Tower: Difference between revisions

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*Relatively slow town (fastest troops move at speed 11)
*Relatively slow town (fastest troops move at speed 11)
*Fairly poor pool of potential main heroes
*Fairly poor pool of potential main heroes
*Some of the worst non-upgraded units




[[Category: Tower]]
[[Category: Tower]]

Revision as of 18:26, 22 January 2017

Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss
Factory Factory Horn of the Abyss

The tower town is a good alignment town type with alchemist and wizard hero classes. Tower populations are comprised of creatures bound into service by powerful magic, made on the spot, or allied with the town through ancient pacts. Tower armies have uniformly good morale and some of the best range attack units available. Tower respresent Bracada.

Tower's native terrain is snow.

Structures

Template:StandardBuildings

Tower Specific Buildings

Tower creature dwellings:

  • Workshop
  • Parapet
  • Golem Factory
  • Mage Tower
  • Altar of Wishes
  • Golden Pavilion
  • Cloud Temple
Tower town seen from inside
Resource Basic Upgrades All
Gold 28300 37500 111300
Wood 50 25 135
Ore 65 20 135
Crystal 13 8 49
Gem 23 38 89
Mercury 7 13 48
Sulfur 7 8 43
Troop cost/week: 30800 Gold + 4 Gem


Heroes

Tower
Alchemists
PiquedramPiquedramPiquedramPiquedram Piquedram
ThaneThaneThaneThane Thane
JosephineJosephineJosephineJosephine Josephine
NeelaNeelaNeelaNeela Neela
TorosarTorosarTorosarTorosar Torosar
FafnerFafnerFafnerFafner Fafner
RissaRissaRissaRissa Rissa
IonaIonaIonaIona Iona
Wizards
AstralAstralAstralAstral Astral
HalonHalonHalonHalon Halon
SerenaSerenaSerenaSerena Serena
DaremythDaremythDaremythDaremyth Daremyth
TheodorusTheodorusTheodorusTheodorus Theodorus
SolmyrSolmyrSolmyrSolmyr Solmyr
AineAineAineAine Aine
CyraCyraCyraCyra Cyra
DraconDraconDraconDracon Dracon Armageddon's Blade Map Editor
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory

Template:Herotable Template:Herotablerow Tower |}


Creatures

Tower creatures
Level 1
GremlinGremlin Gremlin
Master GremlinMaster Gremlin Master Gremlin
Level 2
Stone GargoyleStone Gargoyle Stone Gargoyle
Obsidian GargoyleObsidian Gargoyle Obsidian Gargoyle
Level 3
Stone GolemStone Golem Stone Golem
Iron GolemIron Golem Iron Golem
Level 4
MageMage Mage
Arch MageArch Mage Arch Mage
Level 5
GenieGenie Genie
Master GenieMaster Genie Master Genie
Level 6
NagaNaga Naga
Naga QueenNaga Queen Naga Queen
Level 7
GiantGiant Giant
TitanTitan Titan
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory Bulwark
Palace Grotto Forge
Neutral

 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














GremlinGremlin GremlinGremlinGremlin Gremlin  1 3 3 1 2 4 4 16 44 30 Gold    
Master GremlinMaster Gremlin Master GremlinMaster GremlinMaster Gremlin Master Gremlin  1+ 4 4 1 2 4 5 16 66 40 Gold   Ranged (8 shots) 
Stone GargoyleStone Gargoyle Stone GargoyleStone GargoyleStone Gargoyle Stone Gargoyle  2 6 6 2 3 16 6 9 165 130 Gold   Unliving, Flying 
Obsidian GargoyleObsidian Gargoyle Obsidian GargoyleObsidian GargoyleObsidian Gargoyle Obsidian Gargoyle  2+ 7 7 2 3 16 9 9 201 160 Gold   Unliving, Flying 
Stone GolemStone Golem Stone GolemStone GolemStone Golem Stone Golem  3 7 10 4 5 30 3 6 250 150 Gold   Unliving, Spell Damage Resistance +50% 
Iron GolemIron Golem Iron GolemIron GolemIron Golem Iron Golem  3+ 9 10 4 5 35 5 6 412 200 Gold   Unliving, Spell Damage Resistance +75% 
MageMage MageMageMage Mage  4 11 8 7 9 25 5 4 570 350 Gold   Ranged (24 shots), No melee penalty, No obstacle penalty, Spells cost -2 sp 
Arch MageArch Mage Arch MageArch MageArch Mage Arch Mage  4+ 12 9 7 9 30 7 4 680 450 Gold   Ranged (24 shots), No melee penalty, No obstacle penalty, Spells cost -2 sp 
GenieGenie GenieGenieGenie Genie  5 12 12 13 16 40 7 3 884 550 Gold   Flying, Hates Efreet and Efreet Sultans 
Master GenieMaster Genie Master GenieMaster GenieMaster Genie Master Genie  5+ 12 12 13 16 40 11 3 942 600 Gold   Flying, Spellcaster, Hates Efreet and Efreet Sultans 
NagaNaga NagaNagaNaga Naga  6 16 13 20 20 110 5 2 2016 1100 Gold   No enemy retaliation 
Naga QueenNaga Queen Naga QueenNaga QueenNaga Queen Naga Queen  6+ 16 13 30 30 110 7 2 2840 1600 Gold   No enemy retaliation 
GiantGiant GiantGiantGiant Giant  7 19 16 40 60 150 7 1 3718 2000 Gold 1 Gem   Immunity to Mind spells 
TitanTitan TitanTitanTitan Titan  7+ 24 24 40 60 300 11 1 7500 5000 Gold 2 Gem   Ranged (24 shots), No melee penalty, Immunity to Mind spells, Hates Black Dragons 


Strategy

Since the Tower town has three ranged units, it is excellent at defending cities. The only problem is against fast and flying attackers, such as Dragons, Angels etc. If the defending hero has expert Slow, use it. If not, use expert Haste.

A good thing is to upgrade your Workshop early, then move around the map and pick up Gremlins for free and upgrade them at your town, this way you get massive firepower very fast. Combine Master Gremlins with the relatively fast gargoyles to throw Haste on the Master Gremlins to take out lots of monsters early.

In the middle and end game your Gremlins are usually dead, and Gargoyles are not useful anymore. It's a good tactic to replace their place with 1 Genie each. Thus you will have 1 strong pack+2x1 stack of genies that means you can cast spell 4 times each round! If the enemy kills them, good for you, because probably getting rid of a little unit number stack that casts spells compared to killing other high health point/many units stacks is a huge damage waste given high tier spell power with lots of damage and spells requiring a fixed deducted amount of mana each turn - like swatting a single Sprite instead of killing a stack of Scorpicores, you can replace first round caster Genie slots after combat easily and the Gremlins would be dead soon into combat anyway.

Giants are not much use until you upgrade them to Titans, which are the best ranged unit in the game, have no Melee Penalty, and generally kick butt.

Pros

  • Powerful units
  • Three ranged units and two fliers
  • Magic themed town
    • Library allows extra spells for each level of the Mage Guild
    • Both hero types begin with a Spell Book
    • Magi/Arch magi decreases spell cost by 2
  • Good support heroes, with many Scholars

Cons

  • Expensive units
  • Requires lots of valuable resources
  • Relatively slow town (fastest troops move at speed 11)
  • Fairly poor pool of potential main heroes
  • Some of the worst non-upgraded units