Hypnotize: Difference between revisions
Jump to navigation
Jump to search
(Not true, and even if it was, I'd disagree because you keep them for multiple rounds.) |
mNo edit summary |
||
(34 intermediate revisions by 16 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Air spells}}{{Spell|13|13|32|24|25|0|24|13|17|35|13|13 | ||
| school = Air Magic | |||
| level = 3rd | |||
| cost = 18/15 | |||
| duration = 1 rnd/[[spell power|sp]] | |||
| b_effect = Target, enemy troop of less than (10 + (power x 25)) health is put under your control. | |||
| a_effect = Target, enemy troop of less than (20 + (power x 25)) health is put under your control. | |||
| e_effect = Target, enemy troop of less than (50 + (power x 25)) health is put under your control. | |||
}} It is a [[mind spell]] that puts an enemy creature stack under the caster's control and treats them as an allied unit for the spell's duration. Although the spell description says the hypnotized troop can be attacked without fear of [[retaliation]], this is not true: the unit retaliates as normal. The hypnotized unit does not block enemy shooters. However, a ranged hypnotized unit can be blocked by its previous owner's troops. Hypnotize limitation is based on the current stack size as if it was full health. | |||
'''Heroes starting with Hypnotize:''' | |||
* {{Hn|Astral|Wizard}} | |||
'''Heroes specialising in Hypnotize:''' | |||
* {{Hn|Astral|Wizard}} | |||
'''Creatures immune to Hypnotize:''' | |||
{{immune|mind=1|spell123=1|spell1234=1|spell12345=1}} | |||
'''Creatures capable of casting Hypnotize:''' | |||
* {{Cn|Fangarm}}: (advanced level){{-wh}} | |||
'''Artifacts that provide immunity to Hypnotize:''' | |||
* {{An|Pendant of Free Will}} | |||
* {{An|Badge of Courage}} (not in {{hota}}{{-wh}}) | |||
* {{An|Sleepkeeper}}{{-wh}} | |||
{{spell 'see also'}} | |||
[[Category: Spells]] | [[Category: Spells]] | ||
Latest revision as of 11:48, 2 November 2024
Hypnotize | |||||||||||||||||||||||||
School: | Air Magic | ||||||||||||||||||||||||
Level: | 3rd | ||||||||||||||||||||||||
Cost: | 18/15 | ||||||||||||||||||||||||
Duration: | 1 rnd/sp | ||||||||||||||||||||||||
Basic effect | |||||||||||||||||||||||||
| |||||||||||||||||||||||||
Advanced effect | |||||||||||||||||||||||||
| |||||||||||||||||||||||||
Expert effect | |||||||||||||||||||||||||
| |||||||||||||||||||||||||
Probability of occurrence (%): | |||||||||||||||||||||||||
|
Hypnotize is a 3rd level spell in the School of Air Magic. It is a mind spell that puts an enemy creature stack under the caster's control and treats them as an allied unit for the spell's duration. Although the spell description says the hypnotized troop can be attacked without fear of retaliation, this is not true: the unit retaliates as normal. The hypnotized unit does not block enemy shooters. However, a ranged hypnotized unit can be blocked by its previous owner's troops. Hypnotize limitation is based on the current stack size as if it was full health.
Heroes starting with Hypnotize:
Heroes specialising in Hypnotize:
Creatures immune to Hypnotize:
Creatures capable of casting Hypnotize:
- Fangarm: (advanced level)
Artifacts that provide immunity to Hypnotize: