Elixir of Life: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
m (1 revision)
 
m (→‎top: clean up)
Tag: Manual revert
 
(36 intermediate revisions by 10 users not shown)
Line 1: Line 1:
''See also [[Elixir of Life (Campaign)]].''
{{Miscellaneous artifacts}}{{Combination artifact
| class  = relic
| slot    = misc
| blocked = ring x2
| combo_3 =
| art_1  = Ring of Life
| art_2  = Ring of Vitality
| art_3  = Vial of Lifeblood
| cost    = 20000
| event  = You trip over the Elixir of Life, dust it off, and stick it in your pack.
| effect  = All creatures get a 25% health bonus and gain the regeneration ability. Does not work on Undead or unliving creatures.<br>'''Components effect:''' +4 [[HP]].
}}


{{comboartifact}}
In addition to the regular bonuses from combined artifacts, the Elixir of Life increases basic [[health]] of all living creatures by 25% (rounded down) and gives them a [[Regenerating|regeneration]] ability similar to that of [[Troll]]s or [[Wraith]]s  (regenerate maximum 50 points of health). Neither of these abilities applies to [[Undead]] or [[non-living|non-living (unliving)]] units, they only get +4 [[HP]] bonus from components.


This artifact needs the [[Ring of Vitality]], the [[Ring of Life]] and the [[Vial of Lifeblood]].
The 25% health bonus is calculated using a creature's base health before other bonuses are added, so [[Imp]] will get 4 + 1 + 4 health, not 4 + 4 + 2.


You cannot purchase combination artifacts in [[Artifact Merchants]].
Requires the following artifacts to create:
[[Cost]] is derived from sell price.
* [[Ring of Life]]
* [[Ring of Vitality]]
* [[Vial of Lifeblood]].


Basic [[Cost]]: 100000 [[gold]]
{{Artifact 'see also'}}
*[[Elixir of Life (campaign)]]


While it provides a 25% bonus in [[Health]] to all living (not including [[undead]] or [[non-living]] units) creatures, the regeneration ability only adds in the base number of hitpoints that a troll has (40), and does NOT necessarily maximize the hitpoints of the actual creatures affected. 
[[Category: Relic artifacts]]
 
[[Category: Combination artifacts]]
Note that the bonuses for the original artifacts still count, but the combo bonus (25%) is calculated BEFORE the original bonuses, so for a [[Master Gremlin]], they only get +1 for the combo, which gives them 5 HPs, THEN the bonuses for the originals kick in (+4 more, for a total of 9 HP).
__NOTOC__
[[Category:Artifacts]]
 
1

Latest revision as of 22:25, 7 December 2023

Artifacts
Miscellaneous
M Angel Feather Arrows
M Arms of Legion
t Badge of Courage
t Bird of Perception
t Bow of Elven Cherrywood
C Bow of the Sharpshooter Shadow of Death
m Bowstring of the Unicorn's Mane
t Cards of Prophecy
t Charm of Mana
t Clover of Fortune
C Cornucopia Shadow of Death
t Crest of Valor
C Elixir of Life Shadow of Death
m Emblem of Cognizance
M Endless Bag of Gold
M Endless Purse of Gold
R Endless Sack of Gold
M Everpouring Vial of Mercury
t Glyph of Gallantry
M Golden Bow
M Head of Legion
t Hourglass of the Evil Hour
m Inexhaustible Cart of Lumber
m Inexhaustible Cart of Ore
t Ladybird of Luck
t Legs of Legion
m Loins of Legion
t Mystic Orb of Mana
M Orb of Driving Rain
R Orb of Inhibition
M Orb of Silt
M Orb of Tempestuous Fire
M Orb of the Firmament
R Orb of Vulnerability
M Shackles of War
t Speculum
M Sphere of Permanence
t Spirit of Oppression
t Spyglass
C Statue of Legion Shadow of Death
t Stoic Watchman
t Talisman of Mana
R Tome of Air
R Tome of Earth
R Tome of Fire
R Tome of Water
m Torso of Legion
R Vial of Dragon BloodArmageddon's Blade
M Vial of Lifeblood
C Wizard's Well Shadow of Death
m Charm of Eclipse Horn of the Abyss
t Demon's Horseshoe Horn of the Abyss
C Golden Goose Horn of the Abyss
m Hideous Mask Horn of the Abyss
R Horn of the Abyss Horn of the Abyss
t Runes of Imminency Horn of the Abyss
R Sleepkeeper Horn of the Abyss
m Shaman's Puppet Horn of the Abyss
Helms
Necklaces
Rings
Weapons
Armor
Shields
Miscellaneous
Capes
Boots
Elixir of Life
Class: relic
Slot: misc
Blocks: ring x2
Cost: 20000 Gold
Effect: All creatures get a 25% health bonus and gain the regeneration ability. Does not work on Undead or unliving creatures.
Components effect: +4 HP.
Requires to combine:
Ring of LifeRing of Life
Ring of VitalityRing of Vitality
Vial of LifebloodVial of Lifeblood
You trip over the Elixir of Life, dust it off, and stick it in your pack.

Elixir of Life is a relic class combination artifact and is equipped in the misc slot. Combination artifacts were first added in the Shadow of Death expansion.

In addition to the regular bonuses from combined artifacts, the Elixir of Life increases basic health of all living creatures by 25% (rounded down) and gives them a regeneration ability similar to that of Trolls or Wraiths (regenerate maximum 50 points of health). Neither of these abilities applies to Undead or non-living (unliving) units, they only get +4 HP bonus from components.

The 25% health bonus is calculated using a creature's base health before other bonuses are added, so Imp will get 4 + 1 + 4 health, not 4 + 4 + 2.

Requires the following artifacts to create:

See also: