Rampart: Difference between revisions
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==Heroes== | ==Heroes== | ||
{{ | {{Hero table}} | ||
{{{{PAGENAME}} hero table}} | |||
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<ul class='onlyhota'> | |||
'''Notes:''' | |||
:<li>[[Gem]]'s starting {{Sn|Summon Boat}} is replaced by {{Sn|Bless}} on maps without water.</li> | |||
:<li>[[Thorgrim]] is banned by default for having [[Resistance]] specialty, being replaced with [[Giselle]], as Resistance is also banned by default.</li> | |||
</ul> | |||
'''Banned secondary skills:''' | '''Banned secondary skills:''' | ||
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{{ss|Necromancy}} and {{ss|Fire Magic}} are not available for [[ranger]]s. | {{ss|Necromancy}} and {{ss|Fire Magic}} are not available for [[ranger]]s. | ||
{{ss|Necromancy}} and {{ss|Interference}}{{-wh}} are not available for [[druid]]s. | {{ss|Necromancy}} {{swh|and {{ss|Interference}}{{-wh}} are|is|noicon=}} not available for [[druid]]s. | ||
==Creatures== | ==Creatures== |
Revision as of 14:07, 30 September 2024
Towns | |
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Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |
Rampart is a good alignment town with the Ranger and Druid hero classes. Rampart represents AvLee.
"The Druid and Ranger hero classes are native to Ramparts, which are built by creatures in allied defense of the unspoiled wilderness regions of Erathia. With two slow unit types, Dwarves and Dendroids, Rampart armies may be best suited to defensive tactics. Most of these creatures, however, have enemy hampering abilities that can be used to turn the tide against many opponents — especially those dependent on magical attacks." RoE manual
Rampart's native terrain is grass.
Rampart building tree
Common Buildings and Mage Guild
Halls | Fortifications | Miscellaneous | Mage Guilds | Banned spells | ||||||||||||||||||||||
Village Hall (existing) |
Fort
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Tavern
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Mage Guild level 1
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Town Hall
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Citadel
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Marketplace
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Mage Guild level 2
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City Hall
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Castle
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Resource Silo (1 )
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Mage Guild level 3
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Capitol
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Mage Guild level 4
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Mage Guild level 5
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Total Common Buildings: |
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Total Mage Guild: |
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Creature Dwellings
Structure | Base Cost | Upgrade Cost | Creature | Max Grw |
Upg Cr Cost |
Cost/ Week | |||||||||||||||
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Centaur Stables |
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Centaur Centaur Captain |
28 | 90 | 2520 | |||||||||||||||
Dwarf Cottage |
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Dwarf Battle Dwarf |
20 | 150 | 3000 | |||||||||||||||
Homestead |
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Wood Elf Grand Elf |
14 | 225 | 3150 | |||||||||||||||
Enchanted Spring |
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Pegasus Silver Pegasus |
10 | 275 | 2750 | |||||||||||||||
Dendroid Arches |
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Dendroid Guard Dendroid Soldier |
8 | 425 | 3400 | |||||||||||||||
Unicorn Glade |
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Unicorn War Unicorn |
4 | 950 | 3800 | |||||||||||||||
Dragon Cliffs |
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Green Dragon Gold Dragon |
2 | 4000 2 |
8000 4 | |||||||||||||||
Total Dwelling Cost: |
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Weekly Troop Cost: | 26620 4 |
Unique Buildings
Structure | Effect | Cost | ||||||||
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Mystic Pond | Produces 1-4 of a random resource (except gold) on day 1. |
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Fountain of Fortune | Gives +2 luck to defending hero temporarily. |
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Treasury | On day 1, it produces (10% * gold on day 7) extra gold. The effect is cumulative. |
