Rampart

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Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss
Factory Factory Horn of the Abyss

The Rampart town is a good alignment town type with Ranger and Druid hero classes. Ramparts are built by creatures in allied defense of the unspoiled wilderness regions of Enroth. With two slow creature types, Dwarves and Dendroids, rampart armies may be best suited to defensive tactics. Most of these creatures, however, have enemy hampering abilities that can be used to turn the tide against many opponents—especially those dependent on magical attacks. Rampart represents AvLee.

Rampart's native terrain is grass.

Structures

Halls Fortifications Miscellaneous Mage Guilds Banned spells
Village Hall Village Hall
(existing)
Fort Fort
Wood
20
Mercury
Ore
20
Sulfur
Crystal
Gem
Gold
5000
Tavern Tavern
 Wood
5
           Gold
500
Mage Guild level 1 Mage Guild level 1
 Wood
5
   Ore
5
       Gold
2000
File:Town Hall large.gif Town Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
2500
Citadel Citadel
Wood
Mercury
Ore
5
Sulfur
Crystal
Gem
Gold
2500
Marketplace Marketplace
 Wood
5
           Gold
500
Mage Guild level 2 Mage Guild level 2
 Wood
5
 Mercury
4
 Ore
5
 Sulfur
4
 Crystal
4
 Gem
4
 Gold
1000
City Hall City Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
5000
Castle Castle
Wood
10
Mercury
Ore
10
Sulfur
Crystal
Gem
Gold
5000
Resource Silo Resource Silo ()
     Ore
5
       Gold
5000
Mage Guild level 3 Mage Guild level 3
 Wood
5
 Mercury
6
 Ore
5
 Sulfur
6
 Crystal
6
 Gem
6
 Gold
1000
Capitol Capitol
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
10000
Blacksmith
Blacksmith
Wood
5
Mercury
Ore
Sulfur
Crystal
Gem
Gold
1000
link={{{smith}}}
link={{{smith}}}
Mage Guild level 4 Mage Guild level 4
 Wood
5
 Mercury
8
 Ore
5
 Sulfur
8
 Crystal
8
 Gem
8
 Gold
1000
Mage Guild level 5 Mage Guild level 5
 Wood
5
 Mercury
10
 Ore
5
 Sulfur
10
 Crystal
10
 Gem
10
 Gold
1000
Total Common Buildings:
 Wood
45
   Ore
40
       Gold
37000 
Total Mage Guild:
 Wood
15
 Mercury
10
 Ore
15
 Sulfur
10
 Crystal
10
 Gem
10
 Gold
4000
 Wood
20
 Mercury
18
 Ore
20
 Sulfur
18
 Crystal
18
 Gem
18
 Gold
5000
 Wood
25
 Mercury
28
 Ore
25
 Sulfur
28
 Crystal
28
 Gem
28
 Gold
6000

Rampart Specific Buildings

Rampart creature dwellings:

  • Centaur Stables
  • Dwarf Cottage
  • Homestead
  • Enchanted Spring
  • Dendroid Arches
  • Unicorn Glade
  • Dragon Cliffs
Rampart town seen from inside
Resource Basic Upgrades All
Gold 35000 31000 109000
Wood 50 25 127
Ore 60 35 142
Crystal 34 31 95
Gem 14 11 45
Mercury 4 6 30
Sulfur 4 6 30
Troop cost/week: 26620 Gold + 4 Crystal


Heroes

Name Class Expansion Source Specialty Skill 1 Skill 2 Spell
MephalaMephala Mephala  Ranger   1 - Restoration of Erathia  Armorer Basic Leadership  Basic Leadership   Basic Armorer  Basic Armorer  
UfretinUfretin Ufretin  Ranger   1 - Restoration of Erathia  Dwarves Basic Resistance  Basic Resistance   Basic Luck  Basic Luck  
UfretinUfretin Ufretin  Ranger   1 - Restoration of Erathia  Dwarves Basic Interference  Basic Interference   Basic Luck  Basic Luck  
JenovaJenova Jenova  Ranger   1 - Restoration of Erathia  Gold Advanced Archery  Advanced Archery    
RylandRyland Ryland  Ranger   1 - Restoration of Erathia  Dendroids Basic Leadership  Basic Leadership   Basic Diplomacy  Basic Diplomacy  
ThorgrimThorgrim Thorgrim Horn of the Abyss (Campaign/Custom)  Ranger   1 - Restoration of Erathia  Resistance Advanced Resistance  Advanced Resistance   
GiselleGiselle Giselle  Ranger   4 - Horn of the Abyss  Interference Advanced Interference  Advanced Interference   
IvorIvor Ivor  Ranger   1 - Restoration of Erathia  Elves Basic Archery  Basic Archery   Basic Offense  Basic Offense  
ClancyClancy Clancy  Ranger   1 - Restoration of Erathia  Unicorns Basic Resistance  Basic Resistance   Basic Pathfinding  Basic Pathfinding  
ClancyClancy Clancy  Ranger   1 - Restoration of Erathia  Unicorns Basic Interference  Basic Interference   Basic Pathfinding  Basic Pathfinding  
KyrreKyrre Kyrre  Ranger   1 - Restoration of Erathia  Logistics Basic Archery  Basic Archery   Basic Logistics  Basic Logistics  
GeluGelu Gelu Map Editor  Ranger   2 - Armageddon's Blade  Sharpshooters Basic Leadership  Basic Leadership   Basic Archery  Basic Archery  
CoroniusCoronius Coronius  Druid   1 - Restoration of Erathia  Slayer Basic Wisdom  Basic Wisdom   Basic Scholar  Basic Scholar    Slayer 
UlandUland Uland  Druid   1 - Restoration of Erathia  Cure Advanced Wisdom  Advanced Wisdom   Basic Ballistics  Basic Ballistics    Cure 
UlandUland Uland  Druid   1 - Restoration of Erathia  Cure Basic Wisdom  Basic Wisdom   Basic Ballistics  Basic Ballistics    Cure 
EllesharElleshar Elleshar  Druid   1 - Restoration of Erathia  Intelligence Basic Wisdom  Basic Wisdom   Basic Intelligence  Basic Intelligence   Curse 
GemGem Gem  Druid   1 - Restoration of Erathia  First Aid Basic Wisdom  Basic Wisdom   Basic First Aid  Basic First Aid    Summon Boat / Bless
MalcomMalcom Malcom  Druid   1 - Restoration of Erathia  Eagle Eye Basic Wisdom  Basic Wisdom   Basic Eagle Eye  Basic Eagle Eye    Magic Arrow 
MelodiaMelodia Melodia  Druid   1 - Restoration of Erathia  Fortune Basic Wisdom  Basic Wisdom   Basic Luck  Basic Luck    Fortune 
AlagarAlagar Alagar  Druid   1 - Restoration of Erathia  Ice Bolt Basic Wisdom  Basic Wisdom   Basic Sorcery  Basic Sorcery    Ice Bolt 
AerisAeris Aeris  Druid   1 - Restoration of Erathia  Pegasi Basic Wisdom  Basic Wisdom   Basic Scouting  Basic Scouting    Protection from Air 

