Tower: Difference between revisions

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{{Common buildings|Tower|Ammo cart|+1 {{Gem}}}}
{{Common buildings|Tower|Ammo cart|+1 {{Gem}}}}


[[Image:Tower-in.png|right|500px]]
[[Image:Tower-in.png|right|border|500px]]


{| class="wikitable sortable" style="white-space:nowrap; text-align: center;"
{| class="wikitable sortable" style="white-space:nowrap; text-align: center;"

Revision as of 00:30, 15 January 2018

Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss
Factory Factory Horn of the Abyss

Tower town is a good alignment town type with Alchemist and Wizard hero classes. Tower populations are comprised of creatures bound into service by powerful magic, made on the spot, or allied with the town through ancient pacts. Tower armies have uniformly good morale and some of the best range attack units available. Tower respresent Bracada.

Tower's native terrain is snow.

Structures

Tower Specific Buildings

Tower creature dwellings:

  • Workshop
  • Parapet
  • Golem Factory
  • Mage Tower
  • Altar of Wishes
  • Golden Pavilion
  • Cloud Temple


Halls Fortifications Miscellaneous Mage Guilds Banned spells
Village Hall Village Hall
(existing)
Fort Fort
Wood
20
Mercury
Ore
20
Sulfur
Crystal
Gem
Gold
5000
Tavern Tavern
 Wood
5
           Gold
500
Mage Guild level 1 Mage Guild level 1
 Wood
5
   Ore
5
       Gold
2000
File:Town Hall large.gif Town Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
2500
Citadel Citadel
Wood
Mercury
Ore
5
Sulfur
Crystal
Gem
Gold
2500
Marketplace Marketplace
 Wood
5
           Gold
500
Mage Guild level 2 Mage Guild level 2
 Wood
5
 Mercury
4
 Ore
5
 Sulfur
4
 Crystal
4
 Gem
4
 Gold
1000
City Hall City Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
5000
Castle Castle
Wood
10
Mercury
Ore
10
Sulfur
Crystal
Gem
Gold
5000
Resource Silo Resource Silo ()
     Ore
5
       Gold
5000
Mage Guild level 3 Mage Guild level 3
 Wood
5
 Mercury
6
 Ore
5
 Sulfur
6
 Crystal
6
 Gem
6
 Gold
1000
Capitol Capitol
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
10000
Blacksmith
Blacksmith
Wood
5
Mercury
Ore
Sulfur
Crystal
Gem
Gold
1000
link={{{smith}}}
link={{{smith}}}
Mage Guild level 4 Mage Guild level 4
 Wood
5
 Mercury
8
 Ore
5
 Sulfur
8
 Crystal
8
 Gem
8
 Gold
1000
Mage Guild level 5 Mage Guild level 5
 Wood
5
 Mercury
10
 Ore
5
 Sulfur
10
 Crystal
10
 Gem
10
 Gold
1000
Total Common Buildings:
 Wood
45
   Ore
40
       Gold
37000 
Total Mage Guild:
 Wood
15
 Mercury
10
 Ore
15
 Sulfur
10
 Crystal
10
 Gem
10
 Gold
4000
 Wood
20
 Mercury
18
 Ore
20
 Sulfur
18
 Crystal
18
 Gem
18
 Gold
5000
 Wood
25
 Mercury
28
 Ore
25
 Sulfur
28
 Crystal
28
 Gem
28
 Gold
6000
Resource Basic Upgrades All
Gold 28300 37500 111300
Wood 50 25 135
Ore 65 20 135
Crystal 13 8 49
Gem 23 38 89
Mercury 7 13 48
Sulfur 7 8 43
Troop cost/week: 30800 Gold + 4 Gem


