Disrupting Ray: Difference between revisions

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{{spelltable|Air Magic|10|Until end of combat|2nd}}
{{Air spells}}{{spelltable|Air Magic|10|Until end of combat|2nd}}


Reduces target enemy stack's [[Defense]].
Reduces target enemy stack's [[Defense]].

Revision as of 17:46, 31 January 2014

School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt
School of Earth Magic
School of Fire Magic
School of Water Magic

Template:Spelltable

Reduces target enemy stack's Defense. Template:Skills Note: This is the only stackable spell (it can be cast again at the same unit to further reduce defense).

Comment

The advantage of this spell is that effects are cumulative over the duration of the first casting, for as many times as you can cast it. The most typical use is on a Blinded stack, dropping defense down to zero before all friendly troops attack, making for an easy and quick kill of an otherwise tough opponent.

It is also impossible to dispel/cure. The effects stay until combat ends.