying]] | |||
* [[Undead]] | * [[Undead]] | ||
* [[Retaliation|Unlimited retaliations]] | |||
[[Category:Creature specialties]] | [[Category:Creature specialties|*]] | ||
[[Category: Terms]] | [[Category: Terms]] | ||
Latest revision as of 16:44, 18 December 2025
Special ability is a term typically referring to a creature's ability to actively or passively do something other than basic melee attack in combat. Active special ability means, that the creature has to act in a specific way for the special ability to emerge. For example, Wyverns' poisonous ability requires them to attack or retaliate. Passive special ability means, that the creature does not have to do anything to use it. For example undead is a special ability of all necropolis creatures, which makes them - among other things - immune to certain spells. A passive ability could also be considered a characteristic of a creature.
List of active special abilities:
- 3-headed attack
- Accurate shot

- Acid breath

- Aging
- Binding
- Blinding
- Breath attack
- Burrowing

- Casts after shot

- Curse
- Death blow
- Death cloud
- Death stare
- Detonation

- Devour

- Disease
- Dispel
- Double attack
- Ferocity

- Fireball attack
- Flying
- Hate
- Heat stroke

- Hypnotize

- Jousting
- Life drain
- Lightning strike
- Meditation

- No enemy retaliation
- No melee penalty
- No obstacle penalty
- No range penalty

- Paralyzing Venom
- Petrifying attack
- Poisonous
- Ranged attack
- Repair

- Spellcaster
- Summon demons
- Special Ability: Weakness|Weakness
List of passive special abilities:
- Bloodless

- Crystal generation

- Dragon
- Elemental
- Fear

- Fire shield
- Ignore enemy's attack skill

- Ignore enemy's defense skill
- +/- Luck
- Magic channel
- Magic mirror

- Magic resistance
- Aura of magic resistance
- Mana drain
- Mechanical

- +/- Morale
- Non-living
- Preemptive shot

- Rebirth

- Regeneration
- Revenge

- Sandwalker

- Spell damage reduction
- Spell immunity
- Spying

- Undead
- Unlimited retaliations