MDT Forge (VCMI)
Overview
MDT Forge (henceforth referred to as Forge) is a VCMI town created by Mod Design Team (MDT). It is based off of New World Computing's Forge town that was originally planned to be released in Armageddon's Blade, with buildings directly referencing NWC's designs.
Forge is an Evil alignment town, home to the Warmonger and Technician hero classes.
Forge represents what would happen if Kastore came to power with use of the Heavenly Forge.
The native terrain of Forge was Dirt but has since been changed to Asphalt.
Forge's Blacksmith sells Supply Carts, its Mage Guild reaches level 3, and its Resource Silo provides wood and ore.
Creatures

Shield Bearer
Level 1
2
5
1–3
8
3
Move
Ground
Size
1
Growth
12
104
115
Cost
55
Physical Damage reduced by 15%. Immune to Death Cloud.

Pavise Bearer
Level 1
3
7
2–3
8
5
Move
Ground
Size
1
Growth
12
116
128
Cost
85
Physical Damage reduced by 30%. Immune to Death Cloud.

Thug
Level 2
5
5
Shots
12
2–5
16
5
Move
Ground
Size
1
Growth
8
227
233
Cost
110
Shoots.

Mercenary
Level 2
8
6
Shots
12
2–6
16
6
Move
Ground
Size
1
Growth
8
251
257
Cost
150
Shoots. No melee penalty.

Arsonist
Level 3
10
5
5–6
22
6
Move
Ground
Size
1
Growth
7
336
333
Cost
200

Pyromaniac
Level 3
10
7
5–6
22
8
Move
Ground
Size
1
Growth
7
359
357
Cost
250

Bionic Trooper
Level 3
6
6
4–5
35
4
Move
Ground
Size
1
Growth
7
330
315
Cost
175
Unaffected by Morale. Can cast Overload other Bionic Troopers and Cyborgs.

Cyborg
Level 3
7
7
4–6
35
6
Move
Ground
Size
1
Growth
7
350
340
Cost
200
Unaffected by Morale. Can cast Overload other Bionic Troopers and Cyborgs.

Brain Sucker
Level 4
9
9
6–9
25
9
Move
Flying
Size
1
Growth
4
479
469
Cost
400

Soul Sucker
Level 4
9
9
6–9
25
13
Move
Flying
Size
1
Growth
4
744
730
Cost
600

Cannoneer
Level 5
15
9
Shots
4
11–16
50
4
Move
Ground
Size
1
Growth
3
1009
924
Cost
500
Shoots. Permanently affected by Advanced Slayer.

Bombardier
Level 5
15
12
Shots
6
12–17
60
5
Move
Ground
Size
1
Growth
3
1182
1063
Cost
625
Shoots. Permanently affected by Advanced Slayer.

Sky Brawler
Level 6
15
16
15–20
120
6
Move
Flying
Size
1
Growth
2
2107
1768
Cost
900
Flies. Unaffected by Morale.

Sky Knight
Level 6
15
18
20–25
120
8
Move
Flying
Size
1
Growth
2
2390
2004
Cost
1300
Flies. Unaffected by Morale.

Juggernaut
Level 7
17
17
35–45
160
8
Move
Ground
Size
1
Growth
1
3683
3001
Cost
1800
1
Regenerating (30 Health).

Dreadnought
Level 7
28
32
35–45
225
11
Move
Ground
Size
1
Growth
1
8800
6100
Cost
5000
2
Regenerating (30 Health). Injuring attack.

Alien
Level 3
8
5
Shots
24
3–4
15
4
Move
Ground
Size
1
Growth
7
396
191
Cost
300
Shoots. Spellcaster: Expert Clone.
War Machines

Supply Cart
Level 1
0
10
0
150
0
Move
Size
1
Growth
450
50
Cost
1500
War Machine. Provides 8 additional shots to creatures and War Machines. All allied shooters deal 10% more Damage.
Heroes
Cyborgs

Deckard the Cyborg
Male
Human Cyborg
2
2
1
1
Deckard's distinctive armor may look impressive, but it's nothing compared to his anti-magic abilities. No wonder he quickly became the general of the restored Deyjan Army.
Receives a 5% per level bonus to Resistance skill percentage.
Advanced
10–20 Shield Bearers (100%)
4–7 Thugs (100%)
3–5 Arsonists (100%)