Creatures

 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














Centaur Centaur Centaur Centaur 1 5 3 2 3 8 6 14 100 70 Gold  
Centaur Captain Centaur Captain Centaur Captain Centaur Captain 1+ 6 3 2 3 10 8 14 138 90 Gold  
Dwarf Dwarf Dwarf Dwarf 2 6 7 2 4 20 3 8 138 120 Gold   Resistance +20%
Battle Dwarf Battle Dwarf Battle Dwarf Battle Dwarf 2+ 7 7 2 4 20 5 8 209 150 Gold   Resistance +40%
Wood Elf Wood Elf Wood Elf Wood Elf 3 9 5 3 5 15 6 7 234 200 Gold   Ranged (24 shots)
Grand Elf Grand Elf Grand Elf Grand Elf 3+ 9 5 3 5 15 7 7 331 225 Gold   Ranged (24 shots), Double attack
Pegasus Pegasus Pegasus Pegasus 4 9 8 5 9 30 8 5 518 250 Gold   Flying, Magic damper
Silver Pegasus Silver Pegasus Silver Pegasus Silver Pegasus 4+ 9 10 5 9 30 12 5 532 275 Gold   Flying, Magic damper
Dendroid Guard Dendroid Guard Dendroid Guard Dendroid Guard 5 9 12 10 14 55 3 3 517 350 Gold   Binding
Dendroid Soldier Dendroid Soldier Dendroid Soldier Dendroid Soldier 5+ 9 12 10 14 65 4 3 803 425 Gold   Binding
Unicorn Unicorn Unicorn Unicorn 6 15 14 18 22 90 7 2 1806 850 Gold   Blind, Aura of Resistance +20%
War Unicorn War Unicorn War Unicorn War Unicorn 6+ 15 14 18 22 110 9 2 2030 950 Gold   Blind, Aura of Resistance +20%
Green Dragon Green Dragon Green Dragon Green Dragon 7 18 18 40 50 180 10 1 4872 2400 Gold 1 Crystal  Dragon, Flying, Breath attack, 1-3 lvl spells immunity
Gold Dragon Gold Dragon Gold Dragon Gold Dragon 7+ 27 27 40 50 250 16 1 8613 4000 Gold 2 Crystal  Dragon, Flying, Breath attack, 1-4 lvl spells immunity

Strategy

  • Silver Pegasi are among the fastest creatures in the game, which often offers chance to act first in the combat. However, they are quite fragile and should be used with caution.
  • Gold Dragons' spell immunity is a double edged sword, their skills cannot be enhanced but nor can they be diminished. Useful in tactical manuver called Dragogeddon.
  • Dwarves and Dendroids are tough and useful in shielding Elves (or other shooters).
  • The Grand Elf is a nice shooter, but often blinded (or damaged through spells) by the AI. Thus, protecting this ranged attacker with Double attack by anti magic spells like Anti-Magic (4th or 5th level spells only, up to spell immunity) or Magic Mirror (20% to 40% chance of reflecting spells back to the enemy and then target a random stack) can be useful.
  • The Centaurs and Centaur Captains are some of the best level 1 creatures.
  • It is beneficial to build and upgrade Homestead prior to all the other dwellings.
  • At sieges when the wall is breached, it is possible to use Dendroids to bind enemies in the moats.

Pros

  • Several Dwarven Treasuries can become extremely powerful in longer games as every treasury's 10% bonus is cumulative.
  • Grand Elves are fast ranged units that can be acquired early in the game.
  • Several units with high speed rating can form a very potent force in the late game.
  • Rampart produces the most hit points per week of all towns.
  • Many creatures with magic resistance or spell immunity capabilities.

Cons