Orc and Orc Chieftain: Difference between revisions

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{{Stronghold creatures}}{{Creature
{{Stronghold creatures}}{{Creature
| lvl      = 3
  | Town      = Stronghold
  | Town      = Stronghold
  | Name      = Orc
  | Name      = Orc
  | Attack    = 8
  | Attack    = 8
  | Defence   = 4
  | Defense   = 4
  | Speed    = 4
  | Speed    = 4
  | Growth    = 7
  | Growth    = 7
Line 11: Line 10:
  | Shots    = 12
  | Shots    = 12
  | Cost      = 150
  | Cost      = 150
  | Special  = None
  | Special  = [[Ranged attack]]
  | U_name    = Orc chieftain
  | U_name    = Orc Chieftain
| U_image  = Orcchieftain
  | U_attack  = 8
  | U_attack  = 8
  | U_defence = 4
  | U_defense = 4
  | U_speed  = 5
  | U_speed  = 5
  | U_damage  = 2–5
  | U_damage  = 2–5
Line 21: Line 19:
  | U_shots  = 24
  | U_shots  = 24
  | U_cost    = 165
  | U_cost    = 165
  | U_special = None
  | U_special = [[Ranged attack]]
}}  
}}  



Revision as of 06:21, 6 April 2014

Stronghold creatures
Level 1
Goblin Goblin
Hobgoblin Hobgoblin
Level 2
Wolf Rider Wolf Rider
Wolf Raider Wolf Raider
Level 3
Orc Orc Orc
Orc Chieftain Orc Chieftain Orc Chieftain
Level 4
Ogre Ogre
Ogre Mage Ogre Mage
Level 5
Roc Roc
Thunderbird Thunderbird
Level 6
Cyclops Cyclops
Cyclops King Cyclops King
Level 7
Behemoth Behemoth
Ancient Behemoth Ancient Behemoth
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Orc
 Horn of the Abyss
 Cost per troop 

150

Attack 8
Defense 4
Damage 2–5
Health 15
Speed 4
Movement Ground
Size 1
Shots 12
Growth 7
AI Value
 Special abilities:
Ranged attack
Orc Chieftain
 Horn of the Abyss
 Cost per troop 

165

Attack 8
Defense 4
Damage 2–5
Health 20
Speed 5
Movement Ground
Size 1
Shots 24
Growth 7
AI Value
 Special abilities:
Ranged attack
Portraits
Shadow of Death   Horn of the Abyss Shadow of Death   Horn of the Abyss

Orcs and orc chieftains are level 3 creatures of stronghold town. They are recruited from the orc tower.

Armed with throwing axes, orcs and orc chieftains have an effective ranged attack. At close range, their low speed and defensive values, and the ranged attacker hand-to-hand damage penalty, make them vulnerable.