Kaleh the Cyborg
Male
Goblin
2
2
1
1
Holding the rank of captain during the reign of Archibald Ironfist, Kaleh was first one who swore loyalty to the new King. Since then he rose in ranks and now serves as a general.
Basic
Basic
4–7 Thugs (100%)
4–7 Thugs (100%)
4–7 Thugs (100%)

Codgur the Cyborg
Male
Minotaur Cyborg
2
2
1
1
As a trusted servant of Agar, Codgur joined the army of Deyja with his master to create a new world. Great understanding of his kind was a main asset of this cold-blooded Minotaur.
Basic
Basic
10–20 Shield Bearers (100%)
3–5 Arsonists (100%)
3–5 Arsonists (100%)

Zhora the Cyborg
Female
Goblin
2
2
1
1
In her youth, Zhora left her family home in Deyja and was often changing place where she lived. When she returned to her native lands, she found out about a new king, who was able to take advantage of her Logistics skills.
Receives a 5% per level bonus to Logistics skill percentage.
Basic
Basic
10–20 Shield Bearers (100%)
4–7 Thugs (100%)
3–5 Arsonists (100%)

Tyrrel the Cyborg
Male
Ogre Cyborg
2
2
1
1
After the death of Winston Boragus, Tyrrel with his tribe had to leave Krewlod and search for a new home. As luck would have it, he has joined King Kastore's army and now serves as the commander of Ogres.
Basic
Basic
10–20 Shield Bearers (100%)
4–7 Thugs (100%)
3–5 Arsonists (100%)

Jonathan the Cyborg
Male
Human
2
2
1
1
Usually someone as taciturn as Jonathan is rather not a good leader. This time, however, the exception proves the rule and as a result Kastore's army gained a great general.
Basic
Basic
10–20 Shield Bearers (100%)
10–20 Shield Bearers (100%)
10–20 Shield Bearers (100%)

Lilyam the Cyborg
Female
Elf
2
2
1
1
Lilyam, despite being born in the forests of Avlee, is an expert at digging up resources from the underworld. When her fascination with a sulfur did not obtain approval from the druids, she went to the King of Deyja, who gladly accepted her as a commander.
Increases kingdom's sulfur production by 1 per day.
Basic
Basic
10–20 Shield Bearers (100%)
4–7 Thugs (100%)
3–5 Arsonists (100%)

Hergon the Cyborg
Male
Lich
2
2
1
1
By manipulating dead or moribund corpses of soldiers by using an ancient magic, one can create dreadful mutants, causing terror with their unnatural look. Though most of them, like Walking Dead, do not show any kind of awareness, there are exceptions to this rule. Hergon quickly became a promising general after his comrades had realized that he can make fully conscious decisions and lead the army no worse than the living.
Basic
Basic
10–20 Shield Bearers (100%)
3–5 Bionic Troopers (100%)
3–5 Bionic Troopers (100%)
Technicians

Seldon the Technician
Male
Human Cyborg
2
0
2
1
Seldon has sailed from Enroth to Erathia in pursuit of adventures and glory. He is one of the few who had experienced the forgotten artifacts of the Ancients in the past. Rumor has it that he has served someone named Sheltem before.
Casts Anti-Magic with double duration.
Basic
Basic
10–20 Shield Bearers (100%)
4–7 Thugs (100%)
3–5 Arsonists (100%)

Vee the Technician
Female
Goblin Cyborg
2
0
2
1
Since her youth, Vee was paying more attention to the War Machines rather than magic. Her parents managed to instill both of those passions into their daughter, allowing her to become a powerful Technician.
Basic
Basic
10–20 Shield Bearers (100%)
1 Ballista (100%)
3–5 Arsonists (100%)

Albino the Technician
Male
Dwarf
2
0
2
1
Albino lived in the Red Dwarves' mines, where his ability to create fire with magic was very useful. When the mines were populated by monsters, he fled to Deyja, where his talent was appreciated even more than in his youth.
Casts Fire Wall with damage increased by 3% for every N hero levels, where N is the level of the target creature.
Basic
Basic
10–20 Shield Bearers (100%)
4–7 Thugs (100%)
3–5 Arsonists (100%)

Marchette the Technician
Female
Human
2
0
2
1
Marchette's hair color is not the only feature others depict as strange. Her ability to excavate resources from the deepest corners was always very appreciated among Necromancers, though she preferred to avoid black magic by any means. Thus, when new rulers have come, Marchette willingly joined the new army, not anymore led by dark lords of Necromancy.
Increases kingdom's crystal production by 1 per day.
Basic
Basic
10–20 Shield Bearers (100%)
4–7 Thugs (100%)
3–5 Arsonists (100%)

Agar the Technician
Male
Lich
2
0
2
1
Hardly anyone believed in Master Agar's demise. After hoaxing his own death, the Lich traveled to Erathia searching for incomers from the alien worlds. When he joined King Kastore, he became one of the most powerful Technicians in the entire Deyja.
Basic
Basic
10–20 Shield Bearers (100%)
4–7 Thugs (100%)
3–5 Arsonists (100%)

Flamius the Technician
Male
Gog
2
0
2
1
When King Kastore made a pact with Eeofol, Flamius was one of the first to replicate the ancient artifacts. His amazing skills in wielding fire were incredibly useful to the newly forming army.
Basic
Basic
3–5 Arsonists (100%)
3–5 Arsonists (100%)
3–5 Arsonists (100%)

Daneel the Technician
Male
Goblin
2
0
2
1
Disgust was the only thing Daneel felt towards his primitive kin in Krewlod. When Deyjan goblins joined King Kastore, Daneel was delighted at the prospect of the intellectual development of his race.
Receives a 5% per level bonus to First Aid skill.
Basic
Basic
10–20 Shield Bearers (100%)
1 First Aid Tent (100%)
3–5 Arsonists (100%)

Sheikleen the Technician
Female
Human
2
0
2
1
Only a few knows where Sheikleen came from and what is her purpose in staying in Deyjan Army. Some people think that she does not care about 'the new, better world' ideas at all and that she has joined Kastore's army only for financial benefits. In practice, however, regardless of her reasons behind this scheme, Sheikleen is a very gifted leader.
Casts Precision with damage increased by 3% for every N hero levels, where N is the level of the target creature.
Basic
Basic
10–20 Shield Bearers (100%)
4–7 Thugs (100%)
3–5 Arsonists (100%)

Rialdo the Technician
Male
Vampire
2
0
2
1
Rialdo, apart from a terrifying appearance even for the standards of a Vampire, boasts the magical skills rare in Erathia. When Deyja was taken over by Kastore, Rialdo was an obvious choice as one of commanders of the new army.
Casts Armageddon with damage increased by 3% for every N hero levels, where N is the level of the target creature.
Advanced
10–20 Shield Bearers (100%)
4–7 Thugs (100%)
3–5 Bionic Troopers (100%)

Kastore the Technician
Male
Elf
2
0
2
1
Kastore, a visitor not of this world, took power in Deyja after overthrowing Archibald Ironfist. His obsession with the magic of the Ancients has made him aim for restoring the Heavenly Forges around the entire continent, and then to take over the world. No one knows what this demented mind is capable of.
Basic
Basic
1 Juggernauts (100%)
1 Juggernauts (100%)
1 Juggernauts (100%)
Gallery
-
Town Screen Background by Trith
-
Town Screen with Reanimatorium built instead of Lava Basin
-
Tavern by Sower
-
Tavern by Mitlandy (unused)
-
Mage Guild by Sower
-
Blacksmith by Mitlandy & Witchking
-
Marketplace by Sower
-
Marketplace with Resource Tower by Sower
-
Resource Silo by Mitlandy
-
Resource Silo by Mitlandy
-
Replicator by Mitlandy
-
Post (Shield Bearer dwelling) by Witchking
-
Proving Grounds (Thug dwelling) by Mitlandy
-
Lava Basin (Arsonist dwelling) by Mitlandy & Witchking
-
Reanimatorium (Bionic Trooper dwelling) by Sower
-
Upgraded Reanimatorium (Cyborg dwelling) by Sower
-
Sucker Colony (Brain Sucker dwelling) sketch by Sower
-
Canoneer Shelter (Canoneer dwelling) by Mitlandy
-
Upgraded Borough (Sky Knight dwelling) by Witchking
-
Cyber Eye Dwelling by Sower (unused concept)
-
Cyber Eye Dwelling by Sower (unused concept)
-
Cyber Eye Dwelling by Sower (unused concept)
-
Fire People Mask by AmiDaDeer
-
Paveza of the Ancestors by AmiDaDeer
-
Sceptre of the Master of Thought by AmiDaDeer
-
Magog sketch by Sower
-
Tyrrel sketch by Trith



















































