AI value: Difference between revisions
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'''AI Value''' is characteristic of creatures "hidden" in the game mechanics. It is used to determine [[army strength]], which is used in the calculations for the [[Diplomacy]] [[secondary skill]]. Creatures sacrificed at the [[Altar of Sacrifice]] grant experience equal to 12.5% of their AI Value. | '''AI Value''' is characteristic of creatures "hidden" in the game mechanics. It is used to determine total [[Army strength|''army strength'']], which is used in the calculations for the [[Diplomacy]] [[secondary skill]]. Creatures sacrificed at the [[Altar of Sacrifice]] grant experience equal to 12.5% of their AI Value. | ||
'''Fight Value''' is | '''Fight Value''' is another "hidden" creature characteristic. It is used to determine ''unit strength'', which is used in the calculations for units attack priority in battle (after [[Speed]] is taken into account) and the creature loss when visiting a [[whirlpool]] (without {{An|Sea Captain's Hat}} or {{An|Admiral's Hat}}). | ||
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Revision as of 14:01, 28 January 2024
AI Value is characteristic of creatures "hidden" in the game mechanics. It is used to determine total army strength, which is used in the calculations for the Diplomacy secondary skill. Creatures sacrificed at the Altar of Sacrifice grant experience equal to 12.5% of their AI Value.
Fight Value is another "hidden" creature characteristic. It is used to determine unit strength, which is used in the calculations for units attack priority in battle (after Speed is taken into account) and the creature loss when visiting a whirlpool (without Sea Captain's Hat or Admiral's Hat).