Lich and Power Lich: Difference between revisions

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'''Liches and Power Liches''' are level 5 creatures of [[Necropolis town]]. They are recruited from the [[Mausoleum]]. Both types of liches attack at range with a death cloud attack, which always causes damage in the target hex but also causes damage to all non-undead creatures in adjacent hexes. At [[melee|hand-to-hand]] combat they defend themselves with blows from their scepters, suffering from [[melee penalty]].  
'''Liches and Power Liches''' are level 5 creatures of [[Necropolis town]]. They are recruited from the [[Mausoleum]]. Both types of liches attack at range with a death cloud attack, which always causes damage in the target hex but also causes damage to all non-undead creatures in adjacent hexes. At [[melee|hand-to-hand]] combat they defend themselves with blows from their scepters, suffering from [[melee penalty]].  


== Death cloud special ability ==
==== Special ability death cloud ====
The death cloud ability works when liches attack at range - [[melee]] attacks of liches do not cause death cloud to emerge. Their ranged attacks cause a "puff of death" that affects all 6 the adjacent hexes around the target hex dealing damage to living creatures within the radius (all [[non-living]] creatures ([[elemental]]s, [[golem]]s and [[undead]]) and [[war machine]]s are immune to the splash effects of death cloud, but can still be hurt by liches if directly targeted).  
Liches' death cloud special ability only works when they attack at range. In addition to normal ranged attack damage to creature in target hex, the death cloud also causes a "puff of death" that affects all 6 the adjacent hexes around the target hex dealing damage to all living creatures in the radius. The damage is caused equally to allied and enemy creatures, and the amount is calculated individually for all affected creatures. Two hexes wide creatures do not suffer additional damage if both of their hexes are affected. Although Liches also defend Necropolis towns in [[arrow tower]]s, their attacks follow the arrow tower calculations, and do not apply the death cloud effect.


Death cloud can also harm allied troops. If liches are in an army with living creatures and those creatures are standing within radius of liches death cloud, they, too, will be hurt by the ability.
===== Immune creatures =====
 
{|
Liches also defend Necropolis towns in [[arrow tower]]s, but their attacks follow the arrow tower calculations, and do not apply the death cloud effect.
|- valign=top
|
* {{Cn|Stone Gargoyle}}
* {{Cn|Obsidian Gargoyle}}
{{Golems}}
{{Elementals}}
| {{Undead}}
|}


[[Category: Creatures]]
[[Category: Creatures]]
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Revision as of 09:15, 15 April 2017

Necropolis creatures
Level 1
Skeleton Skeleton
Skeleton Warrior Skeleton Warrior
Level 2
Walking Dead Walking Dead
Zombie Zombie
Level 3
Wight Wight
Wraith Wraith
Level 4
Vampire Vampire
Vampire Lord Vampire Lord
Level 5
Lich Lich
Power Lich Power Lich
Level 6
Black Knight Black Knight
Dread Knight Dread Knight
Level 7
Bone Dragon Bone Dragon
Ghost Dragon Ghost Dragon
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Lich
 Cost per troop 

550

Attack 13
Defense 10
Damage 11–13
Health 30
Speed 6
Movement Ground
Size 1
Shots 12
Growth 3
AI Value
 Special abilities:
Undead
Ranged attack
Death cloud
Power Lich
 Cost per troop 

600

Attack 13
Defense 10
Damage 11–15
Health 40
Speed 7
Movement Ground
Size 1
Shots 24
Growth 3
AI Value
 Special abilities:
Undead
Ranged attack
Death cloud

Liches and Power Liches are level 5 creatures of Necropolis town. They are recruited from the Mausoleum. Both types of liches attack at range with a death cloud attack, which always causes damage in the target hex but also causes damage to all non-undead creatures in adjacent hexes. At hand-to-hand combat they defend themselves with blows from their scepters, suffering from melee penalty.

Special ability death cloud

Liches' death cloud special ability only works when they attack at range. In addition to normal ranged attack damage to creature in target hex, the death cloud also causes a "puff of death" that affects all 6 the adjacent hexes around the target hex dealing damage to all living creatures in the radius. The damage is caused equally to allied and enemy creatures, and the amount is calculated individually for all affected creatures. Two hexes wide creatures do not suffer additional damage if both of their hexes are affected. Although Liches also defend Necropolis towns in arrow towers, their attacks follow the arrow tower calculations, and do not apply the death cloud effect.

Immune creatures

Golems:                          

Elementals:                        

Undead: