Shackles of War

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M Angel Feather Arrows
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t Badge of Courage
t Bird of Perception
t Bow of Elven Cherrywood
C Bow of the Sharpshooter Shadow of Death
m Bowstring of the Unicorn's Mane
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t Clover of Fortune
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m Emblem of Cognizance
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M Endless Purse of Gold
R Endless Sack of Gold
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m Inexhaustible Cart of Lumber
m Inexhaustible Cart of Ore
t Ladybird of Luck
t Legs of Legion
m Loins of Legion
t Mystic Orb of Mana
M Orb of Driving Rain
R Orb of Inhibition
M Orb of Silt
M Orb of Tempestuous Fire
M Orb of the Firmament
R Orb of Vulnerability
M Shackles of War
t Speculum
M Sphere of Permanence
t Spirit of Oppression
t Spyglass
C Statue of Legion Shadow of Death
t Stoic Watchman
t Talisman of Mana
R Tome of Air
R Tome of Earth
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m Torso of Legion
R Vial of Dragon BloodArmageddon's Blade
M Vial of Lifeblood
C Wizard's Well Shadow of Death
m Charm of Eclipse Horn of the Abyss
t Demon's Horseshoe Horn of the Abyss
C Golden Goose Horn of the Abyss
m Hideous Mask Horn of the Abyss
R Horn of the Abyss Horn of the Abyss
t Runes of Imminency Horn of the Abyss
R Sleepkeeper Horn of the Abyss
m Shaman's Puppet Horn of the Abyss
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Shackles of War
Shackles of War Class: major
Slot: misc
Cost: 5000 Gold
Effect: When these shackles are wielded in combat, neither you nor your opponent may retreat or surrender.
Walking through the ruins of an ancient walled city, you find the instrument of the city's destruction, the elaborately crafted Shackles of War.

Shackles of War is a major class artifact equipped in the misc slot. While equipped, Shackles of War prevents both heroes from retreating or surrendering during battle.

In Horn of the Abyss, the effect is active in hero-vs-hero battles only. Horn of the Abyss

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Some may find the information in this section subjective or irrelevant.

While Shackles of War is an excellent artifact for killing enemy heroes, it can also be a double edged sword, as it may prevent your hero from surrendering or retreating from a battle that proves to be too difficult. A good strategy for the shackles is to choose when to put them on - leaving them unequipped the rest of the time. Typically this is done by equipping the shackles right before attacking an enemy hero who you wish to eliminate, and removing them afterwards. Make sure not to leave the shackles equipped at the end of your turn, as it may offer powerful enemy heroes an opportunity to take your hero by surprise.

The upside of using Shackles of War is that by defeating enemy heroes you get their artifacts as well as more experience. They are also useful against enemy scouts, especially against computer heroes who tend to retreat immediately. The main downside to Shackles of War is the risk of finding yourself unable to retreat or surrender when you come across a battle you can't win, either by misjudging a battle, or by leaving the Shackles on and being attacked by a more powerful enemy.


See also: