Necromancers: Difference between revisions

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[[File:NecromancerHeroBattleMode.png]]'''Necromancers''' are the Magic heroes of the [[Necropolis]] [[Town]].
{{Hero classes}}[[File:NecromancerHeroBattleMode.png]]'''Necromancers''' are the Magic heroes of the [[Necropolis]] [[Town]].


Necromancers are magic users seduced by the easy powers of death magic. The price of their art is its practice slowly drains from its wielders--eventually transforming them into liches.
Necromancers are magic users seduced by the easy powers of death magic. The price of their art is its practice slowly drains from its wielders--eventually transforming them into liches.

Revision as of 16:44, 19 February 2014

Hero classes
Castle
 Knight
 Cleric
Rampart
 Ranger
 Druid
Tower
 Alchemist
 Wizard
Inferno
 Demoniac
 Heretic
Necropolis
 Death Knight
 Necromancer
Dungeon
 Overlord
 Warlock
Stronghold
 Barbarian
 Battle Mage
Fortress
 Beastmaster
 Witch
Conflux
 Planeswalker
 Elementalist
Cove Horn of the Abyss
 Captain
 Navigator
Factory Horn of the Abyss
 Mercenary
 Artificer

File:NecromancerHeroBattleMode.pngNecromancers are the Magic heroes of the Necropolis Town.

Necromancers are magic users seduced by the easy powers of death magic. The price of their art is its practice slowly drains from its wielders--eventually transforming them into liches.

All Necromancers start with the following Primary Skills:

They have the following chances of getting +1 in a certain primary skill for each level up:

Primary skill chances for Necromancers
Attack Defense Spell Power Knowledge
On levels 2-9 15% 15% 35% 35%
On levels 10+ 25% 25% 25% 25%

Necromancers cannot learn Leadership or First Aid. Only Scholars and Witch Huts can teach these skills.

All Necromancers start with at least basic Necromancy.