Heroes

Name Class Expansion Source Specialty Skill 1 Skill 2 Spell
PiquedramPiquedramPiquedramPiquedram Piquedram   Alchemist Alchemist  1 - Restoration of Erathia  Gargoyles Basic Mysticism  Basic Mysticism   Basic Scouting  Basic Scouting    Shield 
ThaneThaneThaneThane Thane    Alchemist Alchemist   1 - Restoration of Erathia  Genies Advanced Scholar  Advanced Scholar     Magic Arrow 
JosephineJosephineJosephineJosephine Josephine    Alchemist Alchemist   1 - Restoration of Erathia  Golems Basic Mysticism  Basic Mysticism   Basic Sorcery  Basic Sorcery    Haste 
NeelaNeelaNeela Neela    Alchemist Alchemist   1 - Restoration of Erathia  Armorer Basic Scholar  Basic Scholar   Basic Armorer  Basic Armorer    Shield 
TorosarTorosarTorosarTorosar Torosar    Alchemist Alchemist   1 - Restoration of Erathia  Ballista Basic Mysticism  Basic Mysticism   Basic Tactics  Basic Tactics    Magic Arrow 
FafnerFafnerFafnerFafner Fafner    Alchemist Alchemist   1 - Restoration of Erathia  Nagas Basic Scholar  Basic Scholar   Basic Resistance  Basic Resistance  Shadow of Death   Haste 
FafnerFafnerFafnerFafner Fafner    Alchemist Alchemist   1 - Restoration of Erathia  Nagas Basic Scholar  Basic Scholar   Basic Interference  Basic Interference  Horn of the Abyss   Haste 
RissaRissaRissaRissa Rissa    Alchemist Alchemist   1 - Restoration of Erathia  Mercury Basic Mysticism  Basic Mysticism   Basic Offense  Basic Offense    Magic Arrow 
IonaIonaIona Iona    Alchemist Alchemist   1 - Restoration of Erathia  Genies Basic Scholar  Basic Scholar   Basic Intelligence  Basic Intelligence    Magic Arrow 
AstralAstralAstralAstral Astral    Wizard Wizard   1 - Restoration of Erathia  Hypnotize Advanced Wisdom  Advanced Wisdom      Hypnotize 
HalonHalonHalonHalon Halon    Wizard Wizard   1 - Restoration of Erathia  Mysticism Basic Wisdom  Basic Wisdom   Basic Mysticism  Basic Mysticism    Stone Skin 
SerenaSerenaSerenaSerena Serena    Wizard Wizard   1 - Restoration of Erathia  Eagle Eye Basic Wisdom  Basic Wisdom   Basic Eagle Eye  Basic Eagle Eye    Dispel 
DaremythDaremythDaremythDaremyth Daremyth    Wizard Wizard   1 - Restoration of Erathia  Fortune Basic Wisdom  Basic Wisdom   Basic Intelligence  Basic Intelligence    Fortune 
TheodorusTheodorusTheodorusTheodorus Theodorus    Wizard Wizard   1 - Restoration of Erathia  Magi Basic Wisdom  Basic Wisdom   Basic Ballistics  Basic Ballistics    Shield 
SolmyrSolmyrSolmyr Solmyr    Wizard Wizard   1 - Restoration of Erathia  Chain Lightning Basic Wisdom  Basic Wisdom   Basic Sorcery  Basic Sorcery    Chain Lightning 
AineAineAineAine Aine    Wizard Wizard   1 - Restoration of Erathia  Gold Basic Wisdom  Basic Wisdom   Basic Scholar  Basic Scholar    Curse 
CyraCyraCyraCyra Cyra    Wizard Wizard   1 - Restoration of Erathia  Haste Basic Wisdom  Basic Wisdom   Basic Diplomacy  Basic Diplomacy    Haste 

Creatures

 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














GremlinGremlin GremlinGremlinGremlin Gremlin  1 3 3 1 2 4 4 16 44 30 Gold    
Master GremlinMaster Gremlin Master GremlinMaster GremlinMaster Gremlin Master Gremlin  1+ 4 4 1 2 4 5 16 66 40 Gold   Ranged (8 shots) 
Stone GargoyleStone Gargoyle Stone GargoyleStone GargoyleStone Gargoyle Stone Gargoyle  2 6 6 2 3 16 6 9 165 130 Gold   Unliving, Flying 
Obsidian GargoyleObsidian Gargoyle Obsidian GargoyleObsidian GargoyleObsidian Gargoyle Obsidian Gargoyle  2+ 7 7 2 3 16 9 9 201 160 Gold   Unliving, Flying 
Stone GolemStone Golem Stone GolemStone GolemStone Golem Stone Golem  3 7 10 4 5 30 3 6 250 150 Gold   Unliving, Spell Damage Resistance +50% 
Iron GolemIron Golem Iron GolemIron GolemIron Golem Iron Golem  3+ 9 10 4 5 35 5 6 412 200 Gold   Unliving, Spell Damage Resistance +75% 
MageMage MageMageMage Mage  4 11 8 7 9 25 5 4 570 350 Gold   Ranged (24 shots), No melee penalty, No obstacle penalty, Spells cost -2 sp 
Arch MageArch Mage Arch MageArch MageArch Mage Arch Mage  4+ 12 9 7 9 30 7 4 680 450 Gold   Ranged (24 shots), No melee penalty, No obstacle penalty, Spells cost -2 sp 
GenieGenie GenieGenieGenie Genie  5 12 12 13 16 40 7 3 884 550 Gold   Flying, Hates Efreet and Efreet Sultans 
Master GenieMaster Genie Master GenieMaster GenieMaster Genie Master Genie  5+ 12 12 13 16 40 11 3 942 600 Gold   Flying, Spellcaster, Hates Efreet and Efreet Sultans 
NagaNaga NagaNagaNaga Naga  6 16 13 20 20 110 5 2 2016 1100 Gold   No enemy retaliation 
Naga QueenNaga Queen Naga QueenNaga QueenNaga Queen Naga Queen  6+ 16 13 30 30 110 7 2 2840 1600 Gold   No enemy retaliation 
GiantGiant GiantGiantGiant Giant  7 19 16 40 60 150 7 1 3718 2000 Gold 1 Gem   Immunity to Mind spells 
TitanTitan TitanTitanTitan Titan  7+ 24 24 40 60 300 11 1 7500 5000 Gold 2 Gem   Ranged (24 shots), No melee penalty, Immunity to Mind spells, Hates Black Dragons 

Strategy

A good strategy at the beginning of the map is to upgrade Workshop in order to upgrade Gremlins into shooting Master Gremlins. With relatively fast Stone Gargoyles it is possible to form protective wall of gargoyles around the stack of Master Gremlins, and take down enemies – especially wandering creatures – with ranged attacks one by one. The downside is, that Master Gremlins only have 8 shots, which can sometimes run out. Additionally, casting Haste on Master Gremlins makes them typically act first.

Another useful strategy is to form few strong troops and fill the rest of the slots with one (or few) Master Genie each. During the combat Master Genies' can use their special ability to cast spells on the strong troops to furthermore boost their abilities. This way it is possible to cast 4–5 spells per turn.

Giants are not much use until they are upgraded to Titans. In fact, they only have 150 health which makes them quite vulnerable. However, upgrading them is very expensive.

Pros

  • Powerful units
  • Three ranged units and two fliers
  • Magic themed town
    • Library allows extra spells for each level of the Mage Guild
    • Both hero types begin with a Spell Book
    • Magi/Arch magi decreases spell cost by 2
  • Good support heroes, with many Scholars

Cons

  • Expensive units, with troops costing 30,800 gold and 4 gems to buyout every week
  • Requires lots of valuable resources
  • Relatively slow town (fastest troops move at speed 11)
  • Fairly poor pool of potential main heroes
  • Some of the worst non-upgraded units
  • The most expensive town to build up