Imp Cache: Difference between revisions
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{{Creature bank | {{Creature bank | ||
{{Creature bank row|30 %|Imp|100|1000 {{Gold}}<br>2 {{Mercury}}||T1=}} | | width= 170px | ||
{{Creature bank row|30 %|Imp|150|1500 {{Gold}}<br>3 {{Mercury}}||T1=}} | | content= | ||
{{Creature bank row|30 %|Imp|200|2000 {{Gold}}<br>4 {{Mercury}}||T1=}} | {{Creature bank row|30 %|Imp|100|1000 {{Gold}}<br>2 {{Mercury}}||XP=400|T1=}} | ||
{{Creature bank row|10 %|Imp|300|3000 {{Gold}}<br>6 {{Mercury}}||T1=}} | {{Creature bank row|30 %|Imp|150|1500 {{Gold}}<br>3 {{Mercury}}||XP=600|T1=}} | ||
{{Creature bank row|30 %|Imp|200|2000 {{Gold}}<br>4 {{Mercury}}||XP=800|T1=}} | |||
{{Creature bank row|10 %|Imp|300|3000 {{Gold}}<br>6 {{Mercury}}||XP=1200|T1=}} | |||
}} | |||
The '''imp cache''' is an [[Adventure Map|adventure map]] location, and commonly known as one of the [[Creature Bank|creature banks]]. It is guarded by 100-300 [[Imp and Familiar|imps]] divided into five stacks, one of which may be a stack of [[Imp and Familiar|familiars]]. The more guards there are, the better the reward. The treasure contains 1000-3000 {{G}} and 2-6 {{M}}. | The '''imp cache''' is an [[Adventure Map|adventure map]] location, and commonly known as one of the [[Creature Bank|creature banks]]. It is guarded by 100-300 [[Imp and Familiar|imps]] divided into five stacks, one of which may be a stack of [[Imp and Familiar|familiars]]. The more guards there are, the better the reward. The treasure contains 1000-3000 {{G}} and 2-6 {{M}}. | ||
[[File: Grid-cb 1.gif|x200px|left]] The guards are divided into five stacks of 20/30/40/60 [[Imps]] (red hexes). 50% probability of getting a stack of [[Familiars]] in the left lower corner (C hex). All the guard stacks with the same speed are | [[File: Grid-cb 1.gif|x200px|left]] The guards are divided into five stacks of 20/30/40/60 [[Imps]] (red hexes). 50% probability of getting a stack of [[Familiars]] in the left lower corner (C hex). All the guard stacks with the same speed are attack in alphabetic order: from A to E. | ||
The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) | The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) according to stack positioning in the army slots 1-7. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army slots. | ||
Though [[war machine]]s are not | Though [[war machine]]s are not present on the battlefield, the infinite shots effect from [[Ammo Cart]] is active. | ||
Slain enemies do not respawn (should the hero retreat or be defeated). | Slain enemies do not respawn (should the hero retreat or be defeated). | ||
<div style="clear:left;"></div> | <div style="clear:left;"></div> | ||
== Guards preview == | |||
{| frame=box border cellspacing=0 cellpadding=4 style="background-color:#{{grey 4}}; margin:5px 20px 10px 0px;" | |||
|- style="text-align:left; background-color:#{{grey 2}};" | |||
! Guards !! Stacks !! Guards preview !! Upgraded stack | |||
|- | |||
| 30 %: {{cn|Imp|noname=}}x100 || style="text-align:center;" | 20 x5 || rowspan=3 | throng (100-249) of Imps || '''horde''' (50-99) of Imps<br>lots (20-49) of Familiars | |||
|- | |||
| 30 %: {{cn|Imp|noname=}}x150 || style="text-align:center;" | 30 x5 || rowspan=2 | '''throng''' (100-249) of Imps<br>lots (20-49) of Familiars | |||
|- | |||
| 30 %: {{cn|Imp|noname=}}x200 || style="text-align:center;" | 40 x5 | |||
|- | |||
| 10 %: {{cn|Imp|noname=}}x300 || style="text-align:center;" | 60 x5 || swarm (250-499) of Imps || throng (100-249) of Imps<br>'''horde''' (50-99) of Familiars | |||
|} | |||
== Default settings for [[Random map|random map generator]] == | |||
* Terrain: any dry land. | |||
* Value: 5000. | |||
* Density: 100. | |||
== See also == | == See also == | ||
{{map objects 'see also'}} | {{map objects 'see also'}} | ||
Revision as of 19:25, 5 April 2020
| Imp Cache | ||||||||
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| Media:Imp Cache.webp | ||||||||
| % | Guards | Content | XP | |||||
| 30 % |
|
1000 2 |
400 | |||||
| 30 % |
|
1500 3 |
600 | |||||
| 30 % |
|
2000 4 |
800 | |||||
| 10 % |
|
3000 6 |
1200 | |||||
| Visiting Scheme | ||||||||
| ||||||||
| Event | ||||||||
| ' | ||||||||
Imp Cache is a Creature Bank located on the Adventure Map.

The guards are divided into five stacks (red hexes). There is a 50% chance of getting an upgraded stack in the lower left corner (C hex). All the guard stacks of the same speed attack in alphabetic order of these hexes. The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) according to stack positioning in the army slots 1-7. If the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army slots.
Though war machines are not present on the battlefield, they still provide their passive bonuses (i.e. the infinite shots effect from Ammo Cart and the First Aid/First Aid Tent health boost
).
Slain enemies do not respawn (should the hero retreat or be defeated). The damaged stack's losses will not be redistributed among the others. If a stack was destroyed, it changes the guards disposition. Its place on the battlefield will be taken by the next one in the attacking order. (E.g.: If A stack was destroyed, B stack takes its place, C stack takes the freshly vacated place of B and so on).
In Horn of the Abyss, the object's level can be preset by a map-maker and the upgraded stack option may be toggled on or off.
The imp cache is an adventure map location, and commonly known as one of the creature banks. It is guarded by 100-300 imps divided into five stacks, one of which may be a stack of familiars. The more guards there are, the better the reward. The treasure contains 1000-3000
and 2-6
.

The guards are divided into five stacks of 20/30/40/60 Imps (red hexes). 50% probability of getting a stack of Familiars in the left lower corner (C hex). All the guard stacks with the same speed are attack in alphabetic order: from A to E.
The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) according to stack positioning in the army slots 1-7. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army slots.
Though war machines are not present on the battlefield, the infinite shots effect from Ammo Cart is active.
Slain enemies do not respawn (should the hero retreat or be defeated).
Guards preview
Default settings for random map generator
- Terrain: any dry land.
- Value: 5000.
- Density: 100.
See also
See Also:
