Orc and Orc Chieftain: Difference between revisions

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== Trivia ==
== Trivia ==
* According to [[Greg Fulton]] in [[Greg Fulton/Fanstratics Newsletters/40#HoMM3 Question|Fanstratics Newsletter #40]], the orcs were always supposed to look like 'pig-men'.
* According to [[Greg Fulton]] in [[Greg Fulton/Fanstratics Newsletters/40#HoMM3 Question|Fanstratics Newsletter #40]], the orcs were always supposed to look like 'pig-men', like in the previous two Heroes titles. However, their design in Heroes III was [[Gregory Fulton/On Names in Heroes of Might and Magic III#Other Information not Directly Related to Names|heavily influenced]] by ''[[Wikipedia:Warcraft II: Tides of Darkness|Warcraft II: Tides of Darkness]]'', which resulted in Heroes III orcs getting a flat face instead of a pig snout, a green skin instead of orange, and throwing axes instead of crossbows.
<gallery heights=180px mode="packed-hover">
HoMM 1 Orc.png|Orc from Heroes 1
HoMM 2 Orc.png|Orc from Heroes 2
HoMM 2 Orc Chieftain.png|Orc Chieftain from Heroes 2
</gallery>


== Gallery ==
== Gallery ==

Revision as of 21:07, 23 October 2025

Stronghold Creatures
Level

1

Level

2

Level

3

OrcOrc Orc
Level

4

Level

5

RocRoc Roc
Level

6

Level

7

Castle Creatures
Rampart Creatures
Tower Creatures
Inferno Creatures
Necropolis Creatures
Dungeon Creatures
Stronghold Creatures
Fortress Creatures
Conflux Creatures
Cove CreaturesPalace CreaturesNeutral Creatures
Factory CreaturesGrotto Creatures
Bulwark CreaturesForge Creatures
Palace CreaturesNeutral CreaturesNeutral Creatures
Grotto Creatures
Forge Creatures
Neutral Creatures
Orc
8
4
Shots
12
2–5
15
4
Move
Ground
Size
1
Growth
7
192
175
Cost

150

Shoots.
Orc Chieftain
8
4
Shots
24
2–5
20
5
Move
Ground
Size
1
Growth
7
240
200
Cost

165

Shoots.

Orcs and Orc Chieftains are the level 3 creatures of Stronghold. They are recruited from the Orc Tower.

"Armed with throwing axes, orcs and orc chieftains have an effective ranged attack. At close range, their low speed and defensive values, and the ranged attacker hand-to-hand damage penalty, make them vulnerable." RoE manual

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Slow and easy to kill when engaged, they should be upgraded immediately, since 4 speed is too little for the adventure map. They are also the only Stronghold shooter for a long time, since you will obtain Cyclopes only later on, usually even after obtaining Behemoths. However, when having got Cyclopes, focus on them as main shooters, as they are not only stronger but significantly faster than Orcs (especially when upgraded - Cyclops Kings have brilliant speed for a ranged unit), and have an ability to destroy fortifications. When you play with Jabarkas, you may still keep Orcs as your main force though, as they will not only get stronger as the game goes by, but also get a speed bonus which means that Orcs won't slow you down on the map too much. They are also very cheap for a Level 3 unit.

Bless and Precision are great buffs for Orcs, who have big damage range from almost useless to decent. Similarly, when playing against Stronghold, cast Curse on Orcs if the enemy doesn't have notable amounts of stronger units.

In Horn of the Abyss, the appearance of Orcs and Orc Chieftains has been changed to be closer to that of orcs from Heroes of Might and Magic II: The Succession Wars and Heroes of Might and Magic IV. Their less porcine vanilla appearance was inspired by the Warcraft real-time strategy games, which is also responsible for their skin color becoming green instead of orange like in the first two titles.


See Also: