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* Any creatures with [[double attack]] can get [[luck]]y twice in a row.
* Any creatures with [[double attack]] can get [[luck]]y twice in a row.
* Almost all non-upgraded [[wandering creature]]s look to the right side, while upgraded creatures look to the left side. The exceptions are {{Cn|Water Elemental}}s and {{Cn|Earth Elemental}}s, but this was fixed in {{hota}}{{-wh}}.
* Almost all non-upgraded [[wandering creature]]s look to the right side, while upgraded creatures look to the left side. The exceptions are {{Cn|Water Elemental}}s and {{Cn|Earth Elemental}}s, but this was fixed in {{hota}}{{-wh}}.
* {{Cn|Pikeman|noname=}}{{Cn|Halberdier|name=Pikemen and Halberdiers}} are immune to {{Cn|Cavalier|noname=}}{{Cn|Champion|name=Cavaliers and Champions}} [[jousting]] bonus (+5% damage per hex they cross).
* {{Cn|Pikeman|noname=}}{{Cn|Halberdier|name=Pikemen and Halberdiers}} are immune to {{Cn|Cavalier|noname=}}{{Cn|Champion|name=Cavaliers and Champions'}} [[jousting]] bonus (+5% damage per hex they cross).
* {{Cn|Cavalier}}s are upgraded to {{Cn|Champion}}s for free at [[Stables]] located on the [[Adventure Map]].
* {{Cn|Cavalier}}s are upgraded to {{Cn|Champion}}s for free at [[Stables]] located on the [[Adventure Map]].
* {{Cn|Archangel}}s resurrect fewer creatures with health artifacts on, but {{Cn|Pit Lord}}s and the {{An|Horn of the Abyss}} raise more creatures with additional health points with health artifacts.
* {{Cn|Archangel}}s resurrect fewer creatures with health artifacts on, but {{Cn|Pit Lord}}s and the {{An|Horn of the Abyss}} raise more creatures with additional health points with health artifacts.
* {{Cn|Gold Dragon}}s are susceptible to {{Sn|Dispel}} cast by heroes, the Sacrification part of {{Sn|Sacrifice}} (but not the Resurrection) (fixed in {{hota}}{{-wh}}) and {{Cn|Ghost Dragon}}'s [[Aging]].
* {{Cn|Gold Dragon}}s are susceptible to {{Sn|Dispel}} cast by heroes, the Sacrificing part of {{Sn|Sacrifice}} (but not the Resurrection) (fixed in {{hota}}{{-wh}}) and {{Cn|Ghost Dragon}}'s [[Aging]].
* {{Cn|Stone Gargoyle|noname=}}{{Cn|Obsidian Gargoyle|name=Stone and Obsidian Gargoyles}} cannot be raised with {{Sn|Resurrection}} because they are [[non-living]] creatures. However, they can get [[Morale]], unlike [[Golem]]s or [[Elemental]]s.
* {{Cn|Stone Gargoyle|noname=}}{{Cn|Obsidian Gargoyle|name=Stone and Obsidian Gargoyles}} cannot be raised with {{Sn|Resurrection}} because they are [[non-living]] creatures. However, they can get [[Morale]], unlike [[Golem]]s or [[Elemental]]s.
* {{Cn|Master Genie}}s can and will cast {{Sn|Cure}} and {{Sn|Anti-Magic}} on their allies.
* {{Cn|Master Genie}}s can and will cast {{Sn|Cure}} and {{Sn|Anti-Magic}} on their allies.
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* {{Cn|Black Dragon}}s are immune to most creature abilities (e.g. [[stone gaze]]), but they can still be [[bind|bound]] by {{Cn|Dendroid Guard|noname=}}{{Cn|Dendroid Soldier|name=Dendroids}} and die from {{Cn|Mighty Gorgon}}s' [[death stare]].
* {{Cn|Black Dragon}}s are immune to most creature abilities (e.g. [[stone gaze]]), but they can still be [[bind|bound]] by {{Cn|Dendroid Guard|noname=}}{{Cn|Dendroid Soldier|name=Dendroids}} and die from {{Cn|Mighty Gorgon}}s' [[death stare]].
* {{Cn|Black Dragon}}s are immune to all spells apart from {{Sn|Dispel}}, but they still receive damage from {{Sn|Fire Shield}}.
* {{Cn|Black Dragon}}s are immune to all spells apart from {{Sn|Dispel}}, but they still receive damage from {{Sn|Fire Shield}}.
* {{Cn|Thunderbird}}s' Lightning Strike does extra damage to {{Cn|Air Elemental}}s{{-wr}} and {{Cn|Storm Elemental}}s{{-wa}}.
* {{Cn|Thunderbird}}s' Lightning Strike does extra damage to {{Cnu|Air Elemental|Storm Elemental|name=Air and Storm Elementals}}.
* [[Elemental]] units attacking the opposite Elemental unit do double basic damage. (i.e. {{Cn|Water Elemental}} vs. {{Cn|Fire Elemental}} and {{Cn|Air Elemental}} vs. {{Cn|Earth Elemental}})
* [[Elemental]] units attacking the opposite Elemental unit do double basic damage. (i.e. {{Cn|Water Elemental}} vs. {{Cn|Fire Elemental}} and {{Cn|Air Elemental}} vs. {{Cn|Earth Elemental}})
* {{Cn|Mechanic|noname=}}{{Cn|Engineer|name=Mechanics and Engineers}}{{-wh}} can only repair [[Mechanical]] units. This does not include [[Golems]], [[Bloodless]], [[Elementals]] or [[War Machines]].
* {{Cn|Mechanic|noname=}}{{Cn|Engineer|name=Mechanics and Engineers}}{{-wh}} can only repair [[Mechanical]] units. This does not include [[Golems]], [[Bloodless]], [[Elementals]] or [[War Machines]].

Revision as of 17:00, 7 February 2024

Did you know? is a collection of small bits of information about Heroes of Might and Magic III.

Verified Statements

General Trivia

  • Adventure map objects can be reactivated by pressing the space bar, or pressing the gate on the panel on the right, below the map (only in Horn of the Abyss 1.7.0). This action doesn't cost any movement points and allows, for example, unlimited cycling through two-way monoliths. This does not work in Restoration of Erathia Restoration of Erathia.
  • The odds of wandering creatures joining you depends on what troops you have with you (and whether or not you have Diplomacy Diplomacy).
  • It is possible for a hero to have no troops if you deposit them at a Seer's Hut or Quest Guard. Upon entering a battle, you will instantly lose as soon as the pre-battle music ends.
  • You can delete artifacts by trading with an allied hero in multiplayer and having the artifact selected with your mouse (as you're dragging it) as the other player exits the trade window.
  • On the build screen of any town you own, each structure's further building prospects are signified by the status colors red, green or yellow. While playing any kind of multiplayer game, and you are not the current player, browsing your own build screens will show your red status structures as green for each of the structures where the current player has enough of each resource & gold to satisfy the build requirements of those structures.
  • You can mark a path max. 60,000 movement points away (both on land, sea and when using an Airship Horn of the Abyss)
  • In a campaign, if a hero is transferred from the previous scenario together with an equipped artifact that provides knowledge bonus, the extra spell points will be in place. Unfortunately, if such artifact is selected as the optional bonus at the start of the scenario, no matter whether in a campaign or not, the extra spell points for the hero it's given to will be missing on Day 1.
  • If troops in the garrison are removable, there will be a flag on the first slot of the garrison. Otherwise, the troops are irremovable.
  • Holes prevent heroes from disembarking from ships.
  • Idol of Fortune vists on day 7 grant +1 Morale and Luck.
  • Lighthouses found on adventure map counts as a mine, so don't forget to flag them if the special victory condition is "flag all mines".
  • Temple visits on day 7 grant +2 Morale.
  • Tree of Knowledge gives experience equal to the difference between a hero's next level and current level.
  • Windmill never produces wood Wood.

Creatures

Artifacts

Spells

Combat

Unverified Claims

  •  Disguise is completely useless against Hard/Expert/Impossible AI?
  • Occupying the bottom right of your screen is the 'Status Window' showing the portrait of your currently selected hero. Clicking on that portrait shows how many towns you own and their level of development (village status, for example Capitol). However, when it is not your turn in any kind of multiplayer game, those town statistics displayed, are for the current player.?
  • Magic Elemental Magic Elementals receive damage from Fire Shield or Efreet's Fire Shield?

False Claims

  • A horde building protects those particular creatures in that town from plague, which means that the dwelling with a horde building will produce creatures normally. [Tested in RoE, SoD (HD+) and HotA by ShushMaster (talk) 18:27, 30 July 2018 (CEST)]
  • Elementals that are summoned in combat are not affected by Planeswalkers' (e.g. Kalt Kalt) bonuses. [Tested by Kapteeni Ruoska 06:37, 4 August 2014 (CEST)]
  • In the first versions of the game, WitchWitches had a chance to learn Necromancy Necromancy. [Tested in v1.0 by Kapteeni Ruoska 07:55, 28 March 2014 (CET)]
  • Psychic Elemental Psychic Elementals do half damage to all enemy creatures when the opposing hero has the SleepkeeperSleepkeeper Horn of the Abyss artifact. [Tested by Csaros 17:52, 9 January 2024 (CET)]