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== False claims ==
== False claims ==
* A [[horde building]] protects those particular creatures in that town from [[plague]], which means that the dwelling with a horde building will produce creatures normally. - tested in RoE, SoD (HD+) and HotA --[[User:ShushMaster|ShushMaster]] ([[User talk:ShushMaster|talk]]) 18:27, 30 July 2018 (CEST)
* A [[horde building]] protects those particular creatures in that town from [[plague]], which means that the dwelling with a horde building will produce creatures normally. [Tested in RoE, SoD (HD+) and HotA by [[User:ShushMaster|ShushMaster]] ([[User talk:ShushMaster|talk]]) 18:27, 30 July 2018 (CEST)]
* Elementals that are summoned in combat are not affected by Planeswalkers' (e.g. [[Kalt]]) bonuses. Tested by [[User:Kapteeni Ruoska|Kapteeni Ruoska]] 06:37, 4 August 2014 (CEST)
* Elementals that are summoned in combat are not affected by Planeswalkers' (e.g. [[Kalt]]) bonuses. [Tested by [[User:Kapteeni Ruoska|Kapteeni Ruoska]] 06:37, 4 August 2014 (CEST)]
* In the first versions of the game, [[Witch]]es had a chance to learn [[Necromancy]]. (Version 1.0. Tested by [[User:Kapteeni Ruoska|Kapteeni Ruoska]] 07:55, 28 March 2014 (CET))
* In the first versions of the game, [[Witch]]es had a chance to learn [[Necromancy]]. [Tested in v1.0 by [[User:Kapteeni Ruoska|Kapteeni Ruoska]] 07:55, 28 March 2014 (CET)]
* [[Psychic Elemental]]s do half damage to all enemy creatures when the opposing hero has the [[Sleepkeeper]] artifact. Tested by [[User:Csaros|Csaros]] 17:52, 9 January 2024 (CET)
* [[Psychic Elemental]]s do half damage to all enemy creatures when the opposing hero has the [[Sleepkeeper]] artifact. [Tested by [[User:Csaros|Csaros]] 17:52, 9 January 2024 (CET)]


[[Category: User commentary]]
[[Category: User commentary]]

Revision as of 16:38, 10 January 2024

Did you know? is a collection of small bits of information about Heroes of Might and Magic III.

Verified statements

Unverified claims

  • The Disguise spell is completely useless against Hard/Expert/Impossible AI?
  • Occupying the bottom right of your screen is the 'Status Window' showing the portrait of your currently selected hero. Clicking on that portrait shows how many towns you own and their level of development (village status, for example Capitol). However, when it is not your turn in any kind of multiplayer game, those town statistics displayed, are for the current player.
  • In a campaign, if a hero is transferred from the previous scenario together with an equipped artifact that provides knowledge bonus, the extra spell points will be in place. Unfortunately, if such artifact is selected as the optional bonus at the start of the scenario, the extra spell points for the hero it’s given to will be missing on Day 1.
  • Elemental attacks against opposite Elemental type do double damage
  • Quicksand do not affect creatures who are on their native terrain.
  • Thunderbird Lightning Strike does extra damage to Storm Elemental

False claims

  • A horde building protects those particular creatures in that town from plague, which means that the dwelling with a horde building will produce creatures normally. [Tested in RoE, SoD (HD+) and HotA by ShushMaster (talk) 18:27, 30 July 2018 (CEST)]
  • Elementals that are summoned in combat are not affected by Planeswalkers' (e.g. Kalt) bonuses. [Tested by Kapteeni Ruoska 06:37, 4 August 2014 (CEST)]
  • In the first versions of the game, Witches had a chance to learn Necromancy. [Tested in v1.0 by Kapteeni Ruoska 07:55, 28 March 2014 (CET)]
  • Psychic Elementals do half damage to all enemy creatures when the opposing hero has the Sleepkeeper artifact. [Tested by Csaros 17:52, 9 January 2024 (CET)]