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Miners' Guild | Horde Building. Growth +4/week for Dwarf / Battle Dwarf |
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Dendroid Saplings | Horde Building. Growth +2/week for Dendroid Guard / Dendroid Soldier |
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Spirit Guardian | Grail Structure. +5000 /day, +50% creature growth Increases the luck of all of the owner's heroes by 2. |
n/a | ||||||||
Total Cost: |
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Heroes
Name | Class | Specialty | Skill 1 | Skill 2 | Spell | |||||
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Mephala | Ranger | Armorer | Basic Leadership | Basic Armorer | ||||||
Ufretin | Ranger | Dwarves | Basic Resistance | Basic Luck | ||||||
Ufretin | Ranger | Dwarves | Basic Interference | Basic Luck | ||||||
Jenova | Ranger | Gold | Advanced Archery | |||||||
Ryland | Ranger | Dendroids | Basic Leadership | Basic Diplomacy | ||||||
Thorgrim | Ranger | Resistance | Advanced Resistance | |||||||
Giselle | Ranger | Interference | Advanced Interference | |||||||
Ivor | Ranger | Elves | Basic Archery | Basic Offense | ||||||
Clancy | Ranger | Unicorns | Basic Resistance | Basic Pathfinding | ||||||
Clancy | Ranger | Unicorns | Basic Interference | Basic Pathfinding | ||||||
Kyrre | Ranger | Logistics | Basic Archery | Basic Logistics | ||||||
Gelu | Ranger | Sharpshooters | Basic Leadership | Basic Archery | ||||||
Coronius | Druid | Slayer | Basic Wisdom | Basic Scholar | Slayer | |||||
Uland | Druid | Cure | Advanced Wisdom | Basic Ballistics | Cure | |||||
Uland | Druid | Cure | Basic Wisdom | Basic Ballistics | Cure | |||||
Elleshar | Druid | Intelligence | Basic Wisdom | Basic Intelligence | Curse | |||||
Gem | Druid | First Aid | Basic Wisdom | Basic First Aid | Summon Boat / Bless | |||||
Malcom | Druid | Eagle Eye | Basic Wisdom | Basic Eagle Eye | Magic Arrow | |||||
Melodia | Druid | Fortune | Basic Wisdom | Basic Luck | Fortune | |||||
Alagar | Druid | Ice Bolt | Basic Wisdom | Basic Sorcery | Ice Bolt | |||||
Aeris | Druid | Pegasi | Basic Wisdom | Basic Scouting | Protection from Air |
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Notes:
- Gem's starting Summon Boat is replaced by Bless on maps without water.
- Thorgrim is banned by default for having Resistance specialty, being replaced with Giselle, as Resistance is also banned by default.
Banned secondary skills:
Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.
Necromancy and Fire Magic are not available for rangers.
Necromancy and Interference areis not available for druids.
Creatures
Rampart creatures | |||||||||||||
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Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
Centaur Centaur | 1 | 5 | 3 | 2 | 3 | 8 | 6 | 14 | 100 | 70 | |||
Centaur Captain Centaur Captain | 1+ | 6 | 3 | 2 | 3 | 10 | 8 | 14 | 138 | 90 | |||
Dwarf Dwarf | 2 | 6 | 7 | 2 | 4 | 20 | 3 | 8 | 138 | 120 | Resistance +20% | ||
Battle Dwarf Battle Dwarf | 2+ | 7 | 7 | 2 | 4 | 20 | 5 | 8 | 209 | 150 | Resistance +40% | ||
Wood Elf Wood Elf | 3 | 9 | 5 | 3 | 5 | 15 | 6 | 7 | 234 | 200 | Ranged (24 shots) | ||
Grand Elf Grand Elf | 3+ | 9 | 5 | 3 | 5 | 15 | 7 | 7 | 331 | 225 | Ranged (24 shots), Double attack | ||
Pegasus Pegasus | 4 | 9 | 8 | 5 | 9 | 30 | 8 | 5 | 518 | 250 | Flying, Magic damper | ||
Silver Pegasus Silver Pegasus | 4+ | 9 | 10 | 5 | 9 | 30 | 12 | 5 | 532 | 275 | Flying, Magic damper | ||
Dendroid Guard Dendroid Guard | 5 | 9 | 12 | 10 | 14 | 55 | 3 | 3 | 517 | 350 | Binding | ||
Dendroid Soldier Dendroid Soldier | 5+ | 9 | 12 | 10 | 14 | 65 | 4 | 3 | 803 | 425 | Binding | ||
Unicorn Unicorn | 6 | 15 | 14 | 18 | 22 | 90 | 7 | 2 | 1806 | 850 | Blind, Aura of Resistance +20% | ||
War Unicorn War Unicorn | 6+ | 15 | 14 | 18 | 22 | 110 | 9 | 2 | 2030 | 950 | Blind, Aura of Resistance +20% | ||
Green Dragon Green Dragon | 7 | 18 | 18 | 40 | 50 | 180 | 10 | 1 | 4872 | 2400 | 1 | Dragon, Flying, Breath attack, 1-3 lvl spells immunity | |
Gold Dragon Gold Dragon | 7+ | 27 | 27 | 40 | 50 | 250 | 16 | 1 | 8613 | 4000 | 2 | Dragon, Flying, Breath attack, 1-4 lvl spells immunity |
Town names
Unless specified by the mapmaker, towns will generate with a random name. Rampart towns will use one of these following names:
Bath'iere | Ceiliedgh | Elfwind | Emerald Moor |
Forest | Forest Glen | Fortune Keep | Gladeroot |
Green Falls | Marishen | Rainhaven | Serenity |
Still Water | Strongglen | Wild Willow | Wise Oak |
If there are more Rampart towns on the map than possible names, they will use names taken from other towns.
User commentary
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