Cyclops and Cyclops King

From Heroes 3 wiki
Jump to navigation Jump to search
Stronghold creatures
Level 1
Goblin Goblin
Hobgoblin Hobgoblin
Level 2
Wolf Rider Wolf Rider
Wolf Raider Wolf Raider
Level 3
Orc Orc
Orc Chieftain Orc Chieftain
Level 4
Ogre Ogre
Ogre Mage Ogre Mage
Level 5
Roc Roc
Thunderbird Thunderbird
Level 6
Cyclops Cyclops
Cyclops King Cyclops King
Level 7
Behemoth Behemoth
Ancient Behemoth Ancient Behemoth
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Neutral
Creature Cyclops.gif
 Cost per troop 
Resource Gold 20x18.gif

Attack 15
Defense 12
Damage 16–20
Health 70
Speed 6
Movement Ground
Size 1
Shots 16
Growth 2
AI Value 1266
 Special abilities:
Ranged attack
• Can attack siege walls
Cyclops King
Creature Cyclops King.gif
 Cost per troop 
Resource Gold 20x18.gif

Attack 17
Defense 13
Damage 16–20
Health 70
Speed 8
Movement Ground
Size 1
Shots 24
Growth 2
AI Value 1443
 Special abilities:
Ranged attack
• Can attack siege walls
Cyclops Cave  Cyclops (adventure map).gifCyclops King (adventure map).gif

Cyclopes and Cyclops Kings are level 6 creatures of Stronghold town. They are recruited from the Cyclops Cave. Note, that Cyclops is singular while plural phrasing is Cyclopes in game.

See the Comparison of Level 6 Creatures.

"Cyclopes and cyclops kings attack at range by throwing boulders to devastating effect. Both can target siege walls and damage them like a catapult. Cyclops catapult attacks are applied with Basic Ballistics skill. Cyclops kings do the same at the Advanced Ballistics skill level." RoE manual

Heroes with a specialty[edit]

  • Yog Yog the Barbarian has cyclopes as a specialty, which increases the Attack and Defense skills of any Cyclops or Cyclops King he commands for each level he attains after the 6th level, and gives them a speed bonus of 1.

Tactics and info[edit]

The information found in this section is subjective. Remember that each and every situation in H3 is different and may call for different strategies and tactics.

The cyclopes deal good damage and have good attack skill, but their defense is rather low and so is their health. They should be protected in order to have them in large numbers and deal a lot of damage. Also, their regular dwelling costs 20 crystals Crystal, double of what is needed for the Behemoth Lair, so their dwelling is usually built a while after the Behemoth's, which results in lower numbers and efficiency on smaller maps especially.

See also: