Trivia: Difference between revisions

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(verified within the game)
(quicksand tested)
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* Adventure map objects can be reactivated by pressing the space bar, or pressing the gate on the panel on the right, below the map (only in [[Horn of the Abyss|Horn of the Abyss 1.7.0]]). This action doesn't cost any movement points and allows, for example, unlimited cycling through two-way monoliths. (Does not work in {{roe}} {{withroe}}).
* Adventure map objects can be reactivated by pressing the space bar, or pressing the gate on the panel on the right, below the map (only in [[Horn of the Abyss|Horn of the Abyss 1.7.0]]). This action doesn't cost any movement points and allows, for example, unlimited cycling through two-way monoliths. (Does not work in {{roe}} {{withroe}}).
* {{Cn|Cavalier}}s are upgraded to {{Cn|Champion}}s for free at [[Stables]] located on the [[Adventure Map]].
* {{Cn|Cavalier}}s are upgraded to {{Cn|Champion}}s for free at [[Stables]] located on the [[Adventure Map]].
* Having at least one {{Cn|Rogue}} in hero's army has the same effect expert {{Sn|Visions}} has.
* Having at least one {{Cn|Rogue}} in hero's army has the same effect expert {{Sn|Visions}} has.{{-wa}}
* Having two (or more) same legion artifacts on one hero only gives the growth bonus once. However, two heroes with the same legion artifact on garrison and visiting slots of the town, give bonuses for both.
* Having two (or more) same legion artifacts on one hero only gives the growth bonus once. However, two heroes with the same legion artifact on garrison and visiting slots of the town, give bonuses for both.
* All living {{Cn|Green Dragon|noname=}}{{Cn|Gold Dragon|noname=}}{{Cn|Red Dragon|noname=}}{{Cn|Black Dragon|noname=}}[[Dragon]]s and {{Cn|Hydra|noname=}}{{Cn|Chaos Hydra|name=Hydras}} become {{Cn|Bone Dragon}}s in the [[Skeleton Transformer]]. {{Cn|Bone Dragon|noname=}}{{Cn|Ghost Dragon|name=Bone and Ghost Dragons}} will turn to simple {{Cn|Skeleton}}s (in [[Horn of the Abyss|Horn of the Abyss 1.7.0]] they turn into {{Cn|Bone Dragon}}s).
* All living {{Cn|Green Dragon|noname=}}{{Cn|Gold Dragon|noname=}}{{Cn|Red Dragon|noname=}}{{Cn|Black Dragon|noname=}}{{Cn|Azure Dragon|noname=}}{{-wa}}{{Cn|Crystal Dragon|noname=}}{{-wa}}{{Cn|Rust Dragon|noname=}}{{-wa}}{{Cn|Faerie Dragon|noname=}}{{-wa}} [[Dragon]]s and {{Cn|Hydra|noname=}}{{Cn|Chaos Hydra|name=Hydras}} become {{Cn|Bone Dragon}}s in the [[Skeleton Transformer]]. {{Cn|Bone Dragon|noname=}}{{Cn|Ghost Dragon|name=Bone and Ghost Dragons}} will turn to simple {{Cn|Skeleton}}s (in [[Horn of the Abyss|Horn of the Abyss 1.7.0]]{{-wh}} they turn into {{Cn|Bone Dragon}}s).
* [[Morale]] bonus for visiting [[Temple]] on day 7 is +2. Also, [[Idol of Fortune]] gives +1 to both [[Morale]] and [[Luck]].
* [[Morale]] bonus for visiting [[Temple]] on day 7 is +2. Also, [[Idol of Fortune]] gives +1 to both [[Morale]] and [[Luck]].
* Odds of [[wandering creature]]s joining you depends on what troops you have with you (and whether or not you have {{Ss|Diplomacy}}).
* Odds of [[wandering creature]]s joining you depends on what troops you have with you (and whether or not you have {{Ss|Diplomacy}}).
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* {{An|Orb of Vulnerability}} breaks creatures' natural immunities to magic, but not artifact-granted immunities.
* {{An|Orb of Vulnerability}} breaks creatures' natural immunities to magic, but not artifact-granted immunities.
* {{town|Tower}} [[moat]]'s {{Sn|Land Mine}}s are treated similarly as the spell, and therefore are affected by {{Sn|Dispel}}, creatures with magic immunities are unaffected by them, and {{An|Orb of Tempestuous Fire}} increase their damage.
* {{town|Tower}} [[moat]]'s {{Sn|Land Mine}}s are treated similarly as the spell, and therefore are affected by {{Sn|Dispel}}, creatures with magic immunities are unaffected by them, and {{An|Orb of Tempestuous Fire}} increase their damage.
* Spells cast by the {{An|Armor of the Damned}} combined with {{An|Orb of Vulnerability}} will work in an [[Anti-Magic Garrison]].
* Spells cast by the {{An|Armor of the Damned}}{{-ws}} combined with {{An|Orb of Vulnerability}} will work in an [[Anti-Magic Garrison]].
* Spells cast by the {{An|Angelic Alliance}} will work in an [[Anti-Magic Garrison]].
* Spells cast by the {{An|Angelic Alliance}}{{-ws}} will work in an [[Anti-Magic Garrison]].
* [[Luck]] stacks with the {{Cn|Dread Knight}}'s [[Death Blow]].
* [[Luck]] stacks with the {{Cn|Dread Knight}}'s [[Death Blow]].
* {{Cn|Archangel}}s resurrect fewer creatures with health artifacts on, but {{Cn|Pit Lord}}s raise more creatures with additional health points with health artifacts.
* {{Cn|Archangel}}s resurrect fewer creatures with health artifacts on, but {{Cn|Pit Lord}}s raise more creatures with additional health points with health artifacts.
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* {{Cn|Mechanic|noname=}}{{Cn|Engineer|name=Mechanics and Engineers}}{{-wh}} can only repair [[Mechanical]] units. This does not include [[Golems]], [[Bloodless]], [[Elementals]] or [[War Machines]].  
* {{Cn|Mechanic|noname=}}{{Cn|Engineer|name=Mechanics and Engineers}}{{-wh}} can only repair [[Mechanical]] units. This does not include [[Golems]], [[Bloodless]], [[Elementals]] or [[War Machines]].  
* {{Cn|Thunderbird}}s' Lightning Strike does extra damage to {{Cn|Storm Elemental}}s.
* {{Cn|Thunderbird}}s' Lightning Strike does extra damage to {{Cn|Storm Elemental}}s.
* Elemental units attacking the opposite Elemental unit do double basic damage. (i.e. {{Cn|Water Elemental}} vs. {{Cn|Fire Elemental}} and {{Cn|Air Elemental}} vs. {{Cn|Earth Elemental}})
* [[Elemental]] units attacking the opposite Elemental unit do double basic damage. (i.e. {{Cn|Water Elemental}} vs. {{Cn|Fire Elemental}} and {{Cn|Air Elemental}} vs. {{Cn|Earth Elemental}})
* {{Sn|Quicksand}} affects creatures who are on their [[native terrain]], but they can always see the quicksands and try to bypass them. [[Flying]] creatures are always immune to {{Sn|Quicksand}}.


=== Graphics ===
=== Graphics ===
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* In the first versions of the game, [[File:Witch portrait.gif|Witch|link=Witch]][[Witch]]es had a chance to learn {{Ss|Necromancy}}. [Tested in v1.0 by [[User:Kapteeni Ruoska|Kapteeni Ruoska]] 07:55, 28 March 2014 (CET)]
* In the first versions of the game, [[File:Witch portrait.gif|Witch|link=Witch]][[Witch]]es had a chance to learn {{Ss|Necromancy}}. [Tested in v1.0 by [[User:Kapteeni Ruoska|Kapteeni Ruoska]] 07:55, 28 March 2014 (CET)]
* {{Cn|Psychic Elemental}}s do half damage to all enemy creatures when the opposing hero has the {{An|Sleepkeeper}} artifact. [Tested by [[User:Csaros|Csaros]] 17:52, 9 January 2024 (CET)]
* {{Cn|Psychic Elemental}}s do half damage to all enemy creatures when the opposing hero has the {{An|Sleepkeeper}} artifact. [Tested by [[User:Csaros|Csaros]] 17:52, 9 January 2024 (CET)]
* {{Sn|Quicksand}} does not affect creatures who are on their native terrain. [Tested in Sod(HD) and HotA by [[User:Sanust|Sanust]] ([[User talk:Sanust|talk]]) 16:09, 27 January 2024 (CCT)]


[[Category: User commentary]]
[[Category: User commentary]]

Revision as of 06:28, 28 January 2024

Did you know? is a collection of small bits of information about Heroes of Might and Magic III.

Verified statements

Adventure Map/Towns

  • Adventure map objects can be reactivated by pressing the space bar, or pressing the gate on the panel on the right, below the map (only in Horn of the Abyss 1.7.0). This action doesn't cost any movement points and allows, for example, unlimited cycling through two-way monoliths. (Does not work in Restoration of Erathia Restoration of Erathia).
  • Cavalier Cavaliers are upgraded to Champion Champions for free at Stables located on the Adventure Map.
  • Having at least one Rogue Rogue in hero's army has the same effect expert  Visions has. Armageddon's Blade
  • Having two (or more) same legion artifacts on one hero only gives the growth bonus once. However, two heroes with the same legion artifact on garrison and visiting slots of the town, give bonuses for both.
  • All living Green Dragon Gold Dragon Red Dragon Black Dragon Azure Dragon  Armageddon's BladeCrystal Dragon  Armageddon's BladeRust Dragon  Armageddon's BladeFaerie Dragon  Armageddon's Blade Dragons and Hydra Chaos Hydra Hydras become Bone Dragon Bone Dragons in the Skeleton Transformer. Bone Dragon Ghost Dragon Bone and Ghost Dragons will turn to simple Skeleton Skeletons (in Horn of the Abyss 1.7.0 Horn of the Abyss they turn into Bone Dragon Bone Dragons).
  • Morale bonus for visiting Temple on day 7 is +2. Also, Idol of Fortune gives +1 to both Morale and Luck.
  • Odds of wandering creatures joining you depends on what troops you have with you (and whether or not you have Diplomacy Diplomacy).
  • Tree of Knowledge gives experience equal to the difference between a hero's next level and current level.
  • Windmill never produces wood Wood.
  • With Necromancy Necromancy, you get more Skeleton Skeletons than Skeleton Warrior Skeleton Warriors.
  • It's possible for a hero to have no troops if you deposit them at a Seer's Hut or Quest Guard. Upon entering a battle, you will instantly lose as soon as the pre-battle music ends.
  • You can delete artifacts by trading with an allied hero in multiplayer and having the artifact selected with your mouse (as you're dragging it) as the other player exits the trade window.
  •  Resurrection can appear in the Mage Guild of Necropolis despite the fact that it cannot be used on any of the creatures it creates, hence the use of  Animate Dead.
  • On the build screen of any town you own, each structure's further building prospects are signified by the status colors red, green or yellow. While playing any kind of multiplayer game, and you are not the current player, browsing your own build screens will show your red status structures as green for each of the structures where the current player has enough of each resource & gold to satisfy the build requirements of those structures.
  • You can mark a path max. 60 000 movement points away (both on land, sea and when using an Airship Horn of the Abyss)
  • Holes prevent heroes from disembarking from ships.

Combat

Graphics

Unverified claims

  •  Disguise is completely useless against Hard/Expert/Impossible AI?
  • Occupying the bottom right of your screen is the 'Status Window' showing the portrait of your currently selected hero. Clicking on that portrait shows how many towns you own and their level of development (village status, for example Capitol). However, when it is not your turn in any kind of multiplayer game, those town statistics displayed, are for the current player.
  • In a campaign, if a hero is transferred from the previous scenario together with an equipped artifact that provides knowledge bonus, the extra spell points will be in place. Unfortunately, if such artifact is selected as the optional bonus at the start of the scenario, the extra spell points for the hero it’s given to will be missing on Day 1.

False claims

  • A horde building protects those particular creatures in that town from plague, which means that the dwelling with a horde building will produce creatures normally. [Tested in RoE, SoD (HD+) and HotA by ShushMaster (talk) 18:27, 30 July 2018 (CEST)]
  • Elementals that are summoned in combat are not affected by Planeswalkers' (e.g. Kalt Kalt) bonuses. [Tested by Kapteeni Ruoska 06:37, 4 August 2014 (CEST)]
  • In the first versions of the game, WitchWitches had a chance to learn Necromancy Necromancy. [Tested in v1.0 by Kapteeni Ruoska 07:55, 28 March 2014 (CET)]
  • Psychic Elemental Psychic Elementals do half damage to all enemy creatures when the opposing hero has the SleepkeeperSleepkeeper artifact. [Tested by Csaros 17:52, 9 January 2024 (CET)]