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* You can mark a path max. 60 000 movement points away (both on land and sea)
* You can mark a path max. 60 000 movement points away (both on land and sea)
* [[Orb of Vulnerability]] does not negate [[Spell Damage Reduction]], whereas it negates the [[Magic Resistance]] artifacts and secondary skill.  
* [[Orb of Vulnerability]] does not negate [[Spell Damage Reduction]], whereas it negates the [[Magic Resistance]] artifacts and secondary skill.  
* [[Mechanics]] and [[Engineers]] {{withhota}} can only resurrect [[Mechanical]] units. This does not include [[Golems]], [[Bloodless]], [[Elementals]] or [[War Machines]].


== Unverified claims ==
== Unverified claims ==

Revision as of 17:20, 9 January 2024

Did you know? is a collection of small bits of information about Heroes of Might and Magic III.

Verified statements

Unverified claims

  • You can mark a path max. 60 000 movement points away when using an Airship?
  • The Disguise spell is completely useless against Hard/Expert/Impossible AI?
  • Occupying the bottom right of your screen is the 'Status Window' showing the portrait of your currently selected hero. Clicking on that portrait shows how many towns you own and their level of development (village status, for example Capitol). However, when it is not your turn in any kind of multiplayer game, those town statistics displayed, are for the current player.
  • In a campaign, if a hero is transferred from the previous scenario together with an equipped artifact that provides knowledge bonus, the extra spell points will be in place. Unfortunately, if such artifact is selected as the optional bonus at the start of the scenario, the extra spell points for the hero it’s given to will be missing on Day 1.
  • Elemental attacks against opposite Elemental type do double damage
  • Quicksand do not affect creatures who are on their native terrain.
  • Thunderbird Lightning Strike does extra damage to Storm Elemental

False claims

  • A horde building protects those particular creatures in that town from plague, which means that the dwelling with a horde building will produce creatures normally. - tested in RoE, SoD (HD+) and HotA --ShushMaster (talk) 18:27, 30 July 2018 (CEST)
  • Elementals that are summoned in combat are not affected by Planeswalkers' (e.g. Kalt) bonuses. Tested by Kapteeni Ruoska 06:37, 4 August 2014 (CEST)
  • In the first versions of the game, Witches had a chance to learn Necromancy. (Version 1.0. Tested by Kapteeni Ruoska 07:55, 28 March 2014 (CET))
  • Psychic Elementals do half damage to all enemy creatures when the opposing hero has the Sleepkeeper artifact. Tested by Csaros 17:52, 9 January 2024 (CET)